Mortal Glory 2 similar games & best alternatives

Mortal Glory 2

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2024

Should you play it?

Manage a team of traveling gladiators in this turn-based fantasy roguelike. Find the best recruits, discover powerful item combinations and come up with clever tactics on the battlefield. The tournament awaits those who desire MORTAL GLORY!

What works
  • Deep tactical combat with environmental interactions
  • Wide variety of races, skills, and equipment for team building
  • High replayability with meta-progression and modifiers
  • Smart enemy ai with variable difficulty
  • Accessible yet challenging gameplay
Things to keep in mind
  • Long run lengths can feel tedious
  • Minimal narrative and world-building
  • Ui issues and some clunky interface elements
  • Some lack of build variety and skill uniqueness
  • Progression map design criticized for limiting player choice

What to play next

Top picks

Games that feel the closest overall

  • Phantom Brigade

  • Warriors of the Nile 2

  • Age of Fear: The Free World

  • Mortal Glory

  • Tinyfolks

  • Fell Seal: Arbiter's Mark

  • Horizon's Gate

  • Low Magic Age

  • The Last Flame

Hidden Gems

Less popular games with surprisingly high similarity

  • Zavix Tower

  • EcoGnomix

  • Shardpunk

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Company of Heroes

  • Autonomy

    The Last Stand: Aftermath

  • Competence

    Medieval: Total War™ - Collection

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Mortal Glory 2: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Violence. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players choose their own paths on a roguelike map, select characters and weapons, and make strategic decisions during runs."

    Capsule for The Last Stand: Aftermath The Last Stand: Aftermath

    "Players have significant control over team composition, skill builds, and path choices on the roguelike map, enabling personal strategic decisions."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging AI, complex mechanics, and requires skillful management and tactical battle control, rewarding player effectiveness."

    Capsule for Medieval: Total War™ - Collection Medieval: Total War™ - Collection

    "The game offers tactical challenges requiring skillful positioning, resource management, and adapting to enemy AI, rewarding effective play."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual runs and personal progression rather than direct player-vs-player competition or leaderboards."

    Capsule for Drop Duchy Drop Duchy

    "Focus is on personal runs and progression rather than direct player-vs-player competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players engage in multiple runs with meta progression and unlocks encouraging habitual play and replayability."

    Capsule for Crown Trick Crown Trick

    "Long runs with meta-progression and unlockables encourage habitual play and repeated sessions despite some complaints about run length."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay centers on managing a personal team of gladiators with no multiplayer or cooperative modes."

    Capsule for Mortal Glory Mortal Glory

    "Gameplay centers on managing a personal team of gladiators with no multiplayer or cooperative modes mentioned."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with different hero builds, combos, and item synergies to create unique team strategies."

    Capsule for Seer's Gambit Seer's Gambit

    "Players experiment with diverse builds, combining races, skills, and equipment to create unique team synergies."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced and strategic without emphasis on exerting power over other players or social dominance."

    Capsule for Starless Abyss Starless Abyss

    "Interactions are balanced and strategic without emphasis on dominating or exerting power over other players."

  • Escapism

    Game with the same Escapism vibe

    4

    "Provides a fantasy setting and immersive tactical gameplay that serves as a strong escape from real life."

    Capsule for Solasta: Crown of the Magister Solasta: Crown of the Magister

    "The tactical roguelike format and fantasy gladiatorial setting provide an immersive escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."

    Capsule for Assassin’s Creed® IV Black Flag™ Assassin’s Creed® IV Black Flag™

    "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encouraged to experiment with monster elements, skills, and team compositions to find effective strategies."

    Capsule for Monster Hunter Stories Monster Hunter Stories

    "Encouraged to try different team compositions, skills, and modifiers to discover effective strategies and synergies."

  • Exploration

    Game with the same Exploration vibe

    2

    "Multiple branching paths and level types offer some discovery and variety within the game."

    Capsule for One Finger Death Punch One Finger Death Punch

    "The branching map offers some discovery and choice, though some reviews note limited variation in node types."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization and spell/equipment choices allow some personal expression, though visual options are limited."

    Capsule for Healer's Quest Healer's Quest

    "Customization through character builds and equipment allows some personal expression, though visual options are limited."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fantasy world with heroes, magic cards, and mythical races, providing imaginative fiction."

    Capsule for Legends of Callasia Legends of Callasia

    "Set in a fantasy world with mythical races and magical abilities, emphasizing imaginative fiction over realism."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a single-player experience with minimal social or community interaction."

    Capsule for Gods Will Be Watching Gods Will Be Watching

    "Primarily a single-player experience with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop strategic skills, learn unit interactions, and improve over repeated runs."

    Capsule for Knightica Knightica

    "Players learn and improve through repeated runs, mastering tactics, builds, and strategic decision-making."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gaming experience with no physical activity or health-related features."

    Capsule for NARAKA: BLADEPOINT NARAKA: BLADEPOINT

    "Typical sedentary gaming experience with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during tactical combat and decision making; not designed for idle play."

    Capsule for Rogue Waters Rogue Waters

    "Requires focused attention during tactical combat and decision-making; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; gameplay is solitary and task-focused."

    Capsule for Time Break Chronicles Time Break Chronicles

    "No evidence of close social relationships or emotional sharing; gameplay is solitary and task-focused."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and manage a team of gladiators, making strategic decisions and guiding their development."

    Capsule for Mortal Glory Mortal Glory

    "Players manage and direct a team of gladiators, making strategic decisions and guiding their actions."

  • Progression

    Game with the same Progression vibe

    4

    "Strong meta-progression with unlocking characters, gear, and abilities across runs."

    Capsule for Star Renegades Star Renegades

    "Strong meta-progression with unlockables, equipment upgrades, and character leveling across runs."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and satisfying, though difficulty spikes create tension at times."

    Capsule for Creeper World 2: Anniversary Edition Creeper World 2: Anniversary Edition

    "Some players find the game engaging and satisfying, though others note long runs and difficulty spikes can cause tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual style and sound design are appealing and provide sensory enjoyment, though combat effects can be overwhelming."

    Capsule for Bad 2 Bad: Apocalypse Bad 2 Bad: Apocalypse

    "Visual and audio design is functional and clear but modest; combat effects and environmental interactions add sensory interest."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; achievements and progress are personal."

    Capsule for Frontier Hunter: Erza’s Wheel of Fortune Frontier Hunter: Erza’s Wheel of Fortune

    "No social status or recognition systems; achievements and progress are primarily personal."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative or plot; gameplay focuses on arena battles without significant story immersion."

    Capsule for King of the Couch: Zoovival King of the Couch: Zoovival

    "Minimal narrative or lore; story serves mainly as context for arena battles without deep plot or character development."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around tactical positioning, resource management, and strategic planning."

    Capsule for Company of Heroes Company of Heroes

    "Core gameplay revolves around tactical positioning, resource management, and strategic team building."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tactical suspense and challenge provide excitement and relief upon success."

    Capsule for Symphony of War: The Nephilim Saga Symphony of War: The Nephilim Saga

    "Tactical tension and challenge provide excitement, though some find runs lengthy and occasionally repetitive."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for price with many hours of engaging gameplay and replayability."

    Capsule for Trials of Fire Trials of Fire

    "Many players report good value for price with hours of engaging gameplay and replayability."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves defeating enemies with various weapons, spells, and status effects."

    Capsule for Lords of Xulima Lords of Xulima

    "Combat involves physical attacks, spells, knockbacks, and environmental hazards causing damage and destruction."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid defeat and manage resources to survive challenging encounters."

    Capsule for Final Fantasy IV (3D Remake) Final Fantasy IV (3D Remake)

    "Players must avoid defeat and manage resources to survive increasingly difficult encounters."

Last update: 12/07/2026