Bloodhound: First day in hell similar games & best alternatives

Bloodhound: First day in hell

2023

Should you play it?

Crush the cult of Astaroth and vanquish her hellspawn, make them squeal and hide where they came from. Enjoy a Fresh Look & Old Fun in this arcade horror FPS game inspired by the legends of the 90s.

What works
  • Fast-paced, adrenaline-fueled combat
  • Variety of weapons and special abilities
  • Strong nostalgic and fantasy theme
  • Frequent developer updates and active communication
  • Free demo accessible to all
Things to keep in mind
  • Inconsistent hit detection and feedback
  • Linear and repetitive level design
  • Enemy spawn issues causing frustration
  • Limited content and short playtime
  • Some technical and optimization problems

What to play next

Top picks

Games that feel the closest overall

  • Pink Heaven

  • Cheese Game

  • Bloody Walls

  • SCP: Ground Zero

  • Hog Hunter 2021

  • The Designer's Curse

  • Hard Reset Extended Edition

  • Lurk in the Dark : Prologue

  • Spooky's Jump Scare Mansion

Hidden Gems

Less popular games with surprisingly high similarity

  • Cheese Game

  • Penimorta

  • INCISION

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Hellsweeper VR

  • Violence

    Hellbound: Survival Mode

  • Escapism

    Quake Champions

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Bloodhound: First day in hell: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Expression, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose weapons, skills, and explore levels with some freedom, but progression is mostly linear with some backtracking."

    Capsule for The Darkest Tales The Darkest Tales

    "Players can choose weapons, use special abilities, and explore levels with some freedom, but progression is linear and arena-based."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful dodging and shooting with challenging bosses, especially on higher difficulties, providing feedback and tests of player skill."

    Capsule for Razenroth Razenroth

    "Game offers skill-based shooting and dodging with challenging enemies, but some players find hit detection and feedback inconsistent."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience without ranked modes or leaderboards; no evidence of player-vs-player competition."

    Capsule for Buccaneers! Buccaneers!

    "Focus is on single-player experience without ranked modes or direct player comparison; achievements exist but no competitive elements."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players report replaying for achievements and challenge modes, but overall short campaign and limited replayability reduce habitual play."

    Capsule for Kingdom Eighties Kingdom Eighties

    "Some players report replaying for achievements and speedruns, but overall limited content and short demo reduce habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no multiplayer or cooperative features."

    Capsule for Riddles Of The Past Riddles Of The Past

    "Entirely single-player with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize weapons and choose tactical approaches, but level design is mostly linear with limited environmental modification."

    Capsule for Tom Clancy's Rainbow Six® Vegas Tom Clancy's Rainbow Six® Vegas

    "Players can experiment with different weapons and special abilities, but level design is linear and predefined."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of player dominance over others; interactions are single-player focused with no social power dynamics."

    Capsule for Potato Flowers in Full Bloom Potato Flowers in Full Bloom

    "No evidence of player dominance over others; single-player focused with no social power dynamics."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fast-paced, adrenaline-fueled distraction and stress relief from real life."

    Capsule for Quake Champions Quake Champions

    "Players use the game as a fast-paced, adrenaline-fueled distraction from real life stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and nostalgia; no indication of obligation or external pressure."

    Capsule for Punch Club Punch Club

    "Players engage voluntarily for fun and nostalgia; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with weapon choice and exploration of secrets, but mostly follows established shooter conventions."

    Capsule for DEAD TRASH DEAD TRASH

    "Some experimentation with weapon modes and abilities, but overall gameplay follows established shooter conventions."

  • Exploration

    Game with the same Exploration vibe

    1

    "Levels have some secrets and collectibles, but mostly linear and straightforward environments."

    Capsule for Toree 3D Toree 3D

    "Levels have some labyrinthine elements and key collection, but mostly linear corridors and arenas."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization mostly to settings and controls; no avatar or environment personalization."

    Capsule for The Talos Principle VR The Talos Principle VR

    "Limited customization; some settings and censorship toggle but no avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with demons, magic, supernatural powers, and hellish environments."

    Capsule for Hellsweeper VR Hellsweeper VR

    "Strong fantasy theme with hellish settings, demons, and supernatural powers."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo experience."

    Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

    "No social or community features; purely solo experience."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop combat skills and learn enemy patterns, but limited depth beyond basic mechanics."

    Capsule for Terror At Oakheart Terror At Oakheart

    "Players learn enemy patterns and weapon usage; some skill development but limited depth."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat; not suitable for background or casual idle play."

    Capsule for Nine Parchments Nine Parchments

    "Requires focused attention during combat; not suitable for background or casual intermittent play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connection features."

    Capsule for Demolition Company Gold Edition Demolition Company Gold Edition

    "No social or emotional connection features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles."

    Capsule for Supermarket Chaos Supermarket Chaos

    "No leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate weapons, upgrades, and unlock characters; achievements encourage progression."

    Capsule for Turok 3: Shadow of Oblivion Remastered Turok 3: Shadow of Oblivion Remastered

    "Players collect weapons, keys, and power-ups to advance; achievements encourage progression."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Fast-paced, intense combat creates tension rather than relaxation."

    Capsule for Serious Sam HD: The First Encounter Serious Sam HD: The First Encounter

    "Fast-paced, intense combat creates tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation from fast movement, gore, sound design, and music."

    Capsule for Viscerafest Viscerafest

    "Strong sensory stimulation from fast action, gore, music, and visual effects."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements exist but limited social visibility."

    Capsule for Polarity Polarity

    "No social recognition or ranking; achievements exist but limited social visibility."

  • Story

    Game with the same Story vibe

    2

    "Minimal narrative with lore scrolls and backstory elements, but gameplay is mostly action focused."

    Capsule for Ziggurat Ziggurat

    "Some narrative elements and setting, but mostly action-focused with minimal story depth."

  • Strategy

    Game with the same Strategy vibe

    1

    "Basic tactical decisions about weapon use and movement, but no deep strategic planning."

    Capsule for I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1 I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1

    "Basic tactical choices in weapon and ability use; limited complex planning."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension from hordes of enemies, boss fights, and survival challenges."

    Capsule for Zombie Army Trilogy Zombie Army Trilogy

    "High tension from enemy spawns, arena battles, and fast combat."

  • Value

    Game with the same Value vibe

    4

    "Free demo with good content and quality; players perceive good value for time invested."

    Capsule for StormEdge: Wind of Change StormEdge: Wind of Change

    "Free demo with frequent updates; players appreciate value for time spent."

  • Violence

    Game with the same Violence vibe

    5

    "Heavy emphasis on combat, gore, and destruction of enemies."

    Capsule for Hellbound: Survival Mode Hellbound: Survival Mode

    "Heavy emphasis on combat, gore, and destruction of enemies."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health, avoid death, and survive waves of enemies."

    Capsule for Larva Mortus Larva Mortus

    "Players must survive waves of enemies and manage health and abilities."

Last update: 09/07/2026