東方催狐譚 ~ Servants of Harvest Wish similar games & best alternatives

東方催狐譚 ~ Servants of Harvest Wish

PC (Microsoft Windows) • 2020

Should you play it?

Set off on a journey to an autumnal paradise in this bountiful Touhou vertical Bullethell Shmup fan game made by overseas fans!

What works
  • Free to play with high quality
  • Challenging and fair bullet hell gameplay
  • Excellent soundtrack and music
  • Multiple characters and shot types
  • Engaging story and unlockable content
Things to keep in mind
  • Performance issues and frame drops reported
  • Low resolution and limited graphics options
  • Some character art and portraits divisive
  • No multiplayer or social features
  • Key rebinding and ui could be improved

What to play next

Top picks

Games that feel the closest overall

  • Shrine II

  • Harbinger

  • SPRAWL

  • Forgive Me Father

  • Little Witch Nobeta

  • Jigoku Kisetsukan: Sense of the Seasons

  • CULTIC

  • ADACA

  • PAPERHEAD EP.0

Hidden Gems

Less popular games with surprisingly high similarity

  • ADACA

  • Cheese Game

  • Hands of Necromancy

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

東方催狐譚 ~ Servants of Harvest Wish: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Value, Relaxation. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose from multiple characters with different shot types and playstyles, and select difficulty levels, allowing control over their gameplay experience."

    Capsule for TouHou Makuka Sai ~ Fantastic Danmaku Festival Part II TouHou Makuka Sai ~ Fantastic Danmaku Festival Part II

    "Players can choose from multiple characters and shot types, and select difficulty levels freely, indicating high player control over gameplay decisions."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers a challenging bullet hell experience with skill-based dodging and strategic use of limited resources, rewarding player mastery."

    Capsule for Supercharged Robot VULKAISER Supercharged Robot VULKAISER

    "The game offers challenging bullet hell gameplay with skill-based dodging and resource management, rewarding player mastery and providing feedback through clear difficulty progression."

  • Competition

    Game with the same Competition vibe

    -2

    "No explicit mention of ranked modes or leaderboards; focus is on personal skill and progression."

    Capsule for QP Shooting - Dangerous!! QP Shooting - Dangerous!!

    "No explicit mention of ranked modes or leaderboards; focus is on personal skill and progression rather than direct competition with others."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report high replay value with multiple difficulty levels, achievements, and arcade mode encouraging repeated play sessions."

    Capsule for HUNTDOWN HUNTDOWN

    "Players report high replay value with multiple difficulties, extra stages, and unlockable content encouraging extended play sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a single-player bullet hell shooter with no cooperative multiplayer elements mentioned."

    Capsule for Touhou Chireiden ~ Subterranean Animism. Touhou Chireiden ~ Subterranean Animism.

    "The game is a single-player bullet hell shooter with no cooperative multiplayer elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    3

    "Unique character abilities and bullet patterns, creative spellcards, and some customization in playstyle."

    Capsule for Maiden and Spell Maiden and Spell

    "The game features unique bullet patterns, original characters, and creative spell cards, though it follows traditional Touhou style closely."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of player dominance over others; interactions are individual and single-player."

    Capsule for Zombie Shooter 2 Zombie Shooter 2

    "No evidence of player dominance over others; interactions are individual and focused on personal challenge."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging distraction and stress relief, immersing in bullet hell gameplay and music."

    Capsule for Jigoku Kisetsukan: Sense of the Seasons Jigoku Kisetsukan: Sense of the Seasons

    "Players use the game as a stress-relieving, immersive bullet hell experience with engaging music and fantasy setting, providing a strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

    Capsule for ELDEN RING NIGHTREIGN ELDEN RING NIGHTREIGN

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Multiple shot types and strategies encourage players to try different approaches and experiment with gameplay mechanics."

    Capsule for Touhou Chireiden ~ Subterranean Animism. Touhou Chireiden ~ Subterranean Animism.

    "Multiple characters and shot types encourage players to try different playstyles and experiment with strategies."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of story and lore, but gameplay mostly linear with limited open-world or discovery elements."

    Capsule for Limbus Company Limbus Company

    "Some exploration of story, secrets, and unlockable content is present, though the game is mostly stage-based and linear."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization mostly through selection; no deep avatar personalization."

    Capsule for LEGO® Pirates of the Caribbean: The Video Game LEGO® Pirates of the Caribbean: The Video Game

    "Limited character customization beyond choosing different characters and shot types; no deep avatar personalization noted."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with Touhou characters, supernatural abilities, and bullet hell inspired combat."

    Capsule for Touhou Dystopian Touhou Dystopian

    "Strong fantasy theme with Touhou characters, bullet hell mechanics, and imaginative spell cards rooted in Japanese folklore."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social interaction or community engagement described."

    Capsule for Grapple Dog Grapple Dog

    "Primarily a solo experience with minimal social interaction or community engagement described."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills through practice, learning bullet patterns, and mastering difficult challenges."

    Capsule for 東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival 東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival

    "Players develop skills in bullet dodging, pattern recognition, and resource management; difficulty curve supports learning and improvement."

  • Health

    Game with the same Health vibe

    -5

    "Standard sedentary gameplay with no physical activity or health-related features."

    Capsule for Unstoppable Gorg Unstoppable Gorg

    "Standard sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and focus due to fast-paced, intense bullet patterns and precision gameplay."

    Capsule for DoDonPachi Resurrection DoDonPachi Resurrection

    "Requires focused attention and continuous engagement due to challenging bullet patterns and fast-paced gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional sharing; gameplay is individual and impersonal."

    Capsule for Maniac Maniac

    "No evidence of close social relationships or emotional sharing; gameplay is individual and impersonal."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player focus."

    Capsule for MewnBase MewnBase

    "No leadership or group management elements present; single-player focus."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress through levels, unlock modes, and collect achievements; some sense of advancement."

    Capsule for Zuma's Revenge! Zuma's Revenge!

    "Players accumulate resources, unlock spell cards, and progress through stages and difficulties, showing a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Gameplay is challenging and engaging with moments of flow, but also tension and difficulty spikes."

    Capsule for REMNANT II® REMNANT II®

    "While challenging, the game provides moments of flow and enjoyment, though some players report tension spikes at higher difficulties."

  • Sensation

    Game with the same Sensation vibe

    4

    "Vibrant visuals, colorful bullet patterns, and a highly praised soundtrack provide strong sensory stimulation."

    Capsule for Touhou Fuujinroku ~ Mountain of Faith. Touhou Fuujinroku ~ Mountain of Faith.

    "Vivid bullet patterns, colorful visuals, and a praised soundtrack provide strong sensory stimulation and emotional excitement."

  • Status

    Game with the same Status vibe

    -3

    "No social status or recognition systems; achievements exist but no social visibility or ranking."

    Capsule for Archons Archons

    "No social recognition or ranking systems mentioned; achievements and status appear limited or absent."

  • Story

    Game with the same Story vibe

    3

    "The game features a narrative with characters, dialogue, and plot twists that engage players."

    Capsule for Before the Echo Before the Echo

    "The game includes a narrative with characters and plot, which some players find engaging and better than typical fan games."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan weapon usage, resource management, and movement to survive and succeed."

    Capsule for BE-A Walker BE-A Walker

    "Players must plan resource use and movement carefully to survive bullet patterns, indicating moderate strategic depth."

  • Thrill

    Game with the same Thrill vibe

    4

    "The bullet hell gameplay provides suspense, tension, and excitement through challenging encounters."

    Capsule for The Void Rains Upon Her Heart The Void Rains Upon Her Heart

    "The bullet hell genre naturally provides suspense and thrill through risk and challenge, which players appreciate here."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for quality and content despite being free, seen as excellent value."

    Capsule for Escape Memoirs: Mini Stories Escape Memoirs: Mini Stories

    "Highly praised for being a quality, full-length Touhou fangame offered completely free, providing excellent value."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating bosses through attacks and dodging, with stylized bullet hell violence."

    Capsule for Touhou Hero of Ice Fairy Touhou Hero of Ice Fairy

    "Combat against enemies with bullet patterns and boss fights involves destruction and attack mechanics typical of shmups."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage limited resources like bombs and lives to progress."

    Capsule for Gun Wings Gun Wings

    "Players must avoid death and manage resources like bombs and lives to progress, emphasizing survival elements."

Last update: 09/07/2026