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The Cosmic Wheel Sisterhood similar games & best alternatives

The Cosmic Wheel Sisterhood

PC (Microsoft Windows), Nintendo Switch • 2023

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Quick resume

Immerse yourself in an enchanting narrative experience as Fortuna, a fortune-teller Witch condemned to exile on her asteroid home. Craft your own Tarot deck, regain your freedom, and shape the fate of the cosmic Witch society.

Global score

94/100

Genres

Adventure, Indie, Visual Novel

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    Pros

    • Deep, engaging narrative
    • Strong character development
    • Creative tarot card crafting
    • Beautiful pixel art and music
    • High replayability with meaningful choices

    Cons

    • Limited romance options
    • Some narrative pacing issues in later acts
    • Lack of manual save system
    • Political themes may not appeal to all
    • Short overall playtime per run

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over multiple characters and make meaningful choices that affect the story and endings, reflecting high personal agency."

      Capsule for Heavy Rain Heavy Rain

      "Players have significant control over card creation and choices that shape the story, reflecting strong personal agency."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves puzzle-like card combinations and resource management with some skill in planning, but overall not highly challenging."

      Capsule for The Horror at Highrook The Horror at Highrook

      "The game involves creative card crafting and decision making that require some skill and thought, but gameplay is generally accessible and not highly challenging."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal story experience and exploration rather than competing against others."

      Capsule for NieR:Automata™ NieR:Automata™

      "Focus is on personal narrative experience and self-paced exploration rather than competing against others."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability and player desire to explore multiple story paths and outcomes encourages continued play."

      Capsule for Suzerain Suzerain

      "High replayability and player desire to revisit the game to explore different story paths and card combinations."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on individual interaction with NPCs rather than multiplayer or team-based cooperation."

      Capsule for 1bitHeart 1bitHeart

      "Gameplay centers on individual choices and interactions with NPCs rather than cooperative multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      5

      "Strong emphasis on creating custom cards, customizing decks, and designing missions, enabling extensive player creativity."

      Capsule for SUPER DRAGON BALL HEROES WORLD MISSION SUPER DRAGON BALL HEROES WORLD MISSION

      "Strong emphasis on creating and customizing tarot cards, allowing players to express themselves creatively."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize complex relationships and mutual respect rather than exerting control or superiority over others."

      Capsule for Fallen Hero: Rebirth Fallen Hero: Rebirth

      "Interactions emphasize mutual respect and complex relationships rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a form of emotional engagement and escape, enjoying the fantasy setting and story."

      Capsule for Oblivious Garden ~Carmina Burana Oblivious Garden ~Carmina Burana

      "Players use the game as a means of emotional engagement and introspection, escaping into a mystical, narrative-rich world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest and curiosity about the story and mechanics."

      Capsule for Sultan's Game Sultan's Game

      "Players engage voluntarily driven by intrinsic interest and personal desire to explore the story and mechanics."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages exploring different narrative paths, character builds, and choices to discover varied outcomes."

      Capsule for Fallen Hero: Rebirth Fallen Hero: Rebirth

      "Encourages trying different card combinations and story choices to discover new outcomes and interpretations."

    • Exploration

      Game with the same Exploration vibe

      3

      "Explores narrative branches and character interactions, though physical environment exploration is limited."

      Capsule for Heroes Rise: The Prodigy Heroes Rise: The Prodigy

      "Players explore narrative branches, character backstories, and thematic elements, though physical environment exploration is limited."

    • Expression

      Game with the same Expression vibe

      5

      "Strong emphasis on self-expression through custom card art, music, and lore."

      Capsule for MONSTER CARDS MONSTER CARDS

      "Customization of tarot cards and narrative choices provide strong avenues for self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a dark fantasy world with witches, magical puppets, and supernatural elements, strongly imaginative and fictional."

      Capsule for Labyrinth of Refrain: Coven of Dusk Labyrinth of Refrain: Coven of Dusk

      "Set in a cosmic witch universe with supernatural powers and imaginative fiction elements."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Players experience a sense of community through story and character interactions."

      Capsule for Sakuna: Of Rice and Ruin Sakuna: Of Rice and Ruin

      "Players form connections with a diverse cast of characters and experience a sense of community through story."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn about characters and story nuances through multiple playthroughs, gaining deeper understanding."

      Capsule for Crimson Gray Crimson Gray

      "Players learn about characters, storylines, and tarot symbolism, gaining new insights through multiple playthroughs."

    • Health

      Game with the same Health vibe

      -5

      "Game is sedentary with no physical activity elements."

      Capsule for DELTARUNE DELTARUNE

      "Game is sedentary with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on narrative and choices; not designed for casual or background play."

      Capsule for The Lion's Song: Episode 1 - Silence The Lion's Song: Episode 1 - Silence

      "Requires focused attention on narrative and choices; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Narrative includes deep relationships and romances, fostering emotional connections."

      Capsule for Mass Effect™ Legendary Edition Mass Effect™ Legendary Edition

      "Narrative fosters emotional connections and deep relationships with characters, including romance options."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players manage a squad of characters and coordinate their actions, implying some leadership elements within gameplay."

      Capsule for Hidden Deep Hidden Deep

      "Later gameplay involves political campaign simulation where player guides coven decisions, reflecting some leadership elements."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate resources, cards, and unlock story chapters and endings through progression."

      Capsule for The Horror at Highrook The Horror at Highrook

      "Players accumulate resources to craft cards and unlock story branches, showing measurable progression."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally a calm, reflective experience with moments of tension balanced by soothing music and atmosphere."

      Capsule for Road 96 🛣️ Road 96 🛣️

      "Generally a mellow, contemplative experience with soothing music and art, though some narrative tension exists."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, sound design, and music provide pleasant sensory stimulation without overwhelming intensity."

      Capsule for Gnomes Gnomes

      "Enjoyable pixel art, music, and atmospheric sound design provide sensory pleasure without overwhelming stimulation."

    • Status

      Game with the same Status vibe

      -3

      "Focus is on personal story and choices rather than social recognition or popularity."

      Capsule for The Necromancer's Tale The Necromancer's Tale

      "Focus is on personal story and choices rather than social recognition or popularity."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with branching storylines, character development, and emotional engagement."

      Capsule for Road to Empress I Road to Empress I

      "Strong narrative focus with deep character development, branching plots, and emotional engagement."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some strategic elements in campaigns and unit placement, but overall simple and accessible."

      Capsule for Totally Accurate Battle Simulator Totally Accurate Battle Simulator

      "Some strategic elements in card crafting and political campaign management, but overall accessible and straightforward."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense and emotional tension in story, but gameplay is mostly controlled and predictable."

      Capsule for Still There Still There

      "Some suspense and emotional tension in narrative, but gameplay is mostly controlled and contemplative."

    • Value

      Game with the same Value vibe

      4

      "Players report high replay value and satisfying gameplay for time and money invested."

      Capsule for Quasimorph Quasimorph

      "Players report high replay value and meaningful engagement for the price and time invested."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus is on creation, reflection, and narrative."

      Capsule for The Beginner's Guide The Beginner's Guide

      "No combat or destructive gameplay; focus is on creation, relationships, and narrative."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics; the game operates in stable narrative conditions without resource or threat management."

      Capsule for 1000xRESIST 1000xRESIST

      "Game operates in stable narrative conditions without threat or resource survival mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Leadership, Expression, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026