Time Clickers similar games & best alternatives
Time Clickers
2015
Related articles
Quick resume
Time Clickers is what's called an 'incremental game'. There's always a fun upgrade to look forward to, and the numbers keep getting bigger! Hire a team to fight for you, even when you're offline!
Global score
87/100
Genres
Action, Casual, Free To Play, Indie, Strategy, Shooter
Similar games
Pros
- Free to play with no microtransactions
- Unique aiming mechanic in clicker genre
- Addictive and engaging progression
- Streamlined upgrade and skill tree system
- Cross-platform save support
Cons
- Repetitive and grind-heavy gameplay
- Limited social and cooperative features
- Can cause finger strain due to clicking
- Lack of narrative or story
- Some performance issues reported
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can aim freely and choose upgrades, allowing some control over playstyle and tactics."
Intergalactic Bubbles
"Players can freely aim and shoot individual blocks, choose upgrades and skill tree allocations, and decide when to time warp and restart."
-
Competence
Game with the same Competence vibe
2"Game involves skillful clicking and strategic upgrading, but overall gameplay is simple and repetitive."
Gachi Heroes
"Game involves skill in aiming and timing, with progression through upgrades and overcoming bosses, but overall gameplay is repetitive and grind-heavy."
-
Competition
Game with the same Competition vibe
1"Includes leaderboards and score comparisons, but competition is not the main focus; mostly casual and personal achievement oriented."
Zombillie
"Includes leaderboards and online statistics, but competition is not the main focus; mostly personal progression."
-
Continuation
Game with the same Continuation vibe
4"Highly addictive with many players reporting long play sessions and habitual engagement."
Coin Pusher Casino
"Highly addictive with many players reporting long play sessions and habitual engagement over hundreds to thousands of hours."
-
Cooperation
Game with the same Cooperation vibe
-3"Primarily a single-player experience with limited or no cooperative multiplayer features mentioned."
Immortal Redneck
"Primarily a single-player experience with limited or no cooperative multiplayer features."
-
Creativity
Game with the same Creativity vibe
1"Some customization in upgrading different heroes and skills, but overall follows established clicker game structures."
Tap Heroes
"Some customization in upgrades and skill trees, but gameplay follows established clicker structures with limited creative expression."
-
Domination
Game with the same Domination vibe
-4"No evidence of exerting control or superiority over others; interactions are balanced and respectful."
Tangledeep
"No evidence of exerting control or superiority over others; interactions are balanced and respectful."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing distraction and stress relief, often playing for hours to escape real life."
RPG MO
"Players use the game as a stress relief and distraction, often playing for long hours to escape real-life concerns."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and intrinsic motivation, not obligation or pressure."
Ghosts of Tabor
"Players engage voluntarily out of personal interest and intrinsic motivation, not due to obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Players try different upgrade paths and strategies, though core gameplay loop is simple and somewhat repetitive."
Lyca
"Players try different upgrade paths and skill combinations, but core gameplay remains repetitive."
-
Exploration
Game with the same Exploration vibe
1"Some discovery of new levels and items, but mostly within familiar environments."
Merry XMerge
"Some discovery of new waves, bosses, and weapon cubes, but mostly familiar environments and mechanics."
-
Expression
Game with the same Expression vibe
-2"Minimal customization or self-expression; mostly standardized visual presentation."
Colortone
"Limited self-expression; mostly standardized visual presentation with minor customization through upgrades."
-
Fantasy
Game with the same Fantasy vibe
-3"The game is abstract and minimalistic, focusing on realistic music and bullet patterns rather than imaginative fiction."
Soundodger+
"Game is abstract and futuristic but grounded in simple shooting mechanics without deep imaginative fiction or roleplay."
-
Fellowship
Game with the same Fellowship vibe
-3"Minimal social connection; mostly solo play with some online leaderboards."
Pinball FX Classic VR
"Minimal social connection; primarily solo play with some online leaderboards but no strong community features."
-
Growth
Game with the same Growth vibe
3"Players experience learning and personal development through mastering upgrades, boss patterns, and progression systems."
PickCrafter
"Players experience learning and personal development through mastering aiming, upgrade strategies, and progression."
-
Health
Game with the same Health vibe
-4"Game encourages long sedentary play and repetitive clicking, causing physical strain."
Sakura Clicker
"Encourages sedentary play with extensive clicking, potentially leading to finger strain."
-
Idle
Game with the same Idle vibe
4"Designed for long sessions with offline progression and background play, fitting idle gaming style."
Idle Wizard
"Designed for idle play with progress continuing when not actively playing; suitable for background gaming."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional sharing within the game."
Dead Cells
"No evidence of forming close relationships or emotional sharing within the game."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management features; players act independently."
Sands of Aura
"No leadership or group management features; players act independently."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating upgrades, time cubes, and weapon enhancements."
Time Warpers
"Strong focus on accumulating upgrades, time cubes, weapon cubes, and achievements to advance."
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Relaxation
Game with the same Relaxation vibe
3"Some players find it relaxing and satisfying; others note tension and challenge, but overall balanced flow."
Halls of Torment
"Provides a flow state and tension release for many players, though some find it grindy and repetitive."
-
Sensation
Game with the same Sensation vibe
3"Colorful visuals, explosions, and sound effects provide sensory stimulation."
Space Pirates And Zombies 2
"Enjoyable visual effects like colorful explosions and satisfying sounds enhance sensory stimulation."
-
Status
Game with the same Status vibe
1"Leaderboards provide some recognition, but social status is not a major motivator."
Mini Metro
"Leaderboards provide some recognition, but social status is not a major motivator."
-
Story
Game with the same Story vibe
-5"No narrative or plot; gameplay is context-free incremental progression."
Revolution Idle
"No narrative or plot; gameplay is context-free and focused on incremental progression."
-
Strategy
Game with the same Strategy vibe
2"Requires some tactical planning of unit production and upgrades, but overall strategy depth is limited."
Age of Steel: Recharge
"Requires some planning in upgrade allocation and skill use, but overall strategy depth is limited."
-
Thrill
Game with the same Thrill vibe
1"Moderate thrill from combat and boss fights; mostly controlled and predictable gameplay."
High On Life
"Some thrill from timed boss fights and progression challenges, but mostly controlled and predictable gameplay."
-
Value
Game with the same Value vibe
5"Free to play with no microtransactions, offering good entertainment value for time invested."
Moonbase Alpha
"Free to play with no microtransactions, offering great return on time investment for fans of the genre."
-
Violence
Game with the same Violence vibe
3"Enjoyment derived from explosions and destruction of blocks as core gameplay mechanic."
Zup! 2
"Enjoyment derived from shooting and destroying blocks, with satisfying combat-like mechanics."
-
Survival
Game with the same Survival vibe
1"Some challenge in overcoming bosses and enemies, but no strong survival or threat mechanics."
Endless World Idle RPG
"Some challenge in defeating bosses within time limits, but no real threat or risk of failure beyond progression stalls."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026