Trash Horror Collection similar games & best alternatives

Trash Horror Collection

PC (Microsoft Windows) • 2022

Should you play it?

Welcome to a true 80's trash horror experience. This collection has 10 short horror games that you can freely choose which one you want to play.

What works
  • Affordable price with many short games
  • Varied horror subgenres and tones
  • Retro ps1-style graphics with filter options
  • Humorous and creative storytelling
  • Atmospheric music and sound design
Things to keep in mind
  • Repetitive and simple gameplay
  • Technical bugs and invisible barriers
  • Limited player agency and exploration
  • Some games feel derivative or unpolished
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • The Lightkeeper

  • RATSHAKER™

  • Layers of Fear (2016)

  • One-Eyed Likho

  • Abyss School

  • Close To The Sun

  • The Mirror Lied

  • Boo Bunny Plague

  • Durka Simulator

Hidden Gems

Less popular games with surprisingly high similarity

  • One-Eyed Likho

  • Boo Bunny Plague

  • The Alien Cube

If you liked…

Recommendations by what you enjoyed most

  • Value

    Chronicon

  • Escapism

    Dread X Collection

  • Fantasy

    Dread X Collection

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Trash Horror Collection: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Violence, Survival, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have some freedom in combat style and weapon choice but follow a linear story path with scripted events."

    Capsule for Max Payne 3 Max Payne 3

    "Players follow mostly linear scripted events with some choice points, but overall limited freedom."

  • Competence

    Game with the same Competence vibe

    -2

    "Gameplay involves simple, repetitive tasks with minimal skill or challenge."

    Capsule for Bite Night Bite Night

    "Gameplay is simple and repetitive, involving walking, triggering events, and basic tasks with minimal skill challenge."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on solo experience."

    Capsule for Mists of Aiden Mists of Aiden

    "No competitive elements or player comparison; focus is on solo experience."

  • Continuation

    Game with the same Continuation vibe

    2

    "Many players report playing through the entire game in one sitting and some desire more content, indicating engagement but also noting the game is short."

    Capsule for Ravenous Devils Ravenous Devils

    "Players tend to play multiple short games in one sitting; some frustration with bugs but overall engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative features."

    Capsule for Loddlenaut Loddlenaut

    "Entirely single-player experiences with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively explore different narrative paths and endings, though within a fixed story framework."

    Capsule for Who Is Mike - A Visual Novel Who Is Mike - A Visual Novel

    "Varied stories and multiple endings in some games; some reuse of assets but creative in narrative and style."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others."

    Capsule for your sisters your sisters

    "No elements of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the games to experience horror and imaginative worlds, escaping real life through varied narratives and atmospheres."

    Capsule for Dread X Collection Dread X Collection

    "Players use the games to escape reality via horror, comedy, and retro nostalgia."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and nostalgia, not out of obligation."

    Capsule for LEGO® Harry Potter: Years 1-4 LEGO® Harry Potter: Years 1-4

    "Players engage voluntarily for fun and nostalgia, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -1

    "Mostly follows established horror game routines; limited novelty or mechanic experimentation."

    Capsule for ARAYA ARAYA

    "Some exploration of different horror subgenres but gameplay largely follows established patterns."

  • Exploration

    Game with the same Exploration vibe

    1

    "Game is mostly linear with some secret areas and puzzles; exploration is limited but present."

    Capsule for 嗜血印 Bloody Spell 嗜血印 Bloody Spell

    "Some games involve exploring environments and discovering secrets, but limited by linear design."

  • Expression

    Game with the same Expression vibe

    2

    "Players can customize scenarios and mod graphics, and make strategic choices reflecting personal play style."

    Capsule for Strategic Command WWII: World at War Strategic Command WWII: World at War

    "Players can choose graphic filters to customize visual experience."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Games feature imaginative horror fiction, supernatural elements, and surreal or sci-fi settings."

    Capsule for Dread X Collection Dread X Collection

    "Games feature imaginative horror fiction, supernatural elements, and parody of horror tropes."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

    -2

    "Minimal learning curve; gameplay is simple and repetitive with little skill development."

    Capsule for Ero Manager Ero Manager

    "Minimal learning curve; gameplay is straightforward with little skill development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity."

    Capsule for What Remains of Edith Finch What Remains of Edith Finch

    "Sedentary gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    3

    "Gameplay includes waiting periods and slow pacing; some players find it suitable for casual or background play."

    Capsule for Football Life Simulator Football Life Simulator

    "Some games require waiting or slow pacing, allowing for casual play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or emotional connections."

    Capsule for I Am Part-time Worker!! I Am Part-time Worker!!

    "No close social interactions or emotional connections with others."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; purely individual gameplay."

    Capsule for Annalynn Annalynn

    "No leadership or management roles; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    1

    "Some progression through story endings and achievements, but no item or upgrade accumulation."

    Capsule for SAEKO: Giantess Dating Sim SAEKO: Giantess Dating Sim

    "Some games have multiple endings and minor progression elements but no significant item or upgrade accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game immersive and engaging, but tension and suspense are frequent, limiting relaxation."

    Capsule for The Dark Pictures Anthology: House of Ashes The Dark Pictures Anthology: House of Ashes

    "Mixed tension and relaxation; some games create suspense while others are more laid-back."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric music, visuals, and jump scares provide sensory stimulation and emotional impact."

    Capsule for True Fear: Forsaken Souls Part 3 True Fear: Forsaken Souls Part 3

    "Atmospheric music and retro visuals provide sensory stimulation; some jump scares present."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Fairy Tale Mysteries 2: The Beanstalk Fairy Tale Mysteries 2: The Beanstalk

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    3

    "Narrative-driven with multiple short horror stories, though some are disconnected or minimal."

    Capsule for Tsugunohi Tsugunohi

    "Narrative-driven short games with multiple endings and references to horror media."

  • Strategy

    Game with the same Strategy vibe

    -3

    "Gameplay involves straightforward tasks with minimal strategic depth or planning."

    Capsule for GAI Stops Auto: Right Version Simulator GAI Stops Auto: Right Version Simulator

    "Gameplay involves simple tasks and scripted events with minimal strategic depth."

  • Thrill

    Game with the same Thrill vibe

    3

    "Suspenseful moments and jump scares create tension and thrill."

    Capsule for Analog - Skin off Analog - Skin off

    "Some suspense and jump scares create moments of thrill and tension."

  • Value

    Game with the same Value vibe

    5

    "High perceived value for price with extensive content, frequent updates, and deep gameplay."

    Capsule for Chronicon Chronicon

    "High perceived value for price with many short games included."

  • Violence

    Game with the same Violence vibe

    3

    "The game features graphic violence, gore, and combat elements consistent with slasher horror themes."

    Capsule for Bloodwash Bloodwash

    "Games include horror violence and combat elements consistent with slasher and survival horror themes."

  • Survival

    Game with the same Survival vibe

    2

    "A few games involve survival mechanics such as resource management and avoiding death."

    Capsule for Dread X Collection Dread X Collection

    "Some games involve survival mechanics like avoiding threats and managing resources."

Last update: 11/07/2026