Ultra Age similar games & best alternatives

Ultra Age

PlayStation 4, PC (Microsoft Windows), Nintendo Switch • 2022

Should you play it?

Slash your way through a futuristic Earth overrun with ruthless mutants and powerful robots. Now including ‘Rebirth Project,’ the all-new rogue-lite side mission that can be accessed from the main menu! (DLC installation is required.)

What works
  • Fluid and satisfying combat
  • Responsive controls and combos
  • Good boss variety and challenge
  • Solid graphics and visual effects
  • Reasonable price especially on sale
Things to keep in mind
  • Short game length
  • Limited enemy and environment variety
  • Minimal story and character development
  • Camera and lock-on issues
  • Weapon durability and progression systems limit experimentation

What to play next

Top picks

Games that feel the closest overall

  • Big Action Mega Fight!

  • Trek to Yomi

  • Thymesia

  • Obsurity

  • Bleak Sword DX

  • Assault Spy

  • Mr.President!

  • Viktor

  • Roombo: First Blood

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Rogue Loops

  • Polygon Attack

  • Rot Gut

If you liked…

Recommendations by what you enjoyed most

  • Violence

    One Piece Pirate Warriors 3

  • Autonomy

    Bright Memory

  • Competence

    Titan Quest II

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ultra Age: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose different weapons, skills, and combos freely, though the game is linear and some controls are fixed (e.g. no key rebinding)."

    Capsule for Bright Memory Bright Memory

    "Players can freely switch weapons and use combos, but progression and combat strategies are somewhat constrained by enemy weaknesses and weapon durability mechanics."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skillful dodging and positioning; boss fights are challenging and rewarding; builds and mastery combinations offer depth."

    Capsule for Titan Quest II Titan Quest II

    "Combat requires skillful dodging, timing, and weapon switching; boss fights provide challenge, though some mechanics and enemy designs limit depth."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player experience without ranked modes or leaderboards; gameplay centers on personal progression and story."

    Capsule for Cthulhu Saves the World Cthulhu Saves the World

    "Focus is on single-player experience without ranked modes or leaderboards; gameplay centers on personal mastery and progression."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short playtime and limited base content reduce long-term engagement, but DLC and achievements encourage some replay."

    Capsule for Cats and Seek: Tokyo Cats and Seek: Tokyo

    "Players report engaging combat and some replay value with DLC, but short main game length and limited postgame content reduce habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no multiplayer or cooperative elements."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "Entirely single-player with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Varied combat mechanics and transformations offer some creative tactical options, but limited customization."

    Capsule for Black Gunner Wukong: Prologue Black Gunner Wukong: Prologue

    "Weapon switching and combo creation offer some creative combat options, but limited enemy variety and repetitive environments constrain creativity."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominance or power over others; gameplay is individual and cooperative social dominance is absent."

    Capsule for Promenade Promenade

    "No evidence of dominance or power over others; gameplay is individual and cooperative social dominance is absent."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a fast-paced distraction and stress relief, enjoying immersive team combat."

    Capsule for Dirty Bomb® Dirty Bomb®

    "Players enjoy fast-paced combat and immersive action as a form of stress relief and distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and challenge, not out of obligation or external pressure."

    Capsule for Bread & Fred Bread & Fred

    "Players engage voluntarily for enjoyment and challenge, not out of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with weapon upgrades and perks, but core gameplay remains repetitive and constrained."

    Capsule for Corridor Z Corridor Z

    "Some experimentation with weapon combos and upgrades is encouraged, but enemy weaknesses and weapon durability limit extensive novelty."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Levels are linear with limited exploration; some hidden collectibles exist but overall environments are familiar and straightforward."

    Capsule for Redeemer: Enhanced Edition Redeemer: Enhanced Edition

    "Levels are mostly linear with limited exploration; some hidden collectibles exist but environments are often repetitive and empty."

  • Expression

    Game with the same Expression vibe

    -4

    "Minimal character customization; mostly default appearances and limited self-expression."

    Capsule for Who Needs a Hero? Who Needs a Hero?

    "Minimal character customization or self-expression; progression is via upgrades and modules with limited personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Sci-fi setting with robots and futuristic combat offers imaginative fiction distinct from realistic scenarios."

    Capsule for Perpetuum Perpetuum

    "Futuristic setting with sci-fi elements, AI companions, and stylized combat provide a fictional and imaginative experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solo without social interaction."

    Capsule for House Builder House Builder

    "No social or community features; gameplay is solo without social interaction."

  • Growth

    Game with the same Growth vibe

    2

    "Skill tree and leveling provide some sense of progression and personal development."

    Capsule for Open World Game: the Open World Game Open World Game: the Open World Game

    "Skill trees and upgrades provide some learning and development, though progression impact is reported as subtle."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement during combat; not suited for background or idle play."

    Capsule for Sentimental K Sentimental K

    "Requires focused attention and continuous engagement during combat; not suited for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions."

    Capsule for Domino Sky Domino Sky

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual gameplay."

    Capsule for Slay the Spire Slay the Spire

    "No leadership or group management roles; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate weapons, upgrades, and abilities to improve combat effectiveness."

    Capsule for The Ascent The Ascent

    "Players accumulate weapon upgrades, skill points, and modules to enhance combat effectiveness."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Game offers enjoyable flow and charm, but some combat difficulty and camera issues create tension."

    Capsule for Sudeki Sudeki

    "Combat flow and satisfying combos provide moments of flow and tension release, though some frustration with difficulty and camera issues exist."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual and auditory feedback with flashy combos and effects provide sensory stimulation and excitement."

    Capsule for Cultivation Story: Reincarnation Cultivation Story: Reincarnation

    "Visual effects, flashy combos, and sound design offer stimulating sensory feedback and excitement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Age of Steel: Recharge Age of Steel: Recharge

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    0

    "Story is minimal, confusing, and not central to gameplay; some lore but many players find it lacking."

    Capsule for Decimate Drive Decimate Drive

    "Story is minimalistic and unengaging; some players find it forgettable while others appreciate its simplicity."

  • Strategy

    Game with the same Strategy vibe

    2

    "Combat involves some tactical decisions like positioning and skill use, but overall strategy depth is limited."

    Capsule for Holy Knight Luviria Holy Knight Luviria

    "Combat involves tactical weapon switching and timing, but limited enemy variety and repetitive patterns reduce strategic depth."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some difficulty spikes and boss fights provide moments of suspense and excitement."

    Capsule for STAR OCEAN THE SECOND STORY R STAR OCEAN THE SECOND STORY R

    "Boss fights and combat challenge provide moments of suspense and excitement, though some frustration with difficulty spikes."

  • Value

    Game with the same Value vibe

    2

    "Good value especially when purchased on sale; short length noted but fun gameplay."

    Capsule for Sniper Elite: Nazi Zombie Army 2 Sniper Elite: Nazi Zombie Army 2

    "Good value especially on sale; solid gameplay for price though short length and limited content noted."

  • Violence

    Game with the same Violence vibe

    4

    "Enjoyment of combat and destruction is central, with hack-and-slash gameplay against hordes of enemies."

    Capsule for One Piece Pirate Warriors 3 One Piece Pirate Warriors 3

    "Enjoyment of combat and destruction is central, with fast-paced hack and slash action and weapon-based attacks."

  • Survival

    Game with the same Survival vibe

    1

    "Players must manage resources like ammo and health to survive challenging encounters."

    Capsule for Orangeblood Orangeblood

    "Players must manage weapon durability and health resources to survive challenging encounters."

Last update: 17/07/2026