Wild Guns Reloaded similar games & best alternatives

Wild Guns Reloaded

PlayStation 4, PC (Microsoft Windows), Nintendo Switch • 2017

Should you play it?

Wild Guns Reloaded is a fast-paced arcade-style shooter, mixing the Wild West with steampunk. Play as Clint, Annie, Doris, or Bullet the dog with his sentry drone. Grab some friends and play together for some four player action!

What works
  • Faithful and polished remake of classic snes game
  • Challenging and skill-based gameplay
  • Local multiplayer up to 4 players
  • New characters and stages add variety
  • Engaging steampunk western aesthetic and soundtrack
Things to keep in mind
  • No online multiplayer
  • Shared lives in co-op can frustrate players
  • Short overall length
  • No save or practice mode
  • Control scheme has learning curve

What to play next

Top picks

Games that feel the closest overall

  • Geometry Wars™ 3: Dimensions Evolved

  • Chippy

  • Ikaruga

  • Nex Machina

  • SHOCK TROOPERS

  • Assault Android Cactus+

  • Tormentor❌Punisher

  • R-Type Dimensions EX

  • Aliens versus Predator Classic 2000

Hidden Gems

Less popular games with surprisingly high similarity

  • SHOCK TROOPERS

  • Tormentor❌Punisher

  • Shadow of the Ninja - Reborn

If you liked…

Recommendations by what you enjoyed most

  • Competence

    BLUE REVOLVER

  • Fantasy

    Dark Envoy

  • Autonomy

    Deathsmiles

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Wild Guns Reloaded: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Cooperation, Violence. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose stage order and difficulty per stage, allowing personal control over gameplay experience."

    Capsule for Deathsmiles Deathsmiles

    "Players can choose stages in any order after the first, select characters with unique playstyles, and decide difficulty, showing high player control."

  • Competence

    Game with the same Competence vibe

    5

    "The game demands skillful dodging, pattern memorization, and mastery of scoring mechanics; players receive clear feedback and can improve through practice and missions."

    Capsule for BLUE REVOLVER BLUE REVOLVER

    "The game demands skillful aiming, dodging, and pattern memorization; players receive clear feedback and are rewarded for mastery."

  • Competition

    Game with the same Competition vibe

    3

    "Includes leaderboards and PvP modes encouraging comparison, but also supports casual co-op play."

    Capsule for Elven Assassin Elven Assassin

    "Includes leaderboards and score attack modes encouraging comparison, but no ranked multiplayer or direct PvP."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players engage in short sessions with the option to save progress and replay levels, fostering habitual play but not overindulgence."

    Capsule for ARCADE GAME SERIES: DIG DUG ARCADE GAME SERIES: DIG DUG

    "Short play sessions with high replay value for score improvement and character mastery encourage habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports local co-op for up to 4 players, fostering teamwork in shared screen play, but lacks online multiplayer."

    Capsule for Assault Android Cactus+ Assault Android Cactus+

    "Supports local multiplayer up to 4 players with shared lives, encouraging teamwork but no online co-op."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some customization in character creation and skill builds, but limited creativity in gameplay and equipment choices."

    Capsule for Swords and Sandals 2 Redux Swords and Sandals 2 Redux

    "Limited creativity focused on gameplay execution; some character choice variety but no building or customization."

  • Domination

    Game with the same Domination vibe

    -3

    "Multiplayer emphasizes shared fun and cooperation rather than dominance or power over others."

    Capsule for Chicken Invaders 5 Chicken Invaders 5

    "Multiplayer emphasizes shared lives and cooperation rather than dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in a steampunk fantasy world, enjoying story, exploration, and combat as distraction from real life."

    Capsule for Gestalt: Steam & Cinder Gestalt: Steam & Cinder

    "Players use the game as a challenging distraction with immersive steampunk western fantasy setting."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

    Capsule for Armello Armello

    "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Variety of characters, weapons, and difficulty levels encourage trying new strategies and playstyles."

    Capsule for Warhammer: End Times - Vermintide Warhammer: End Times - Vermintide

    "New characters and stages encourage trying different playstyles and strategies."

  • Exploration

    Game with the same Exploration vibe

    2

    "Game involves progressing through new environments and discovering enemy behaviors, though linear in structure."

    Capsule for FEIST FEIST

    "Players discover new stages and enemy patterns, though environments are mostly fixed and linear."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited character customization mainly through unlocking skins; no deep avatar personalization or environment modification."

    Capsule for Disney•Pixar Cars Disney•Pixar Cars

    "Limited character palette unlocks but no deep customization or avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy-steampunk setting with magic, technology, and imaginative storytelling."

    Capsule for Dark Envoy Dark Envoy

    "Strong steampunk western fantasy setting with robots and improbable scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Local multiplayer fosters social play and shared experiences, though no online community."

    Capsule for Zombie Bowl-o-Rama Zombie Bowl-o-Rama

    "Local multiplayer fosters social connection, but no online community features."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn enemy patterns, improve skills, and develop strategies through gameplay."

    Capsule for Bloody Hell Bloody Hell

    "Players learn enemy patterns, improve skills, and master characters over repeated playthroughs."

  • Health

    Game with the same Health vibe

    -4

    "Requires sedentary play with intense focus; no physical activity involved."

    Capsule for DEADBOLT DEADBOLT

    "Requires sedentary play with intense focus and reflexes, no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and active engagement due to fast-paced, high-intensity gameplay."

    Capsule for KILLBUG KILLBUG

    "Requires constant attention and active engagement due to fast-paced, challenging gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are limited to local multiplayer with minimal emotional sharing or relationship building."

    Capsule for 1001 Spikes 1001 Spikes

    "Social interactions are limited to local multiplayer with minimal emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    -3

    "Multiplayer is cooperative with shared goals; no indication of leadership or authoritative roles among players."

    Capsule for Tallowmere Tallowmere

    "Multiplayer is cooperative with shared lives, no explicit leadership or authority roles."

  • Progression

    Game with the same Progression vibe

    3

    "Players unlock new levels, modes, and power-ups, and accumulate scores and achievements, reflecting progression and growth."

    Capsule for Critter Crunch Critter Crunch

    "Players collect power-ups, unlock palettes, and improve scores, showing incremental progression."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "High difficulty and fast pace create tension and challenge rather than relaxation or flow."

    Capsule for METAL SLUG X METAL SLUG X

    "High challenge and fast pace create tension rather than relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    4

    "Vibrant pixel art, dynamic effects, and energetic soundtrack provide strong sensory stimulation."

    Capsule for Enter the Gungeon Enter the Gungeon

    "Vivid pixel art, dynamic animations, and energetic soundtrack provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards provide some recognition, but no social status or popularity features."

    Capsule for Lazerbait Lazerbait

    "Leaderboards offer recognition, but no social status or popularity beyond score rankings."

  • Story

    Game with the same Story vibe

    -2

    "Minimal narrative focus; story serves as a backdrop to arcade action rather than immersive plot."

    Capsule for SHOCK TROOPERS SHOCK TROOPERS

    "Minimal narrative, mostly context-free arcade action with light western steampunk theme."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning routes, managing enemy behavior, and timing power-ups for optimal scores."

    Capsule for Annalynn Annalynn

    "Requires planning movement, timing attacks, and managing resources to survive and maximize score."

  • Thrill

    Game with the same Thrill vibe

    4

    "Fast-paced action and risk of instant death create suspense and excitement."

    Capsule for Battle Ram Battle Ram

    "Fast-paced action and risk of instant death create suspense and excitement."

  • Value

    Game with the same Value vibe

    2

    "Good value for fans of the genre with varied gameplay and replayability, though some note short length."

    Capsule for Sol-Rui -after mini- Sol-Rui -after mini-

    "Good value for fans of the genre and original, but short length and limited content noted."

  • Violence

    Game with the same Violence vibe

    4

    "Gameplay centers on shooting enemies and bosses with many projectiles and explosions."

    Capsule for Project Starship Project Starship

    "Gameplay centers on shooting enemies and bosses, with explosions and destruction."

  • Survival

    Game with the same Survival vibe

    4

    "Players must avoid instant death, manage limited lives, and survive challenging enemy patterns."

    Capsule for Super Cyborg Super Cyborg

    "Players must avoid instant death, manage limited lives, and survive waves of enemies."

Last update: 10/07/2026