Space Invaders similar games & best alternatives

Space Invaders

Arcade, iOS, Handheld Electronic LCD, Legacy Mobile Device • 1978

Should you play it?

Space Invaders is an arcade video game developed by Tomohiro Nishikado and released in 1978. It is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible.

What works

  • Simple, intuitive controls
  • Addictive risk-reward gameplay
  • Iconic sound and visual design
  • Strong high score competition
  • Historical significance and influence

Things to keep in mind

  • Limited variety and repetitive gameplay
  • Minimal narrative or character development
  • Lack of cooperative or social features
  • No customization or creative expression
  • Can feel dated or monotonous for modern players

What to play next

Top picks

Games that feels the closest overall

Less fellowship-oriented

Games that feels like Space Invaders but with less of a community feel

More exploratory

Games that feels like Space Invaders but with more exploration of areas and secrets

Choose your own criteria ->

Similarity map

How to compare these games

Compare nearby games

Each card is a nearby game on the similarity map, compared with Space Invaders. Swipe sideways to move between games. Titles already listed in What to play next are left out.

  • Cover and title: open that game’s page.
  • What works / keep in mind: the same highlights as the desktop comparison panel.
  • Bars: the main motivational differences versus this game.
How to use the graph

Similarity map

Each dot is a game placed from its motivation profile relative to this page’s game. Direction shows which motivation differs most; distance along that axis shows how large the gap is.

  • Purple star: this page’s game at the centre — everything is relative to it.
  • Direction: each axis is a main motivational difference vs this game (e.g. more / less competitive).
  • Distance on an axis: how large that difference is (ring scales show +/− points).
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom.

How to read the map This is a polar difference map: direction = which motivation differs, and distance = how much (same units as the sidebar deltas).

Swipe to compare nearby games with Space Invaders. These titles are not in What to play next.

Space Invaders: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Fellowship, Domination. It leans lower than usual among comparable games on Expression, Exploration, Creativity.

Last update: 02/09/2026