6.0 similar games & best alternatives

6.0

PC (Microsoft Windows) • 2019

Should you play it?

Fruit season has started! Harvest them to make a new record. Show what you are really worth in this crazy time run! You have only 6 seconds to complete level, and to become the master farmer.

What works
  • Tight and responsive controls
  • Challenging and addictive gameplay
  • Low price and good value
  • Short, replayable sessions
  • Minimalist pixel art and energetic music
Things to keep in mind
  • Very short game length
  • Limited level variety
  • Minimal progression and customization
  • No multiplayer or social features
  • Some reports of slippery controls and minor bugs

What to play next

Top picks

Games that feel the closest overall

  • Big Money! Deluxe

  • Cube Runner

  • Polygoneer

  • Project Rhombus

  • oO

  • BIT.TRIP RUNNER

  • Linea, the Game

  • You Have 10 Seconds

  • Dancing Line

Hidden Gems

Less popular games with surprisingly high similarity

  • Big Money! Deluxe

  • Project Rhombus

  • Pizza Frenzy Deluxe

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Shadow of the Ninja - Reborn

  • Thrill

    Potatoman Seeks the Troof

  • Autonomy

    Wanna Make It

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

6.0: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Story, Fantasy, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control their own actions and must react quickly, indicating personal control rather than following preset routines."

    Capsule for Wanna Make It Wanna Make It

    "Players have control over their actions and decisions within tight time constraints, requiring quick reflexes and personal skill development."

  • Competence

    Game with the same Competence vibe

    4

    "The game demands skillful platforming, precise timing, and mastery of complex controls, rewarding player improvement and mastery."

    Capsule for Shadow of the Ninja - Reborn Shadow of the Ninja - Reborn

    "The game demands skillful platforming and precision under time pressure, rewarding mastery and incremental improvement."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual performance and self-improvement rather than direct competition with others."

    Capsule for Angel Engine Angel Engine

    "Focus is on personal performance and beating levels quickly rather than direct competition with others."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players often engage in repeated attempts on difficult levels and some mention habitual play, though the game is short and some lose interest quickly."

    Capsule for You Have 10 Seconds 2 You Have 10 Seconds 2

    "Players often engage in repeated short sessions with a 'one more try' mentality, though the game is short and can be completed quickly."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a single-player experience with no cooperative elements."

    Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

    "The game is a single-player experience with no cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    -4

    "Gameplay follows preset level designs and tasks with minimal customization or creative building."

    Capsule for Gnomes Garden Gnomes Garden

    "Gameplay follows predefined level designs and mechanics with minimal customization beyond cosmetic skins."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

    Capsule for PomoFarm PomoFarm

    "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    2

    "Players use the game as a challenging distraction and mental exercise, though some find it frustrating rather than purely escapist."

    Capsule for Q REMASTERED Q REMASTERED

    "Some players use the game as a brief distraction or stress relief, but the intense challenge limits deep escapism."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, not out of obligation or external pressure."

    Capsule for Chained Together Chained Together

    "Players engage voluntarily for fun and challenge, not out of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay involves mastering established patterns and cues rather than exploring new mechanics or strategies."

    Capsule for Boogeyman 2 Boogeyman 2

    "The game emphasizes mastering established mechanics and levels rather than exploring new or varied gameplay."

  • Exploration

    Game with the same Exploration vibe

    -4

    "Levels are fixed and repeatable with limited variation; no open-world or discovery elements."

    Capsule for Linea, the Game Linea, the Game

    "Levels are procedurally shuffled but limited in variety; no large worlds or secrets to discover."

  • Expression

    Game with the same Expression vibe

    1

    "Some character skins and cosmetic unlocks allow limited self-expression."

    Capsule for Trailer Park Boys: Greasy Money Trailer Park Boys: Greasy Money

    "Limited self-expression through unlocking and selecting cosmetic character skins."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "Game presents realistic, abstract platforming without narrative or imaginative fiction elements."

    Capsule for Micro Platformer Micro Platformer

    "The game presents a simple, abstract platforming challenge without narrative or imaginative fiction elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Endless Fables: The Minotaur's Curse Endless Fables: The Minotaur's Curse

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and improve performance through repeated play and mastery."

    Capsule for AaAaAA!!! - A Reckless Disregard for Gravity AaAaAA!!! - A Reckless Disregard for Gravity

    "Players develop skill and improve performance through practice and repetition."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and quick reactions; not suitable for passive or background play."

    Capsule for The Marvellous Miss Take The Marvellous Miss Take

    "Requires focused attention and quick reactions; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship-building elements."

    Capsule for Terra Nil Terra Nil

    "No social or emotional relationship-building elements."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual gameplay."

    Capsule for Katamari Damacy REROLL Katamari Damacy REROLL

    "No leadership or group management roles; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through unlocking skins and achievements, though limited in scope; no major power accumulation."

    Capsule for PANICORE PANICORE

    "Subtle progression through collecting fruit to unlock skins and extra lives, but no major power growth."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "The game is tense and challenging, requiring concentration and causing stress rather than relaxation."

    Capsule for Commandos: Behind Enemy Lines Commandos: Behind Enemy Lines

    "The game is tense and challenging, creating stress rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pixel art and music provide atmospheric sensory stimulation, though visuals are minimalistic."

    Capsule for The Plague Doctor of Wippra The Plague Doctor of Wippra

    "Energetic music and pixel art provide sensory stimulation, though visuals are minimalist."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; achievements are personal."

    Capsule for A Game About Digging A Hole™ A Game About Digging A Hole™

    "No social recognition or status systems; achievements are personal."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements present."

    Capsule for WAVESHAPER WAVESHAPER

    "No narrative or story elements present."

  • Strategy

    Game with the same Strategy vibe

    -2

    "Gameplay focuses on reflexes and timing rather than complex planning or problem solving."

    Capsule for 8infinity 8infinity

    "Gameplay focuses on reflexes and timing rather than complex planning or problem solving."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension from challenging platforming and random elements creates suspense and excitement."

    Capsule for Potatoman Seeks the Troof Potatoman Seeks the Troof

    "High tension from strict time limits and precision platforming creates excitement and suspense."

  • Value

    Game with the same Value vibe

    3

    "Players perceive good value for price given the quality and experience despite short length."

    Capsule for 9 Childs Street 9 Childs Street

    "Players perceive good value due to low price and satisfying challenge despite short length."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; gameplay is constructive platforming."

    Capsule for Micro Platformer Micro Platformer

    "No combat or destructive elements; gameplay is constructive platforming."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid failure by managing time and resources to survive and complete levels."

    Capsule for Half Minute Hero: Super Mega Neo Climax Ultimate Boy Half Minute Hero: Super Mega Neo Climax Ultimate Boy

    "Players must avoid failure by managing limited lives and completing levels within time constraints."

Last update: 12/07/2026