63 Days similar games & best alternatives

63 Days

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One • 2024

Should you play it?

Coming of age as a part of the first generation born free, WWII stripped me of my family, home, and future. Now I'm left with only one choice: to get my revenge and independence, or die trying. The odds are against us: will our tactics, stealth and teamwork be enough?

What works
  • Challenging and deep tactical gameplay
  • Immersive wwii historical setting
  • Large detailed maps with evolving missions
  • Strong narrative and character development
  • Cooperative multiplayer support
Things to keep in mind
  • High difficulty may frustrate some players
  • Some bugs and technical issues reported
  • Limited character customization
  • Linear mission design restricts freedom
  • Combat mode can feel clumsy and punishing

What to play next

Top picks

Games that feel the closest overall

  • War Mongrels

  • Brothers in Arms: Earned in Blood™

  • Green Hell

  • Ancestors: The Humankind Odyssey

  • Commandos: Origins

  • Into the Dead: Our Darkest Days

  • Interrogation: You will be deceived

  • Brothers in Arms: Road to Hill 30™

  • Faces of War

Hidden Gems

Less popular games with surprisingly high similarity

  • Interrogation: You will be deceived

  • SWAT Commander

  • Bureau of Contacts

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

63 Days: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Fantasy, Expression, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to plan and execute their own strategies, choose characters and tactics, and solve missions in multiple ways."

    Capsule for Shadow Tactics: Blades of the Shogun Shadow Tactics: Blades of the Shogun

    "Players have control over multiple characters with unique skills and must plan their own approach; however, some linear mission design and character limitations restrict full freedom."

  • Competence

    Game with the same Competence vibe

    5

    "The game is highly challenging, requiring skill mastery, learning enemy patterns, and precise execution to progress."

    Capsule for Ghosts 'n Goblins Resurrection Ghosts 'n Goblins Resurrection

    "The game is highly challenging, requiring skillful planning, precise execution, and mastery of complex stealth and combat mechanics."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progress and mission completion rather than direct competition or leaderboards."

    Capsule for Bomber Crew Bomber Crew

    "Focus is on personal challenge and puzzle-like mission completion rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report investing many hours and replaying missions multiple times due to difficulty, indicating strong engagement and habitual play."

    Capsule for Fantasy Wars Fantasy Wars

    "Players invest many hours per mission with trial-and-error and repeated attempts, indicating strong engagement and persistence."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Some cooperative multiplayer and team play exists, but much focus is on individual control and solo campaigns."

    Capsule for Warhammer 40,000: Dawn of War - Definitive Edition Warhammer 40,000: Dawn of War - Definitive Edition

    "Supports cooperative multiplayer and requires coordination of multiple characters, but can be played solo focusing on individual control."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players experiment with different characters, modes, and strategies, though level design is fixed and limited in number."

    Capsule for Snake Force Snake Force

    "Players can experiment with different tactics and character abilities, but mission linearity and fixed character roles limit creative freedom."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize balanced team play and strategy rather than exerting control or superiority over others."

    Capsule for Siralim 3 Siralim 3

    "Interactions emphasize balanced team play and tactical coordination rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    3

    "Immersive historical setting and strategic depth provide escape from real life through engrossing gameplay."

    Capsule for Commander: The Great War Commander: The Great War

    "Immersive historical setting and intense gameplay provide an escape from real life through deep engagement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and passion for the genre and history, not out of obligation."

    Capsule for Pax Augusta Pax Augusta

    "Players engage voluntarily out of interest and passion for the genre and historical theme, not due to obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore maps, try different objectives and endings, and experiment with strategies to evade enemies and solve puzzles."

    Capsule for Occult Occult

    "Players try different approaches, use unique character skills, and explore large maps to solve complex tactical puzzles."

  • Exploration

    Game with the same Exploration vibe

    3

    "Large maps with hidden collectibles encourage exploration beyond core tasks."

    Capsule for Construction Simulator Construction Simulator

    "Large, detailed maps with hidden collectibles and evolving mission areas encourage careful exploration."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; players use predefined characters with fixed abilities and appearance."

    Capsule for Castlevania: Lords of Shadow – Mirror of Fate HD Castlevania: Lords of Shadow – Mirror of Fate HD

    "Limited character customization; players use predefined characters with fixed abilities and minimal cosmetic options."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "Strong emphasis on historical realism and plausible WWII scenarios; minimal fantasy elements."

    Capsule for Steel Division: Normandy 44 Steel Division: Normandy 44

    "Strong emphasis on realistic WWII historical setting and authentic scenarios without fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community interaction and multiplayer foster a sense of belonging, though solo play is common."

    Capsule for CHKN CHKN

    "Cooperative multiplayer and in-game character interactions foster a sense of community, though solo play is common."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop stealth skills, strategic thinking, and mastery of complex mechanics over time."

    Capsule for Thief II: The Metal Age Thief II: The Metal Age

    "Players develop skills in tactical planning, timing, and mastery of complex stealth and combat mechanics."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with intense focus; no physical activity involved."

    Capsule for METAL GEAR RISING: REVENGEANCE METAL GEAR RISING: REVENGEANCE

    "Primarily sedentary gameplay with long sessions and intense focus; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and timing; trial-and-error gameplay demands continuous engagement."

    Capsule for Deadlight Deadlight

    "Requires constant attention and precise control; trial-and-error gameplay demands focused engagement."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some emotional engagement with characters, but limited to narrative interaction without social bonding."

    Capsule for Who Is Mike - A Visual Novel Who Is Mike - A Visual Novel

    "Some emotional engagement through character stories and voice acting, but limited social bonding beyond gameplay."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead a team of characters, coordinating their actions strategically."

    Capsule for Shadow Tactics: Aiko's Choice Shadow Tactics: Aiko's Choice

    "Players direct multiple characters and coordinate their actions, exercising leadership over the team."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect weapons, ammo, and unlock achievements; level progression through missions."

    Capsule for STAR WARS™: Dark Forces Remaster STAR WARS™: Dark Forces Remaster

    "Players collect weapons, ammunition, and unlock new mission areas, showing progression through gameplay."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "High difficulty and tension in combat create sustained challenge rather than relaxation."

    Capsule for Nine Sols Nine Sols

    "High difficulty, tense stealth and combat situations create sustained tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Engaging visuals, sound design, and atmospheric effects provide sensory stimulation and immersion."

    Capsule for SurrounDead SurrounDead

    "Detailed graphics, sound design, and atmospheric effects provide strong sensory stimulation and immersion."

  • Status

    Game with the same Status vibe

    -4

    "Focus is on personal achievement rather than social recognition or popularity."

    Capsule for Desperados III Desperados III

    "Focus is on individual achievement and personal challenge rather than social recognition or popularity."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative immersion with character development and historical storytelling."

    Capsule for Brothers in Arms: Earned in Blood™ Brothers in Arms: Earned in Blood™

    "Strong narrative immersion with historical context, character development, and emotional storytelling."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around complex tactical planning, problem solving, and strategic execution."

    Capsule for Commandos: Behind Enemy Lines Commandos: Behind Enemy Lines

    "Core gameplay revolves around complex tactical planning, problem solving, and strategic execution."

  • Thrill

    Game with the same Thrill vibe

    4

    "High stakes combat and unpredictable enemy behavior create suspense and excitement."

    Capsule for 7,62 High Calibre 7,62 High Calibre

    "High stakes stealth and combat create suspense, tension, and excitement throughout missions."

  • Value

    Game with the same Value vibe

    3

    "Offers many hours of gameplay with replayability and multiple approaches per mission."

    Capsule for Hitman: Contracts Hitman: Contracts

    "Despite only six missions, large maps and challenging gameplay provide substantial playtime and replayability."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction are central gameplay elements consistent with WWII wargames."

    Capsule for Hex of Steel Hex of Steel

    "Game features combat, executions, and violent wartime scenarios consistent with its WWII setting."

  • Survival

    Game with the same Survival vibe

    4

    "Players must avoid detection, manage resources, and survive overwhelming enemy forces."

    Capsule for Tom Clancy's Splinter Cell Conviction™ Tom Clancy's Splinter Cell Conviction™

    "Players must avoid detection, manage resources, and survive against overwhelming enemy forces."

Last update: 11/07/2026