akabos similar games & best alternatives

akabos

PC (Microsoft Windows) • 2024

Should you play it?

Do you hate squares? Then this game is for you! After all, the dog also hates squares. Help the dog to destroy all the squares!

What works
  • Unique surreal story and humor
  • Engaging clicker gameplay with progression
  • Multiple endings and secrets
  • Free to play
  • Distinctive pixel art and music
Things to keep in mind
  • Lack of save feature
  • Some bugs and crashes
  • Unobtainable achievement frustrating players
  • Simple graphics and sound quality
  • Steep difficulty spikes in secret levels

What to play next

Top picks

Games that feel the closest overall

  • A Simple job

  • Sewer Rave

  • Owinka Shooter

  • Slender Threads: Prologue

  • Beat Around The Bush

  • Perfect Vermin

  • BABBDI

  • At Home Alone

  • Demetrios - The BIG Cynical Adventure

Hidden Gems

Less popular games with surprisingly high similarity

  • A Simple job

  • Sewer Rave

  • Demetrios - The BIG Cynical Adventure

If you liked…

Recommendations by what you enjoyed most

  • Value

    OH MY GOD, LOOK AT THIS KNIGHT

  • Escapism

    Break a Leg

  • Fantasy

    Frog Fractions: Game of the Decade Edition

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

akabos: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Idle, Value. It leans lower than usual among comparable games on Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players freely choose which objects to click and how to navigate the game modes, showing some control over actions."

    Capsule for Cat or Bread? Cat or Bread?

    "Players have freedom to click and interact with various elements, choose different paths and endings, showing personal control over actions."

  • Competence

    Game with the same Competence vibe

    2

    "The game involves some puzzle solving and achievement hunting, providing moderate skill challenges and feedback, though not highly difficult."

    Capsule for Title_Pending Title_Pending

    "Game involves skillful clicking and some puzzle elements, with challenges like difficult secret levels and boss fights, requiring player effort."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of competitive modes or player comparison; focus is on personal progression and self-paced play."

    Capsule for Keep on Mining! Keep on Mining!

    "No evidence of competitive modes or player comparison; focus is on personal experience and self-paced progression."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players engage in multiple playthroughs to explore different endings and secrets, showing attachment and habitual play."

    Capsule for Buddy Simulator 1984 Buddy Simulator 1984

    "Players report engaging in multiple playthroughs to explore alternative endings and secrets, indicating sustained interest."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player with no cooperative or multiplayer elements mentioned."

    Capsule for Sparkle 3 Genesis Sparkle 3 Genesis

    "Game is single-player with no cooperative or multiplayer elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some customization in character relationships and cosmetic unlocks, but core gameplay follows predefined clicker mechanics."

    Capsule for Blush Blush Blush Blush

    "Some player interaction with game elements and choices affect outcomes, but mostly follows preset clicker mechanics."

  • Domination

    Game with the same Domination vibe

    -5

    "No indication of exerting control over other players; interactions are individual and narrative-driven."

    Capsule for Magical Girl Celesphonia Magical Girl Celesphonia

    "No indication of exerting control over other players; interactions are individual and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a humorous escape from reality, engaging in absurd and surreal activities."

    Capsule for Break a Leg Break a Leg

    "Players use the game as a surreal, absurd escape with humor and emotional storytelling, detaching from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for the unique experience and atmosphere; no obligation or external pressure noted."

    Capsule for It Comes In Waves It Comes In Waves

    "Players engage voluntarily, often surprised by the experience; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different strategies, unlockables, and secrets, showing curiosity and experimentation."

    Capsule for Egg Egg

    "Players explore different endings, secret areas, and interact with various game elements, showing curiosity and experimentation."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game encourages exploration of a detailed environment and discovery of story elements and hidden items."

    Capsule for The Death | Thần Trùng The Death | Thần Trùng

    "Game includes discovering secrets, interacting with hidden points, and uncovering story elements beyond simple clicking."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or personalization; players experience a fixed story and characters."

    Capsule for Dominique Pamplemousse Dominique Pamplemousse

    "Limited customization or personalization; players mainly interact with fixed characters and story."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Surreal and absurd narrative with imaginative fiction elements, including anthropomorphic frogs and bizarre scenarios."

    Capsule for Frog Fractions: Game of the Decade Edition Frog Fractions: Game of the Decade Edition

    "Surreal, absurd narrative with talking animals, strange characters, and imaginative scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solitary experience with minimal social interaction; some community discussion exists but not part of gameplay."

    Capsule for 1000xRESIST 1000xRESIST

    "Primarily solo experience with minimal social interaction; community discussion exists but not core to gameplay."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn puzzle solutions and combat timing; some narrative depth encourages reflection."

    Capsule for Superbrothers: Sword & Sworcery EP Superbrothers: Sword & Sworcery EP

    "Players develop clicking skills and learn game mechanics; some narrative depth encourages reflection."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of clicker games; no physical activity involved."

    Capsule for FACEMINER FACEMINER

    "No physical activity involved; sedentary clicker gameplay."

  • Idle

    Game with the same Idle vibe

    2

    "Some players use auto-clickers or AFK methods to progress, indicating partial idle play."

    Capsule for FUCK HITLER FUCK HITLER

    "Mostly requires active clicking but some players mention background play to farm points, indicating mixed attention."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social or emotional connections; interactions are with game characters but do not foster close relationships."

    Capsule for Paradigm Paradigm

    "No close personal relationships formed in-game; interactions are with characters but not emotionally intimate connections."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    3

    "Players gain items, upgrades, and unlock multiple endings, showing clear progression."

    Capsule for OMORI OMORI

    "Players accumulate bonuses, upgrades, and unlock endings, showing clear progression mechanics."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find enjoyment and flow, but difficulty and bugs create tension and frustration at times."

    Capsule for Age of Reforging: The Freelands Age of Reforging: The Freelands

    "Some players find humor and flow, but others mention tension from difficult parts and frustration with bugs."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual pixel art and music provide sensory enjoyment, though graphics are simple and not highly stimulating."

    Capsule for Pixel Sketch Pixel Sketch

    "Pixel art, animations, and music provide sensory stimulation, though graphics are simple and some find sound annoying."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking; achievements exist but limited social status."

    Capsule for POSTAL POSTAL

    "No social recognition or ranking systems; achievements exist but some are unobtainable, limiting status gain."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with multiple endings, character interactions, and surreal plot."

    Capsule for Durka Simulator Durka Simulator

    "Strong narrative focus with surreal story, character development, multiple endings, and emotional impact."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some puzzle elements and decision-making, but overall straightforward gameplay."

    Capsule for Mondealy: Day One Mondealy: Day One

    "Some puzzle elements and decision making present, but mostly straightforward clicking gameplay."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in uncovering secrets, but overall low risk and mild tension."

    Capsule for 前程似锦 Excellent Expectations 前程似锦 Excellent Expectations

    "Occasional tension from challenging levels and secret achievements, but overall low risk and suspense."

  • Value

    Game with the same Value vibe

    5

    "Free game with good quality and humor providing excellent value for time invested."

    Capsule for OH MY GOD, LOOK AT THIS KNIGHT OH MY GOD, LOOK AT THIS KNIGHT

    "Free game with high player appreciation for content, humor, and story, considered good return on time."

  • Violence

    Game with the same Violence vibe

    3

    "Gameplay involves shooting enemies and sending attacks to opponents, emphasizing combat and destruction."

    Capsule for TWINKLE STAR SPRITES TWINKLE STAR SPRITES

    "Gameplay involves attacking and destroying squares with the dog, representing combat and destruction."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival or threat avoidance mechanics; stable and slow progression environment."

    Capsule for Territory Idle Territory Idle

    "No survival mechanics or threat avoidance; stable conditions focused on progression and clicking."

Last update: 12/07/2026