Ben 10: Power Trip similar games & best alternatives
Should you play it?
Evil Hex has cursed Europe – and only Ben 10 can stop him! Explore a 3D world filled with combat, puzzles and secrets as you save the day!
What works
- Open world exploration
- Accessible and forgiving combat
- Local cooperative mode
- Faithful to ben 10 cartoon style
- Varied alien abilities for traversal
Things to keep in mind
- Technical bugs and glitches
- Limited alien roster (only 6)
- Repetitive missions and enemies
- Short story and low challenge
- Poor map and ui design
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Ben 10: Power Trip: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Violence.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore a large open world with multiple movement abilities and optional secrets, enabling self-directed play."
"Players have freedom to explore an open world and freely switch between alien forms without time limits, encouraging self-directed play."
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Competence
Game with the same Competence vibe
1"Gameplay is simple and accessible with minimal challenge, designed mainly for children, but includes some puzzles and combat."
"Combat and challenges are simple and forgiving, designed for children, with limited enemy variety and repetitive tasks."
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Competition
Game with the same Competition vibe
-3"Focus is primarily on cooperative or solo play with no mention of ranked modes or competitive leaderboards."
"Focus is on solo or cooperative play without ranked modes or leaderboards; no competitive elements highlighted."
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Continuation
Game with the same Continuation vibe
1"Some players report short playtime and bugs causing frustration, but others enjoy extended exploration and collectibles encouraging continued play."
"Some players report extended playtime due to exploration and collectibles, but others find the game short and repetitive."
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Cooperation
Game with the same Cooperation vibe
3"Includes cooperative multiplayer mode for up to two players, encouraging teamwork."
"Local cooperative mode allows a second player to join as Kevin, adding teamwork and shared gameplay experiences."
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Creativity
Game with the same Creativity vibe
3"Players creatively solve puzzles and explore alien technology, though within a fixed narrative and environment."
"Players creatively use different alien abilities to traverse the world and solve platforming challenges."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize shared play and cooperation rather than exerting control or superiority over others."
"Interactions emphasize shared play and cooperation rather than exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Game provides relaxing, immersive fantasy experience that serves as a stress relief and distraction."
"The game offers a colorful open world and transformation fantasy that provides stress relief and immersive distraction."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and nostalgia; no indications of obligation or external pressure to play."
"Players engage voluntarily for fun and nostalgia; no indications of obligation or external pressure to play."
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Experimenting
Game with the same Experimenting vibe
3"Encourages trying different puzzle solutions and exploring alien technology mechanics."
"Encourages trying different alien forms and abilities to explore and overcome obstacles in varied ways."
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Exploration
Game with the same Exploration vibe
4"Open world design with many districts, collectibles, and hidden areas encourages discovery and curiosity-driven play."
"Open world design with multiple regions and collectibles motivates curiosity-driven discovery."
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Expression
Game with the same Expression vibe
-2"Limited customization options; players mostly use preset characters and environments."
"Limited customization options; players use predefined alien forms and standard character models."
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Fantasy
Game with the same Fantasy vibe
5"Strongly rooted in imaginative fiction with cartoon characters, whimsical story, and fantastical settings."
"Strongly rooted in imaginative fiction with alien transformations and magical villains in a cartoon universe."
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Fellowship
Game with the same Fellowship vibe
2"Some social connection through shared fandom and co-op play, but mostly individual gameplay experiences."
"Some social connection through local co-op and shared fandom, but mostly individual play."
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Growth
Game with the same Growth vibe
2"Players improve skills and unlock upgrades, though progression is limited."
"Players improve stats and unlock abilities, though progression is simple and designed for younger audiences."
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Health
Game with the same Health vibe
-5"Typical sedentary video game play with no physical activity or health-related features."
"Typical sedentary video game play with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-2"Requires active engagement with combat and exploration; not designed for idle or background play."
"Requires active engagement with combat and exploration; not designed for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-3"Social interactions are limited to cooperative play; no deep social or emotional connections described."
"Social interactions are limited to basic cooperative play; no deep emotional or relationship-building elements."
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Leadership
Game with the same Leadership vibe
-3"Players cooperate without hierarchical roles or leadership dynamics."
"Players cooperate without hierarchical roles; no leadership or management mechanics present."
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Progression
Game with the same Progression vibe
3"Players collect upgrades and hidden items that unlock new areas and endings, supporting a sense of advancement."
"Players collect items, upgrade stats, and unlock alien forms, providing a sense of advancement."
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Relaxation
Game with the same Relaxation vibe
3"Gameplay is simple and satisfying, providing a relaxing experience for many players."
"Gameplay is easy and forgiving, promoting a relaxed and low-stress experience."
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Sensation
Game with the same Sensation vibe
2"Bright colorful graphics, animations, and sound effects provide moderate sensory stimulation appropriate for children."
"Colorful visuals and sound design provide moderate sensory stimulation appropriate for children."
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Status
Game with the same Status vibe
-4"No social status or recognition systems; achievements exist but are personal and not socially evaluated."
"No social status or recognition systems; achievements exist but are not tied to social evaluation."
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Story
Game with the same Story vibe
1"Story is lighthearted, humorous, and loosely connected to gameplay; narrative immersion is limited but present."
"Simple, lighthearted narrative fitting for children; story supports gameplay but is not deeply immersive."
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Strategy
Game with the same Strategy vibe
-1"Minimal strategic or problem-solving demands; gameplay is straightforward and exploration-focused."
"Combat and missions require minimal planning or problem solving; mostly straightforward tasks."
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Thrill
Game with the same Thrill vibe
-2"Low suspense and risk; gameplay is more relaxed with manageable challenges."
"Low challenge and risk result in limited suspense or thrill during gameplay."
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Value
Game with the same Value vibe
-1"Mixed opinions on value; some find price high for content, others feel it is worth it especially on sale."
"Mixed opinions on value; some find price high for content, others appreciate it especially on sale."
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Violence
Game with the same Violence vibe
1"Combat involves defeating enemies but is mild and cartoonish, suitable for children."
"Combat involves fighting monsters but is cartoonish and non-graphic, fitting for children."
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Survival
Game with the same Survival vibe
-3"No survival threats or failure states; game is forgiving and low risk."
"Minimal threat or failure conditions; dying is not punitive and game is forgiving."
Last update: 09/07/2026