Oceanhorn 2: Knights of the Lost Realm similar games & best alternatives

Oceanhorn 2: Knights of the Lost Realm

Xbox Series X|S, PC (Microsoft Windows), iOS, PlayStation 5, Mac, Nintendo Switch • 2023

Should you play it?

Sequel to the critically acclaimed action adventure. Experience a gorgeous new third person 3D view and embark on an epic journey that unfolds the mysteries of what happened 1000 years ago.

What works
  • Beautiful and colorful fantasy world
  • Engaging exploration and puzzles
  • Accessible combat with tactical elements
  • Companion system adds cooperative feel
  • Addictive card mini-game
Things to keep in mind
  • Auto-jump mechanic can be frustrating
  • Limited depth in combat and story
  • Repetitive enemy encounters
  • Sparse overworld with some empty areas
  • Some ui and control clunkiness

What to play next

Top picks

Games that feel the closest overall

  • Eiyuden Chronicle: Rising

  • Ocean's Heart

  • Catmaze

  • Visions of Mana

  • Wild West and Wizards

  • Super Chibi Knight

  • Salt 2: Shores of Gold

  • BLACKTAIL

  • Sacred Gold

Hidden Gems

Less popular games with surprisingly high similarity

  • Wild West and Wizards

  • Elmarion: Dragon time

  • Operencia: The Stolen Sun

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Oceanhorn 2: Knights of the Lost Realm: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Violence, Cooperation, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore, solve puzzles in various ways, and interact with the environment without strict linear guidance."

    Capsule for Candle Candle

    "Players have freedom to explore a semi-open world with multiple traversal methods and can choose how to approach puzzles and combat, though some automatic actions like jumping limit full control."

  • Competence

    Game with the same Competence vibe

    2

    "Combat and puzzles provide some challenge and skill use, but combat is generally easy and repetitive with limited depth."

    Capsule for Eastward Eastward

    "Combat is accessible and straightforward with some tactical elements like stamina management and item use; puzzles offer moderate challenge but are generally intuitive."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no multiplayer or ranked modes; competition is minimal or absent."

    Capsule for Wolfenstein II: The New Colossus Wolfenstein II: The New Colossus

    "Focus is on single-player exploration and story; multiplayer or ranked competition is absent; card mini-game is against NPCs without ranked or social competition."

  • Continuation

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    2

    "Players report spending 6-10 hours including side quests; some find it engaging enough to complete fully, but others note short length and low replayability."

    Capsule for Storm Of Spears RPG Storm Of Spears RPG

    "Players report spending 15-30 hours including side quests and collectibles; some find exploration rewarding enough to continue, though others note repetitiveness and some frustration."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Companions assist in combat and minigames but are AI controlled; limited cooperative interaction."

    Capsule for Hand of Fate 2 Hand of Fate 2

    "Companions assist in combat and puzzles with simple commands, adding a cooperative feel within the single-player experience, but AI is limited and companions have minor impact."

  • Creativity

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    "Players engage in puzzle solving and some mini-games but limited creation or modification."

    Capsule for Cleo - a pirate's tale Cleo - a pirate's tale

    "Players engage in exploration, puzzle solving, and some customization of equipment with shards; the card mini-game adds creative diversion."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are solo and cooperative social dominance is absent."

    Capsule for Astronomics Astronomics

    "No evidence of exerting control or superiority over others; interactions are cooperative or solo without social dominance."

  • Escapism

    Game with the same Escapism vibe

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    "Colorful fantasy world, humorous story, and immersive gameplay provide strong escape from real life."

    Capsule for Shantae and the Seven Sirens Shantae and the Seven Sirens

    "The colorful fantasy world, exploration, and story provide an immersive escape from reality; players enjoy the adventure and atmosphere."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and nostalgia; no indication of obligation or external pressure to play."

    Capsule for Dungeons 2 Dungeons 2

    "Players engage voluntarily for enjoyment and nostalgia; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players explore different areas, try different puzzle solutions, and experiment with combat tactics."

    Capsule for Alone in the Dark Alone in the Dark

    "Players try different combat tactics, use various spells and items, and explore hidden areas; however, some mechanics are fixed and puzzles are mostly straightforward."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration is a core feature with a large map, hidden areas, and secrets encouraging curiosity-driven play."

    Capsule for Metamorfose S Metamorfose S

    "Exploration is a core motivation with many secrets, collectibles, and varied environments encouraging curiosity-driven play."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization; expression mainly through gameplay style and custom level creation."

    Capsule for Chippy Chippy

    "Limited character customization mainly through equipment upgrades and shards; some self-expression via card collection and gameplay style."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with monsters, magic, and an imaginative story inspired by Zelda and other RPGs."

    Capsule for Eternal Edge+ Prologue Eternal Edge+ Prologue

    "Strong fantasy setting with magic, mythical creatures, and an imaginative world inspired by classic fantasy and Zelda-like lore."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Minimal social connection; primarily single-player with AI companions, no multiplayer."

    Capsule for FATE: The Cursed King FATE: The Cursed King

    "Primarily a single-player experience with minimal social interaction; companions are AI controlled and no multiplayer features."

  • Growth

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    3

    "Players develop skills in combat, puzzle solving, and weapon upgrading."

    Capsule for KILL IT WITH FIRE! 2 KILL IT WITH FIRE! 2

    "Players develop skills through puzzle solving, combat mastery, and equipment upgrades; experience and ranks provide progression."

  • Health

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    "Sedentary gameplay typical of action-adventure games; no physical activity or health-related mechanics."

    Capsule for Immortals Fenyx Rising Immortals Fenyx Rising

    "Sedentary gameplay typical of action-adventure games; no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention for puzzles, combat, and exploration; not designed for idle play."

    Capsule for Lamentum Lamentum

    "Requires focused attention due to puzzles and combat; some players note slow traversal and stamina management that discourage idle play."

  • Intimacy

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    "Limited social connection; companion interactions are scripted and not emotionally deep."

    Capsule for The Adventures of Elliot: The Millennium Tales The Adventures of Elliot: The Millennium Tales

    "Limited emotional connection; companions have scripted dialogue but lack deep relationships; no multiplayer or social bonding."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Players manage companions but do not lead other human players; leadership is limited to AI control."

    Capsule for Concubine Concubine

    "Players can command companions in simple ways but do not lead other players; leadership is minimal and limited to AI control."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through collecting key shards and unlocking new areas; some desire for upgrades and new mechanics."

    Capsule for Zoonomaly Zoonomaly

    "Progression through collecting shards, equipment upgrades, health increases, and unlocking new abilities; experience ranks add to growth."

  • Relaxation

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    "Generally described as a relaxing, enjoyable experience with moderate challenge and flow."

    Capsule for Alwa's Legacy Alwa's Legacy

    "Generally a relaxing experience with balanced challenge; some frustration from stamina and auto-jump mechanics but overall enjoyable flow."

  • Sensation

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    "Bright, colorful visuals and pleasant music provide enjoyable sensory stimulation."

    Capsule for Lili: Child of Geos - Complete Edition Lili: Child of Geos - Complete Edition

    "Bright, colorful visuals and orchestral music provide pleasing sensory stimulation; some players note repetitiveness in audio."

  • Status

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    "No social status or recognition systems; achievements exist but are personal and not socially emphasized."

    Capsule for Even the Ocean Even the Ocean

    "No social status or recognition systems; achievements exist but are personal and not socially emphasized."

  • Story

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    "Narrative is present with characters and plot, though some players find it underdeveloped or confusing."

    Capsule for Advent NEON® Advent NEON®

    "Narrative is a motivating factor with fantasy plot and character development, though some find it predictable or underdeveloped."

  • Strategy

    Game with the same Strategy vibe

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    "Combat and puzzles require some planning and tactical thinking, though not highly complex."

    Capsule for Raji: Prologue Raji: Prologue

    "Combat and puzzles require some planning and tactical thinking; however, combat is mostly straightforward and puzzles are not highly complex."

  • Thrill

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    "Some suspense and challenge in boss fights and puzzles, but overall moderate tension."

    Capsule for Evoland Legendary Edition Evoland Legendary Edition

    "Some suspense in boss fights and puzzle solving; overall tension is moderate and not intense or sustained."

  • Value

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    "Generally considered good value for price, especially on sale, with 3-8 hours of gameplay."

    Capsule for 港詭實錄ParanormalHK 港詭實錄ParanormalHK

    "Generally considered good value especially on sale; offers 15-30 hours of gameplay with exploration and collectibles."

  • Violence

    Game with the same Violence vibe

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    "Combat involves attacking enemies with various powers and abilities; violence is cartoonish and humorous."

    Capsule for South Park™: The Fractured But Whole™ South Park™: The Fractured But Whole™

    "Combat involves defeating enemies with sword and ranged weapons; violence is cartoonish and non-gratuitous."

  • Survival

    Game with the same Survival vibe

    -2

    "Some resource management and stamina mechanics, but low risk and no major threats."

    Capsule for Chef RPG Chef RPG

    "No survival mechanics; health and stamina management exist but threats are moderate and not life-threatening."

Last update: 09/07/2026