Metamorfose S similar games & best alternatives

Metamorfose S

Linux, PC (Microsoft Windows), Mac • 2017

Should you play it?

Metamorfose S is a 2D action-adventure game with RPG elements.

What works
  • Authentic metroidvania exploration and progression
  • Engaging crafting and leveling systems
  • Good value for price
  • Unique art style and music
  • Large map with secrets and backtracking
Things to keep in mind
  • Poor translation and story presentation
  • Repetitive enemy ai and combat
  • Clunky controls and ui issues
  • Sparse save points and fast travel
  • Technical bugs and lack of polish

What to play next

Top picks

Games that feel the closest overall

  • Voidwrought

  • Guns of Fury

  • The Eternal Castle [REMASTERED]

  • Moonlighter

  • The Warlock of Firetop Mountain

  • Larva Mortus

  • The Upturned

  • Super Chibi Knight

  • CARNAL

Hidden Gems

Less popular games with surprisingly high similarity

  • The Eternal Castle [REMASTERED]

  • CARNAL

  • Wild West and Wizards

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Oceanhorn 2: Knights of the Lost Realm

  • Progression

    Portal Knights

  • Value

    Unholy Heights

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Metamorfose S: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Violence, Exploration, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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  • Competition

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  • Creativity

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  • Domination

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  • Escapism

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  • Expectation

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    "Players engage voluntarily out of interest and passion for the genre and setting, not out of obligation or pressure."

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  • Experimenting

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    "Exploration and some experimentation with crafting exist, but gameplay is mostly routine and guided."

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  • Exploration

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    "Exploration is a core motivation with many secrets, collectibles, and varied environments encouraging curiosity-driven play."

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    "Exploration is a core feature with a large map, hidden areas, and secrets encouraging curiosity-driven play."

  • Expression

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    "Limited character customization through skill trees and weapon upgrades; no avatar personalization or cosmetic modifications."

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  • Fantasy

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    "The game features a dystopian, horror fiction setting with clones, mutations, and supernatural elements, providing imaginative fiction."

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    "The game features a fictional sci-fi/fantasy narrative with bio-monsters and transformations, typical of Metroidvania fantasy settings."

  • Fellowship

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    "No social or community features; players experience the game individually."

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  • Growth

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    "Players level up skills, unlock weapons, and improve stats, supporting learning and personal development within the game."

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  • Health

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    "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

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  • Idle

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    "Requires focused attention and continuous engagement; not designed for idle or background play."

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  • Intimacy

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    "No evidence of forming close relationships or emotional social interactions within the game."

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  • Leadership

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    "No leadership or group management roles; single-player with no guiding or directing others."

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  • Progression

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    "Strong progression through leveling, crafting upgrades, and unlocking new worlds and abilities."

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  • Relaxation

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    "Some players find the game relaxing and enjoyable, but others note repetitive and tedious gameplay causing frustration."

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  • Sensation

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  • Status

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    "Achievements exist but social recognition or status is minimal; focus is on personal accomplishment."

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  • Story

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    "Simple narrative with minimal storytelling; mostly context for exploration."

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  • Strategy

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    "Combat and crafting require some planning and problem solving, though not deeply complex."

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  • Thrill

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    "Some suspense from roguelike elements and boss fights, but overall low risk and predictable enemy behavior reduce thrill."

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  • Value

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    "Many reviews praise the game as a great value for its low price and hours of entertainment."

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  • Violence

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    "Combat and defeating enemies are core gameplay elements, involving attacks and destruction."

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  • Survival

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Last update: 09/07/2026