Tetra Project - 原石计划 similar games & best alternatives

Tetra Project - 原石计划

2019

Should you play it?

欢迎来到原石计划,你已成为计划的一部分。在这个计划里,你将带领辛西娅逃出危险的地下研究所,战棋+卡牌+roguelike+DBG的玩法和丰富MOD将给你带来独特的全新体验

What works
  • Unique blend of card game, roguelike, and tactical strategy
  • Multiple character classes and deck-building options
  • Mod support and active community content
  • Engaging narrative elements and character unlocks
  • Interesting equipment and environmental interactions
Things to keep in mind
  • Repetitive and limited card variety in early playthroughs
  • Simplistic ai and low enemy challenge reduce strategic depth
  • Healing decay mechanic limits tactical options
  • Clunky ui and slow gameplay pacing
  • High grind and randomness reduce replay motivation

What to play next

Top picks

Games that feel the closest overall

  • Fort Triumph

  • Shadow Tactics: Aiko's Choice

  • Boat Crew

  • Shadow Tactics: Blades of the Shogun

  • Voor De Kroon

  • Escape The Mad Empire

  • Wasteland 1 - The Original Classic

  • As We Descend

  • Vectorio

Hidden Gems

Less popular games with surprisingly high similarity

  • Boat Crew

  • Voor De Kroon

  • Escape The Mad Empire

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Mahokenshi - The Samurai Deckbuilder

  • Autonomy

    For The King II

  • Creativity

    Waven

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tetra Project - 原石计划: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Cooperation, Leadership. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose characters and strategies, but some mechanics limit freedom."

    Capsule for For The King II For The King II

    "Players have freedom to choose characters, build decks, and make tactical decisions in battle, though some mechanics like healing decay limit strategic depth."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves skillful use of cards and timing, but some repetitive AI behavior and simple mechanics limit complexity."

    Capsule for Bullet Roulette VR Bullet Roulette VR

    "Game involves skillful deck building and tactical positioning, but AI simplicity and some design choices reduce challenge and skill expression."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player experience without competitive multiplayer or leaderboards."

    Capsule for Mafia: Definitive Edition Mafia: Definitive Edition

    "Focus is on single-player roguelike and strategy experience without competitive multiplayer or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players enjoy replaying to improve scores and try different characters, but the game is short and repetitive, leading to limited long-term engagement."

    Capsule for Final Exam Final Exam

    "Some motivation to replay for unlocking characters and better endings, but limited card variety and repetitive gameplay reduce long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Players coordinate multiple characters simultaneously, requiring internal cooperation between characters, but no multiplayer."

    Capsule for Shadow Tactics: Blades of the Shogun Shadow Tactics: Blades of the Shogun

    "Players control multiple characters with different roles and coordinate their actions, but no multiplayer cooperation."

  • Creativity

    Game with the same Creativity vibe

    3

    "Build customization through deck-building, equipment, and companions allows creative tactical combinations."

    Capsule for Waven Waven

    "Deck building and equipment customization allow creative strategies; mod support further enhances creative possibilities."

  • Domination

    Game with the same Domination vibe

    -3

    "No evidence of exerting control over other players; interactions are mostly single-player or cooperative without dominance."

    Capsule for Destroy All Humans! 2 - Reprobed Destroy All Humans! 2 - Reprobed

    "No evidence of exerting control over other players; interactions are single-player focused and balanced."

  • Escapism

    Game with the same Escapism vibe

    3

    "Provides distraction and immersion in a strategic card game world, away from real-life stress."

    Capsule for Dominion Dominion

    "Provides distraction and immersion in a fictional tactical card game world, helping players escape real-life stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation rather than obligation or external pressure."

    Capsule for 5D Chess With Multiverse Time Travel 5D Chess With Multiverse Time Travel

    "Players engage voluntarily out of interest and intrinsic motivation rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Game encourages trying different deck builds and strategies within constraints of random card draws and fixed themes."

    Capsule for Super Bullet Break Super Bullet Break

    "Encourages trying different deck builds, character unlocks, and strategies, though some randomness and design limit experimentation."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore multiple islands and unlock new content, but maps are somewhat static with limited randomization."

    Capsule for Godhood Godhood

    "Randomly generated maps and unlockable content provide some exploration, but randomness can feel inconsistent."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization and deck building allow for personal expression, though limited cosmetic options."

    Capsule for Menace from the Deep Menace from the Deep

    "Character and deck customization allow some personal expression; pixel art style and modding add to this."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Fictional sci-fi/fantasy setting with imaginative combat and world design."

    Capsule for ScourgeBringer ScourgeBringer

    "Set in a fictional world with fantasy elements like special abilities and characters, though grounded in tactical combat."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Primarily a solo experience with minimal social or community interaction in gameplay."

    Capsule for Chrono Ark Chrono Ark

    "Primarily a solo experience with minimal social interaction or community involvement in gameplay."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in deckbuilding and tactics, and characters level up and improve over time."

    Capsule for SteamWorld Quest: Hand of Gilgamech SteamWorld Quest: Hand of Gilgamech

    "Players develop skills in deck building and tactics, and progress through character leveling and unlocks."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; typical sedentary gameplay."

    Capsule for Legion TD 2 - Multiplayer Tower Defense Legion TD 2 - Multiplayer Tower Defense

    "No physical activity involved; typical sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and strategic planning rather than casual or background play."

    Capsule for Age of History II Age of History II

    "Requires focused attention and strategic planning rather than casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No close social relationships or emotional sharing; interactions are limited to game mechanics."

    Capsule for Farthest Frontier Farthest Frontier

    "No close social or emotional relationships formed through gameplay; interactions are limited to game mechanics."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players manage multiple characters and coordinate their actions, implying some leadership in gameplay."

    Capsule for The Cave The Cave

    "Players manage multiple characters and coordinate their actions, implying some leadership within the team."

  • Progression

    Game with the same Progression vibe

    3

    "Includes leveling up, achievements, and unlocking characters with abilities, supporting progression."

    Capsule for Alpha Runner Alpha Runner

    "Includes character leveling, unlocking cards and equipment, and improving stats through gameplay."

  • Relaxation

    Game with the same Relaxation vibe

    0

    "Mixed experience; some find tactical gameplay satisfying and immersive, others find it slow or tedious."

    Capsule for Sudden Strike 4 Sudden Strike 4

    "Mixed experience: some find flow in tactical play, others find slow UI and repetitive gameplay stressful."

  • Sensation

    Game with the same Sensation vibe

    1

    "Pixel art and sound design provide modest sensory stimulation; not highly intense."

    Capsule for There's a Butcher Around There's a Butcher Around

    "Pixel art and sound design provide moderate sensory stimulation, but not a major focus."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; achievements are personal and not publicly ranked."

    Capsule for Hogwarts Legacy Hogwarts Legacy

    "No social status or recognition systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    2

    "Narrative emerges through player-driven stories and character interactions rather than fixed plots."

    Capsule for The Sims™ Legacy Collection The Sims™ Legacy Collection

    "Narrative elements and character storylines exist, providing some plot engagement."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strong emphasis on tactical decision-making, deckbuilding, resource management, and positioning."

    Capsule for Mahokenshi - The Samurai Deckbuilder Mahokenshi - The Samurai Deckbuilder

    "Strong emphasis on tactical positioning, deck building, and resource management requiring planning and problem solving."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in boss fights and exploration, but overall low risk and predictable enemy behavior reduce thrill."

    Capsule for Metamorfose S Metamorfose S

    "Some suspense from roguelike elements and boss fights, but overall low risk and predictable enemy behavior reduce thrill."

  • Value

    Game with the same Value vibe

    -2

    "Mixed reviews on value; some praise content and improvements, others criticize bugs and performance issues."

    Capsule for MotoGP™25 MotoGP™25

    "Mixed reviews on value; some praise mod support and unique mechanics, others criticize limited content and repetitive gameplay."

  • Violence

    Game with the same Violence vibe

    2

    "Combat and destruction are central gameplay elements, though stylized and strategic rather than graphic."

    Capsule for Pixel Starships Pixel Starships

    "Combat and destruction are core gameplay elements, though stylized and tactical rather than graphic."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage health and resources to survive battles; some challenge in avoiding defeat."

    Capsule for Doom & Destiny Doom & Destiny

    "Players manage health and resources to survive battles, but healing mechanics and enemy AI limit survival challenge."

Last update: 09/07/2026