There's a Butcher Around similar games & best alternatives

There's a Butcher Around

PC (Microsoft Windows) • 2019

Should you play it?

There's a Butcher Around, a brutal hide & seek. Bill the butcher has escaped from the asylum and is looking for new victims. During the game you will have to find a place to hide, remembering that your friends are also trying to hide from the butcher. Every round, Bill the butcher chooses a spot to investigate, are you well hidden?

What works
  • Low price
  • Simple and accessible gameplay
  • Pixel art style and nostalgic atmosphere
  • Fun horror theme
  • Presence of easter eggs and references
Things to keep in mind
  • Highly luck-based gameplay
  • Lack of multiplayer or co-op
  • Limited content and maps
  • Repetitive and short gameplay
  • No story or strategic depth

What to play next

Top picks

Games that feel the closest overall

  • Chicken Shoot Gold

  • Blood Feed

  • H-SNIPER: World War II

  • Crypt of the Serpent King

  • Distant Space

  • Great Toilet Simulator

  • State of Anarchy

  • Loot Hero DX

  • Terroro

Hidden Gems

Less popular games with surprisingly high similarity

  • Crypt of the Serpent King

  • Great Toilet Simulator

  • GLAD VALAKAS SIMULATOR

If you liked…

Recommendations by what you enjoyed most

  • Value

    Vtuber Simulator : Vtuber模擬器

  • Violence

    Bloody Painter Dating Sim

  • Escapism

    Terroro

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

There's a Butcher Around: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    2

    "Players can choose characters, maps, and difficulty; gameplay involves decision-making and exploration."

    Capsule for Lunch Lady Lunch Lady

    "Players can choose characters and maps, but gameplay is largely luck-based with limited strategic control."

  • Competence

    Game with the same Competence vibe

    -2

    "Gameplay is simple and luck-based with limited skill or technical challenge; some players find it repetitive."

    Capsule for FINAL SPIN FINAL SPIN

    "Gameplay is simple and luck-driven with minimal skill or challenge; achievements can be earned by repetitive actions."

  • Competition

    Game with the same Competition vibe

    1

    "Some competitive elements like drift contests and leaderboards exist but AI is weak and multiplayer is missing."

    Capsule for JDM: Japanese Drift Master JDM: Japanese Drift Master

    "Some competitive elements exist in being the last survivor, but mostly against AI and luck rather than skill."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players report replaying for achievements and collectibles, but repetition and bugs reduce long-term engagement."

    Capsule for Exit From Exit From

    "Some players report replaying for achievements and nostalgia, but many find it repetitive and short-lived."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "No multiplayer or cooperative modes currently; gameplay is primarily solo or against AI."

    Capsule for Hot Dogs, Horseshoes & Hand Grenades Hot Dogs, Horseshoes & Hand Grenades

    "No multiplayer or cooperative modes; gameplay is solo against AI."

  • Creativity

    Game with the same Creativity vibe

    -4

    "No creation or customization features; gameplay follows preset missions and mechanics."

    Capsule for Slava Ukraini! Slava Ukraini!

    "No creation or customization beyond character selection; gameplay is fixed hide-and-seek mechanics."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are against AI with no player-vs-player dominance or social power dynamics."

    Capsule for Oh My Gore! Oh My Gore!

    "No player dominance or social power dynamics; interactions are limited and AI-driven."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a short horror distraction and stress relief, escaping into a creepy atmosphere."

    Capsule for Terroro Terroro

    "Players use the game as a casual distraction and stress relief, enjoying the horror atmosphere."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and nostalgia, with no obligation or external pressure."

    Capsule for Shadow Warrior Shadow Warrior

    "Players engage voluntarily for fun or nostalgia, with no external pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay is repetitive with limited novelty; players mostly repeat similar actions and strategies."

    Capsule for State of Anarchy State of Anarchy

    "Gameplay is repetitive with little novelty; players mostly repeat known hiding strategies."

  • Exploration

    Game with the same Exploration vibe

    1

    "Small map with some secrets and Easter eggs encourages limited exploration."

    Capsule for Tattletail Tattletail

    "Some discovery of easter eggs and map secrets, but limited exploration overall."

  • Expression

    Game with the same Expression vibe

    -4

    "Character choices are mostly cosmetic with no customization or self-expression features."

    Capsule for Boson X Boson X

    "Character choices are purely cosmetic; no customization or self-expression features."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features a fictional horror story with supernatural elements and imaginative scenarios."

    Capsule for Shiver Shiver

    "Game features a fictional horror scenario with pixel art style and imaginative setting."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Limited social features; mostly solo play with minimal community interaction."

    Capsule for Train Sim World® 2 Train Sim World® 2

    "No social or community features; mostly solo play with minimal social interaction."

  • Growth

    Game with the same Growth vibe

    -3

    "Minimal learning curve or skill development; gameplay is simple and repetitive."

    Capsule for Alex Jones: NWO Wars Alex Jones: NWO Wars

    "No skill development or learning curve; gameplay is luck-based and repetitive."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    3

    "Game supports short sessions and casual play; many players use it as a background or filler activity."

    Capsule for NALOGI 2 NALOGI 2

    "Game sessions are short and casual; some players use it as a background or filler activity."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social interactions; no evidence of close relationships or emotional sharing."

    Capsule for Star Valor Star Valor

    "No close social interactions or emotional sharing; minimal social connection."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual gameplay."

    Capsule for Katamari Damacy REROLL Katamari Damacy REROLL

    "No leadership or group management roles; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    1

    "Progression through unlocking images and achievements, but limited depth or complexity."

    Capsule for Nya Nya Nya Girls (ʻʻʻ)_(=^・ω・^=)_(ʻʻʻ) Nya Nya Nya Girls (ʻʻʻ)_(=^・ω・^=)_(ʻʻʻ)

    "Some progression through unlocking maps and achievements, but limited depth."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and enjoyable, though it also has moments of tension."

    Capsule for Delver Delver

    "Some players find the game relaxing and enjoyable despite occasional tension."

  • Sensation

    Game with the same Sensation vibe

    1

    "Basic pixel art and sound provide moderate sensory stimulation; not highly intense."

    Capsule for Smooth Operators Smooth Operators

    "Pixel art and sound design provide modest sensory stimulation; not highly intense."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; achievements are personal and low-profile."

    Capsule for Desert Bus VR Desert Bus VR

    "No social recognition or status systems; achievements are personal and low-profile."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; purely context-free hide-and-seek gameplay."

    Capsule for PropHunter PropHunter

    "No narrative or story elements; gameplay is context-free hide-and-seek."

  • Strategy

    Game with the same Strategy vibe

    -4

    "Gameplay involves straightforward choices without complex planning or problem solving."

    Capsule for Sleeping With Sakuya Izayoi Sleeping With Sakuya Izayoi

    "Gameplay relies on luck rather than strategy or planning."

  • Thrill

    Game with the same Thrill vibe

    3

    "Some suspense and challenge in difficult battles and randomness, but not extreme tension."

    Capsule for Across the Obelisk Across the Obelisk

    "Some suspense and tension from hiding and random danger, especially near end of rounds."

  • Value

    Game with the same Value vibe

    4

    "Players generally feel the game offers good value for its low price despite limited content."

    Capsule for Vtuber Simulator : Vtuber模擬器 Vtuber Simulator : Vtuber模擬器

    "Players generally agree the game offers good value for its low price despite limited content."

  • Violence

    Game with the same Violence vibe

    4

    "Game features violent themes, gore, and murder as central elements."

    Capsule for Bloody Painter Dating Sim Bloody Painter Dating Sim

    "Game centers on violent theme of a butcher killing characters, with gore and kills as core elements."

  • Survival

    Game with the same Survival vibe

    3

    "Core gameplay is about avoiding death and surviving as long as possible."

    Capsule for Turbo Pug DX Turbo Pug DX

    "Core gameplay is about avoiding death and surviving rounds against the butcher."

Last update: 09/07/2026