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Shantae and the Seven Sirens similar games & best alternatives

Shantae and the Seven Sirens

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch, PlayStation 5 • 2020

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Quick resume

Shantae is back in an all-new tropical adventure! In her fifth outing, the Half-Genie hero gains new Fusion Magic abilities to explore a vast sunken city, makes new Half-Genie friends, and battles the Seven Sirens in her biggest, most thrilling quest yet!

Global score

90/100

Genres

Adventure, Platform

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    Pros

    • Beautiful art and animation
    • Smooth and responsive gameplay
    • Large interconnected map with exploration
    • Humorous and charming story
    • Fun monster card customization system

    Cons

    • Game is too easy with abundant healing items
    • Long loading times between areas
    • Lack of difficulty settings or challenge modes
    • Some collectibles are tedious to find
    • Reused assets and limited new content

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a large interconnected map, choose upgrades and combat styles, and use various abilities creatively."

      Capsule for Prince of Persia The Lost Crown Prince of Persia The Lost Crown

      "Players have freedom to explore a large interconnected map and choose how to use transformations and monster cards, enabling personal playstyle."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay requires some skill in platforming and shooting, but overall difficulty is low and enemies are simple."

      Capsule for Rot Gut Rot Gut

      "Gameplay is smooth and responsive with skill-based platforming, but overall difficulty is low and many players find it easy."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and exploration; no evidence of competitive modes or leaderboards."

      Capsule for Death Trash Death Trash

      "Focus is on personal exploration and progression; no evidence of competitive modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report engaging gameplay and desire to continue playing, though some mention limited replay value after completion."

      Capsule for Skydance's BEHEMOTH Skydance's BEHEMOTH

      "Players report engaging gameplay and desire to replay or complete 100%, though some mention frustration with collectibles."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative multiplayer or teamwork elements."

      Capsule for NieR Replicant™ ver.1.22474487139... NieR Replicant™ ver.1.22474487139...

      "Single-player experience with no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize and build decks, experiment with card combinations, and make strategic decisions shaping gameplay."

      Capsule for Thronebreaker: The Witcher Tales Thronebreaker: The Witcher Tales

      "Players can experiment with monster cards and transformations; some customization and strategic choices available."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and cooperative elements absent."

      Capsule for Sonic Adventure DX Sonic Adventure DX

      "No evidence of exerting control or superiority over others; gameplay is individual and cooperative elements absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive fantasy world and humorous story provide strong escape from real life."

      Capsule for The Book of Unwritten Tales 2 The Book of Unwritten Tales 2

      "Colorful fantasy world, humorous story, and immersive gameplay provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and personal interest; no indication of obligation or external pressure."

      Capsule for SENRAN KAGURA Peach Beach Splash SENRAN KAGURA Peach Beach Splash

      "Players engage voluntarily for fun and personal interest; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different strategies, hero combinations, and card uses to explore game mechanics."

      Capsule for Legends of Callasia Legends of Callasia

      "Players try different monster card combinations and transformations, exploring mechanics and strategies."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large interconnected map with secrets and backtracking encourages discovery and curiosity-driven play."

      Capsule for Vomitoreum Vomitoreum

      "Large interconnected map with secrets and collectibles encourages discovery and curiosity-driven play."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization via upgrades and choices, but limited cosmetic personalization."

      Capsule for Underhero Underhero

      "Some character customization via monster cards and transformations, but limited cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with mythical creatures, magic, and imaginative settings."

      Capsule for Abalon: Roguelike Tactics CCG Abalon: Roguelike Tactics CCG

      "Strong fantasy theme with half-genies, magic, mythical creatures, and imaginative settings."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or social community features; strictly solo play."

      Capsule for Crysis Remastered Crysis Remastered

      "No multiplayer or social community features; play is primarily solo."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in platforming, combat, and weapon management, with some learning curve noted."

      Capsule for Panzer Paladin Panzer Paladin

      "Players develop skills in platforming and combat; some learning curve in using cards and transformations."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires sustained attention and engagement; some loading times but overall active play."

      Capsule for Pathfinder: Wrath of the Righteous - Enhanced Edition Pathfinder: Wrath of the Righteous - Enhanced Edition

      "Requires continuous attention and active engagement; loading times are a minor interruption but not idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; single-player focus."

      Capsule for Gladiator Guild Manager Gladiator Guild Manager

      "No evidence of close social relationships or emotional sharing; single-player focus."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual."

      Capsule for Astrea: Six-Sided Oracles Astrea: Six-Sided Oracles

      "No leadership or group management roles; gameplay is individual."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect items, upgrades, and abilities to progress through the game."

      Capsule for Shantae: Half-Genie Hero Shantae: Half-Genie Hero

      "Players collect items, upgrades, and monster cards to enhance abilities and progress through the game."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing and humorous gameplay with some moments of challenge and tension."

      Capsule for Two Point Hospital Two Point Hospital

      "Generally relaxing and lighthearted gameplay with low difficulty and humorous tone."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, smooth animations, and catchy music provide enjoyable sensory stimulation."

      Capsule for Levelhead Levelhead

      "Enjoyable colorful visuals, smooth animations, and pleasant music provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; achievements are personal."

      Capsule for Ultrawings Ultrawings

      "No social recognition or ranking systems; achievements and progress are personal."

    • Story

      Game with the same Story vibe

      3

      "Narrative is simple but engaging with character development and cutscenes enhancing immersion."

      Capsule for Monster Hunter Stories 2: Wings of Ruin Monster Hunter Stories 2: Wings of Ruin

      "Narrative with characters, cutscenes, and humor adds immersion, though story is light and simple."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some strategic planning in card play and power-up use, but overall straightforward gameplay."

      Capsule for Faerie Solitaire Remastered Faerie Solitaire Remastered

      "Some strategic elements in choosing monster cards and transformations, but overall gameplay is straightforward."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Generally low tension and suspense, with some difficulty spikes in boss fights"

      Capsule for Atelier Sophie: The Alchemist of the Mysterious Book DX Atelier Sophie: The Alchemist of the Mysterious Book DX

      "Low difficulty and limited challenge reduce suspense and thrill; some boss fights and timed sections add mild tension."

    • Value

      Game with the same Value vibe

      3

      "Generally perceived as worth the price by fans, though some mention high price point and recommend waiting for sales."

      Capsule for AI: THE SOMNIUM FILES - nirvanA Initiative AI: THE SOMNIUM FILES - nirvanA Initiative

      "Generally considered worth the price by fans; some suggest waiting for sale due to game length and content."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves defeating enemies with attacks and abilities; violence is cartoonish and non-gratuitous."

      Capsule for Sproggiwood Sproggiwood

      "Combat involves defeating enemies with magic and hair whip; violence is cartoonish and non-gratuitous."

    • Survival

      Game with the same Survival vibe

      -3

      "Low threat environment with abundant health and revival items; survival is not a major focus."

      Capsule for Blossom Tales: The Sleeping King Blossom Tales: The Sleeping King

      "Low threat environment with abundant healing and resources; survival is not a major focus."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence, Expression, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026