Elmarion: Dragon time similar games & best alternatives

Elmarion: Dragon time

PC (Microsoft Windows) • 2020

Should you play it?

“Elmarion: Time of the Dragon” is an RPG game, the main character of which is the dragon! The player will find many adventures and tasks, controlling not a human character, as in most RPGs, but a flying fire-breathing dragon. Aim of the game: to repel the invasion of the undead.

What works
  • Unique dragon protagonist and gameplay
  • Large open world with exploration
  • Skill progression and customization
  • Engaging fantasy atmosphere
  • Good value for price
Things to keep in mind
  • Clunky and repetitive combat
  • Bugs and technical issues
  • Poor ui and quest guidance
  • Basic graphics and sound
  • Limited social features

What to play next

Top picks

Games that feel the closest overall

  • Rebel Galaxy

  • Wanted Raccoon

  • Weird West: Definitive Edition

  • Sacred Gold

  • Grimlord

  • Crashlands

  • Shadows of Doubt

  • The Falconeer: Revolution Remaster

  • Underspace

Hidden Gems

Less popular games with surprisingly high similarity

  • Underspace

  • Monomyth

  • Oceanhorn 2: Knights of the Lost Realm

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Elmarion: Dragon time: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Cooperation, Expression. It leans lower than usual among comparable games on Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose dragon class, allocate stats and spells, and direct their own actions in an open world."

    Capsule for The I of the Dragon The I of the Dragon

    "Players have freedom to choose dragons, decide to help or harm NPCs, and explore a large open world with non-linear quests."

  • Competence

    Game with the same Competence vibe

    2

    "Game offers skill progression, combat challenges, and puzzle solving, but combat is simple and some players find it repetitive or easy."

    Capsule for Quest Hunter Quest Hunter

    "Game involves skill progression, combat, and quest solving, but combat is often described as clunky and repetitive."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of competitive or ranked modes; focus is on personal exploration and progression."

    Capsule for Bleak Faith: Forsaken Bleak Faith: Forsaken

    "No evidence of competitive or ranked modes; focus is on personal exploration and quest completion."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report engaging gameplay and desire to continue playing despite bugs, but some mention short playtime and occasional frustration."

    Capsule for Nanotale - Typing Chronicles Nanotale - Typing Chronicles

    "Players report some engagement and desire to continue despite bugs; some find it repetitive and buggy leading to frustration."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Players help NPCs through quests but do so independently; no multiplayer or direct teamwork is involved."

    Capsule for TOEM: A Photo Adventure TOEM: A Photo Adventure

    "Some quests involve helping NPC groups or allied forces, but mostly single player experience with limited multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage in crafting, weapon upgrades, and customizing combat abilities; open world exploration encourages creative approaches."

    Capsule for FINAL FANTASY VII REBIRTH FINAL FANTASY VII REBIRTH

    "Players can customize dragons with armor and skills; open world exploration encourages creative play styles."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions are balanced with factions and NPCs; no emphasis on dominating other players."

    Capsule for Caribbean Legend Caribbean Legend

    "No reports of dominating other players; interactions with NPCs are choice-based but not about exerting superiority."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a thrilling escape with immersive dragon flight and combat, enjoying fantasy immersion."

    Capsule for Century: Age of Ashes Century: Age of Ashes

    "Players use the game to immerse in fantasy dragon role, escape reality, and enjoy flying and destruction."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and affection for dragons and story."

    Capsule for Dragon's Wake Dragon's Wake

    "Players engage voluntarily out of interest and love for dragons; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different dragon classes, spell combinations, and strategies."

    Capsule for The I of the Dragon The I of the Dragon

    "Players try different dragons with unique abilities and explore various mechanics and locations."

  • Exploration

    Game with the same Exploration vibe

    4

    "Open world with multiple maps and hidden items encourages discovery and curiosity."

    Capsule for Palia Palia

    "Large open world with multiple maps, caves, and hidden items encourages discovery."

  • Expression

    Game with the same Expression vibe

    3

    "Players name the dragon, customize phrases, and shape personality and appearance through choices."

    Capsule for DRAPLINE DRAPLINE

    "Customization of dragon appearance with armor and accessories supports player expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with dragons, mythical creatures, and magical environments."

    Capsule for Merge Adventure: Magic Dragons Merge Adventure: Magic Dragons

    "Strong fantasy theme with dragons, undead, magic, and mythical settings."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Primarily single-player experience with minimal social or community interaction."

    Capsule for Per Aspera Per Aspera

    "Primarily single player experience with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Skill trees and character progression provide learning and development opportunities."

    Capsule for Divine Miko Koyori Divine Miko Koyori

    "Skill trees and character progression provide learning and development opportunities."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related features; sedentary gameplay."

    Capsule for Disillusion Disillusion

    "No physical activity or health-related features; sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention for combat, crafting, and exploration; not a casual idle game."

    Capsule for Smoke and Sacrifice Smoke and Sacrifice

    "Requires player attention due to combat and questing; not a casual idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social interaction; no evidence of close relationships or emotional sharing."

    Capsule for Warlock - Master of the Arcane Warlock - Master of the Arcane

    "Limited social interaction; no evidence of close relationships or emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership roles; player controls only a single character without managing groups."

    Capsule for Dark Bestiary Dark Bestiary

    "No leadership roles; player controls only their own dragon without managing groups."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect cards, weapons, and upgrades to improve characters and unlock abilities."

    Capsule for Hard West 2 Hard West 2

    "Players collect items, upgrade skills, and equip armor to improve their dragon."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find it relaxing and engaging, but bugs and frustrations cause occasional tension."

    Capsule for Soccer Manager 2026 Soccer Manager 2026

    "Some players find flying relaxing but combat and bugs cause frustration and tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and audio provide enjoyable sensory stimulation, though graphics are simple and stylized."

    Capsule for Catlateral Damage Catlateral Damage

    "Visuals and sound effects provide sensory stimulation, though graphics are basic and sometimes criticized."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems reported."

    Capsule for SILENT BREATH SILENT BREATH

    "No social status or recognition systems reported."

  • Story

    Game with the same Story vibe

    2

    "There is a narrative and quests, but story is described as absurd, confusing, or incomplete."

    Capsule for Chambers: The Outlaw Chambers: The Outlaw

    "There is a narrative and quests, but story is described as simple and sometimes confusing."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some tactical elements in combat and skill use, but overall gameplay is simple and repetitive."

    Capsule for RWBY: Grimm Eclipse RWBY: Grimm Eclipse

    "Some tactical elements in combat and questing, but overall combat is simple and repetitive."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense from combat encounters and enemy spawns, but artificial difficulty and bugs reduce genuine thrill."

    Capsule for Warhammer 40,000: Fire Warrior (Classic) Warhammer 40,000: Fire Warrior (Classic)

    "Some thrill from flying and combat, but bugs and clunky controls reduce suspense."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price, especially on sale; unique gameplay appreciated."

    Capsule for Zen Bound 2 Zen Bound 2

    "Generally considered good value for price, especially given unique dragon gameplay."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves defeating hordes of undead with various weapons and abilities."

    Capsule for The Last Spell The Last Spell

    "Combat involves burning enemies, destruction of buildings, and fighting undead."

  • Survival

    Game with the same Survival vibe

    1

    "Some survival elements in combat and resource management but not a primary focus."

    Capsule for BONELAB BONELAB

    "Some survival elements in combat and resource management, but not a core focus."

Last update: 09/07/2026