Blood: Refreshed Supply™ similar games & best alternatives

Blood: Refreshed Supply™

Xbox Series X|S, PlayStation 4, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2025

Should you play it?

Things are about to get… bloody! Soak up 42 pulse-pounding levels dripping with Lovecraftian atmosphere as you battle your way through armies of sycophantic cultists, zombies, gargoyles, hell hounds, and other insatiable horrors, in your quest to defeat the loathsome Tchernobog.

What works
  • Faithful use of original source code
  • Challenging and satisfying combat
  • Includes original and fan-made campaigns
  • Improved multiplayer and co-op
  • Rich mod and community content
Things to keep in mind
  • High price point criticized by many
  • Multiplayer stability issues reported
  • Some bugs and audio mixing problems
  • Controversy over delisting previous versions
  • Limited cosmetic customization

What to play next

Top picks

Games that feel the closest overall

  • Turok 2: Seeds of Evil

  • Duke Nukem 3D: 20th Anniversary World Tour

  • Sniper Elite: Resistance

  • Resident Evil Revelations

  • Resident Evil Revelations 2

  • Resident Evil 6

  • Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2

  • Sniper Elite 5

  • STAR WARS™ Jedi Knight II - Jedi Outcast™

Hidden Gems

Less popular games with surprisingly high similarity

  • SKIBIDI GYATROOMS

  • Screamer

  • Bleed 2

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Blood™ Fresh Supply

  • Violence

    Turbo Overkill

  • Autonomy

    INCISION

From the same developer

From the same developer, ranked by motivational fit.

  • Blood™ Fresh Supply

  • Rise of the Triad: Ludicrous Edition

  • System Shock 2: 25th Anniversary Remaster

  • TRON 2.0

  • Strife: Veteran Edition

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Blood: Refreshed Supply™: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Story, Violence. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore large, maze-like levels with multiple paths and secrets, and can choose weapons and tactics freely."

    Capsule for INCISION INCISION

    "Players control Caleb freely with multiple weapons and alternate fire modes, exploring levels with secrets and multiple paths"

  • Competence

    Game with the same Competence vibe

    4

    "Challenging combat requiring skill, timing, and learning enemy patterns; progression through upgrades and mastery of weapon proficiency."

    Capsule for The Surge The Surge

    "Challenging combat requiring skillful use of weapons and enemy knowledge; improved hit detection and responsiveness"

  • Competition

    Game with the same Competition vibe

    2

    "Multiplayer modes include deathmatch and wave survival with friends, fostering competitive play but limited by small playerbase."

    Capsule for SCP: Nine-Tailed Fox SCP: Nine-Tailed Fox

    "Includes multiplayer modes with up to 8 players and competitive deathmatch, but community size and stability vary"

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long sessions, habitual play, and replayability through campaigns, multiplayer, and modding support."

    Capsule for ICBM: Escalation ICBM: Escalation

    "Includes multiple campaigns, expansions, and fan mods with replayability; some players report long sessions and habitual play"

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports cooperative multiplayer campaign and missions enhancing teamwork."

    Capsule for E.Y.E: Divine Cybermancy E.Y.E: Divine Cybermancy

    "Supports cooperative multiplayer campaign play with friends, enabling teamwork to complete levels"

  • Creativity

    Game with the same Creativity vibe

    3

    "Players explore secrets and unlock hidden areas; modding and level creation support add creative engagement."

    Capsule for The End Is Nigh The End Is Nigh

    "Players can explore secret areas, use diverse weapons creatively, and engage with mod content and level editors"

  • Domination

    Game with the same Domination vibe

    -3

    "Multiplayer emphasizes cooperation rather than dominance; no evidence of trash talk or power imposition."

    Capsule for The Typing of The Dead: Overkill The Typing of The Dead: Overkill

    "Multiplayer emphasizes chaotic fun rather than dominance; no strong evidence of trash talk or power imposition"

  • Escapism

    Game with the same Escapism vibe

    4

    "The dark, atmospheric horror and immersive gameplay provide strong escapism from real life."

    Capsule for DOOM 64 DOOM 64

    "Dark horror themes and immersive atmosphere provide strong escapism from real life"

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia, no obligation or pressure"

    Capsule for Phoenotopia: Awakening Phoenotopia: Awakening

    "Players engage voluntarily out of intrinsic interest and nostalgia; no evidence of obligation or pressure"

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore various mods, game modes, and tactics; some experimentation with new content and mechanics."

    Capsule for Pavlov Pavlov

    "Players explore new mechanics, mods, and alternate strategies; new fan campaigns add fresh content"

  • Exploration

    Game with the same Exploration vibe

    4

    "Levels contain secrets, collectibles, and multiple paths encouraging discovery."

    Capsule for Giana Sisters: Twisted Dreams Giana Sisters: Twisted Dreams

    "Levels contain secrets, alternate paths, and hidden items encouraging discovery"

  • Expression

    Game with the same Expression vibe

    2

    "Some customization through base building and upgrades, but limited cosmetic personalization."

    Capsule for Star Shelter Star Shelter

    "Some customization in controls and HUD options; limited cosmetic personalization"

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong horror-fantasy setting with occult themes, supernatural enemies, and an undead anti-hero protagonist."

    Capsule for Blood™ Fresh Supply Blood™ Fresh Supply

    "Strong supernatural horror fantasy with undead protagonist, dark cults, and eldritch monsters"

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Multiplayer and community mods foster group identity and shared interest among players."

    Capsule for Strategic Command: World War I Strategic Command: World War I

    "Community sharing through mods, multiplayer, and fan campaigns fosters group identity"

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in combat and resource management; learning enemy patterns and level navigation."

    Capsule for DOOM 3 DOOM 3

    "Players develop skills in combat, weapon mastery, and level navigation; learning enemy behaviors"

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity or rehab elements"

    Capsule for Guacamelee! Gold Edition Guacamelee! Gold Edition

    "Primarily sedentary gameplay with no physical activity or health rehabilitation"

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention and focus during combat and exploration; not suited for background play."

    Capsule for Generation Zero® Generation Zero®

    "Requires continuous attention and focus during combat and exploration; not suited for background play"

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited to surface-level social interactions in multiplayer; no evidence of close emotional relationships."

    Capsule for Hellsweeper VR Hellsweeper VR

    "Social interactions are limited to multiplayer modes; no evidence of close emotional relationships"

  • Leadership

    Game with the same Leadership vibe

    -2

    "Multiplayer cooperative play but no indication of leadership roles or authority."

    Capsule for Antonball Deluxe Antonball Deluxe

    "Multiplayer supports cooperative play but no strong leadership or authoritative roles indicated"

  • Progression

    Game with the same Progression vibe

    4

    "Players collect weapons, ammo, and unlock new modes and costumes, showing clear progression."

    Capsule for Obscure Obscure

    "Players collect weapons, ammo, keys, and unlock new levels and campaigns; mod content adds progression"

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game is described as challenging and sometimes frustrating, with tension from difficulty spikes."

    Capsule for Death Roads: Tournament Death Roads: Tournament

    "Game is challenging and intense with sustained tension and difficulty spikes"

  • Sensation

    Game with the same Sensation vibe

    4

    "Enjoyable visual and auditory effects including gore, explosions, and intense action."

    Capsule for Zombie Driver HD Zombie Driver HD

    "Engaging visual and auditory effects with gore, explosions, and atmospheric sound design"

  • Status

    Game with the same Status vibe

    1

    "Some recognition through multiplayer and community mods, but limited social status mechanisms."

    Capsule for Star Ruler Star Ruler

    "Some recognition through multiplayer and community modding, but limited social visibility"

  • Story

    Game with the same Story vibe

    3

    "Narrative of revenge with cutscenes and character development, though story is simple and somewhat clichéd."

    Capsule for Shank Shank

    "Narrative of revenge and dark cults present with cutscenes and lore, though story is simple and secondary"

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires tactical weapon use, enemy pattern recognition, and level navigation planning."

    Capsule for Kero Blaster Kero Blaster

    "Requires tactical use of weapons, enemy knowledge, and level navigation to succeed"

  • Thrill

    Game with the same Thrill vibe

    4

    "High suspense and thrill from intense combat, risk of death, and challenging encounters."

    Capsule for SYNTHETIK 2 SYNTHETIK 2

    "High suspense and thrill from intense combat, traps, and horror atmosphere"

  • Value

    Game with the same Value vibe

    -3

    "Many players feel the full price is too high for an older game; best purchased on sale."

    Capsule for Warhammer 40,000: Space Marine - Anniversary Edition Warhammer 40,000: Space Marine - Anniversary Edition

    "Many players feel the $30 price is excessive for a remaster of a 1997 game, especially if owning previous versions"

  • Violence

    Game with the same Violence vibe

    5

    "Enjoyment of violent combat, gore, and destruction is central to gameplay."

    Capsule for Turbo Overkill Turbo Overkill

    "Enjoyment of violent combat, gore, explosions, and destruction is central to gameplay"

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death, manage resources like ammo and health, and survive hostile environments."

    Capsule for Battlefield™ 1 Battlefield™ 1

    "Players must avoid death and manage resources like ammo and health in a hostile environment"

Last update: 05/07/2026