Catlateral Damage: Remeowstered similar games & best alternatives

Catlateral Damage: Remeowstered

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2021

Should you play it?

The premier first-person destructive house cat simulator is back with a vengeance! Play as a mischievous cat, swat your human's possessions onto the floor, scratch up curtains, smash precious keepsakes, and show your owner who's boss.

What works
  • Charming and humorous cat gameplay
  • Relaxing and stress-relieving
  • Procedural generation and sandbox mode increase replayability
  • Permanent upgrades and progression system
  • Cute graphics and sound design
Things to keep in mind
  • Limited content and short main campaign
  • Some repetitive grind for achievements
  • Minor bugs and control issues reported
  • Lack of multiplayer or social features
  • Some players prefer original version's mechanics

What to play next

Top picks

Games that feel the closest overall

  • Haunt the House: Terrortown

  • Funi Raccoon Game

  • Just Crow Things

  • People Playground

  • Kao the Kangaroo

  • Yooka-Replaylee

  • Universe Sandbox

  • MEANDERS

  • Tiny Town VR

Hidden Gems

Less popular games with surprisingly high similarity

  • Just Crow Things

  • Cirno! Lifts a Boulder

  • Superfly

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Drop In - VR F2P

  • Escapism

    Meowjiro

  • Progression

    Messy Up

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Catlateral Damage: Remeowstered: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore sandbox, choose game modes, and interact with environment with many mechanics like climbing, driving, and manual reloading."

    Capsule for Drop In - VR F2P Drop In - VR F2P

    "Players have freedom to explore environments, choose cats with different stats, and play in sandbox mode without strict goals."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves skillful jumping, swatting, and timing to complete objectives, but overall mechanics are simple and accessible."

    Capsule for Catlateral Damage Catlateral Damage

    "Game involves simple mechanics with some skill in jumping and swatting, plus progression through upgrades and achievements."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and exploration rather than competing against others; no mention of multiplayer or leaderboards."

    Capsule for Kena: Bridge of Spirits Kena: Bridge of Spirits

    "Focus is on personal goals and exploration rather than competing against others; no mention of multiplayer or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long sessions, replayability through builds and exploration, though some find repetition and difficulty punishing."

    Capsule for Blood West Blood West

    "Players report long sessions and replayability through procedural levels and achievement hunting, though some find grind repetitive."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer elements mentioned."

    Capsule for Hollow Knight Hollow Knight

    "Single-player experience with no cooperative or multiplayer elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively use physics and environment destruction; some customization of playstyle through item use."

    Capsule for Octarina Octarina

    "Players can experiment with destruction in sandbox mode and customize playstyle via cat selection and upgrades."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is individual and non-confrontational."

    Capsule for Transport Fever 2 Transport Fever 2

    "No evidence of exerting control over others; gameplay is individual and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, cozy distraction with cute cats and simple tasks, providing stress relief and mental breaks."

    Capsule for Meowjiro Meowjiro

    "Game serves as a stress reliever and relaxing distraction, allowing players to enjoy carefree feline chaos."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and relaxation, with no pressure or obligation reported."

    Capsule for Becastled Becastled

    "Players engage voluntarily for fun and relaxation, with no obligation or pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Procedural generation and item synergies encourage trying new builds and strategies."

    Capsule for Rhythm Fighter Rhythm Fighter

    "Procedural generation and sandbox mode encourage trying different strategies and exploring new layouts."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore a detailed illustrated environment to find hidden cats, encouraging curiosity and discovery."

    Capsule for 100 Asian Cats 100 Asian Cats

    "Players explore various detailed indoor environments and find collectibles like cat photos."

  • Expression

    Game with the same Expression vibe

    2

    "Some character and cat customization through upgrades and changing cat appearances, though limited cosmetic personalization."

    Capsule for A Planet Full of Cats A Planet Full of Cats

    "Customization through choosing different cats with unique stats and unlocking cosmetic content like photos."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Players embody a cat with exaggerated abilities and whimsical events, engaging in imaginative feline roleplay."

    Capsule for Catlateral Damage Catlateral Damage

    "Players embody a mischievous cat in exaggerated, humorous scenarios rather than realistic simulation."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily a solo experience with limited community involvement."

    Capsule for Toki Tori Toki Tori

    "Minimal social interaction; experience is primarily solo with limited community involvement."

  • Growth

    Game with the same Growth vibe

    3

    "Progression system unlocks new weapons and upgrades, encouraging skill development and mastery over time."

    Capsule for Chased by Darkness Chased by Darkness

    "Progression system with permanent upgrades and unlocking cats supports player development and mastery."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and interaction; not a background or idle game."

    Capsule for Granny Simulator Granny Simulator

    "Requires active attention and interaction; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; interactions are limited to gameplay."

    Capsule for Stealth Bastard Deluxe Stealth Bastard Deluxe

    "No close social relationships or emotional sharing; interactions are limited to gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual play."

    Capsule for Universe Sandbox Universe Sandbox

    "No leadership or group management roles; purely individual play."

  • Progression

    Game with the same Progression vibe

    4

    "Unlocking pets, cosmetics, and achievements provides a clear sense of advancement."

    Capsule for Messy Up Messy Up

    "Unlocking cats, upgrades, and collectibles provides a clear sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game is described as relaxing, low-pressure, and suitable for stress relief."

    Capsule for 100 hidden fish 100 hidden fish

    "Game is described as relaxing, stress-relieving, and suitable for casual, low-pressure play."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual style, sound effects, and physics-based destruction provide sensory stimulation."

    Capsule for Octarina Octarina

    "Enjoyable visual style, physics-based destruction, and playful audio contribute to sensory fun."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements exist but do not confer social status."

    Capsule for Jendo: Origins Jendo: Origins

    "Achievements and collectibles exist but do not confer social status or recognition."

  • Story

    Game with the same Story vibe

    -4

    "Minimal to no narrative; focus is on gameplay rather than story immersion."

    Capsule for MEANDERS MEANDERS

    "Minimal to no narrative; focus is on gameplay and objectives rather than story immersion."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some planning and resource management (energy, time, items) is needed but overall gameplay is straightforward."

    Capsule for Natsu no Sagashimono ~What We Found That Summer~ Natsu no Sagashimono ~What We Found That Summer~

    "Some planning involved in managing energy and upgrades, but overall gameplay is simple and casual."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk and tension; gameplay is calm and predictable with few suspenseful moments."

    Capsule for Yono and the Celestial Elephants Yono and the Celestial Elephants

    "Low risk and tension; gameplay is lighthearted and predictable without suspense."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value for price, especially on sale, given length and content."

    Capsule for Organ Quarter Organ Quarter

    "Generally considered good value especially on sale; some find price high for content length."

  • Violence

    Game with the same Violence vibe

    2

    "Physical collisions and grabbing opponents are playful and chaotic but not overtly violent or destructive."

    Capsule for Cheese Rolling Cheese Rolling

    "Destruction of objects is central but non-violent and playful rather than aggressive."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics or threats; stable, low-risk environment."

    Capsule for A Game About Digging A Hole™ A Game About Digging A Hole™

    "No survival mechanics or threats; stable, low-risk environments."

Last update: 12/07/2026