MEANDERS similar games & best alternatives

MEANDERS

PC (Microsoft Windows), Nintendo Switch • 2018

Should you play it?

MEANDERS is a sparkling adventure through a series of funny and relaxing challenges in a colourful setting.

What works
  • Relaxing and colorful visuals
  • Multiple game modes and customization
  • Smooth and responsive controls
  • Good replayability with unlockables
  • Fair and low price
Things to keep in mind
  • Minimal to no story
  • Some players find platforming frustrating
  • Lack of social or multiplayer features
  • Some minor bugs and optimization issues
  • Short overall playtime

What to play next

Top picks

Games that feel the closest overall

  • ElecHead

  • PixelJunk™ Eden

  • Cavern of Dreams

  • Pseudoregalia

  • Beatbuddy: Tale of the Guardians

  • OneShift

  • Cat on a Diet

  • Catlateral Damage

  • FRACT OSC

Hidden Gems

Less popular games with surprisingly high similarity

  • OneShift

  • Semblance

  • On A Roll 3D

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Rhythm Witch: Beat Death

  • Escapism

    Grow Home

  • Relaxation

    Mini Settlers: Prologue

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

MEANDERS: A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Fantasy, Thrill, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose different characters, modes (rhythm modes, auto attack, shooting), and build strategies, allowing personal control over gameplay style."

    Capsule for Rhythm Witch: Beat Death Rhythm Witch: Beat Death

    "Players can choose different paths, game modes, and customize visual and gameplay settings, allowing personal control over play style."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers skill-based platforming challenges with timing and momentum, but also adjustable difficulty to accommodate various skill levels."

    Capsule for Ninja Pizza Girl Ninja Pizza Girl

    "Game involves skillful platforming, aiming, and timing with increasing difficulty and optional challenges."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and self-set goals; no evidence of ranked or direct player-vs-player competition."

    Capsule for Fresh Body Fresh Body

    "Focus is on personal progress and self-set goals; no evidence of ranked or direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Despite short length, the game encourages multiple playthroughs with unlockable characters, modes, and challenges, fostering habitual replay."

    Capsule for Blazing Chrome Blazing Chrome

    "Multiple playthroughs with unlockable modes and challenges encourage habitual play and replayability."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer elements."

    Capsule for ICEY ICEY

    "Single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize visual filters and camera modes; exploration and puzzle solving allow some creative problem solving."

    Capsule for Murder House Murder House

    "Players can experiment with different game modes and visual filters; some freedom in approach to puzzles."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are individual and non-competitive."

    Capsule for Hotel Renovator Hotel Renovator

    "No evidence of exerting control or superiority over others; interactions are individual and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    4

    "Relaxing, whimsical world and gameplay provide a strong escape from real-life stress."

    Capsule for Grow Home Grow Home

    "Relaxing, abstract environment and gameplay provide a peaceful escape from real life stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation or external pressure."

    Capsule for Dealer's Life 2 Dealer's Life 2

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Game encourages trying different characters, weapons, and puzzle approaches; dynamic puzzles and multiple paths support experimentation."

    Capsule for Strange Brigade Strange Brigade

    "Game encourages trying different modes, paths, and mechanics to solve puzzles and progress."

  • Exploration

    Game with the same Exploration vibe

    2

    "Mostly linear levels with some secret areas and collectibles encourage limited exploration."

    Capsule for Collapse Collapse

    "Non-linear levels with multiple routes and hidden collectibles encourage some exploration."

  • Expression

    Game with the same Expression vibe

    3

    "Customization through player models, mods, and visual enhancements allows self-expression."

    Capsule for Quake II Quake II

    "Customization of visual styles, interface colors, and game modifiers allows player self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Abstract, surreal environments and stylized visuals create an imaginative experience rather than realistic simulation."

    Capsule for FOTONICA FOTONICA

    "Abstract, surreal environments and imaginative mechanics create a fictional experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Regency Solitaire Regency Solitaire

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop platforming skills and puzzle-solving abilities through gameplay."

    Capsule for Commander Keen Commander Keen

    "Players develop platforming skills and puzzle-solving abilities through gameplay and challenges."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and precise control; not suitable for passive or background play."

    Capsule for Phantom Abyss Phantom Abyss

    "Requires focused attention and precise control; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual experience."

    Capsule for Colortone Colortone

    "No social or emotional relationship building; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    3

    "Collecting items and unlocking achievements provide a sense of advancement and accumulation."

    Capsule for House of Detention House of Detention

    "Unlocking new modes and collecting items provide a sense of advancement and accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calm music, simple visuals, and forgiving mechanics create a relaxing and chill experience."

    Capsule for Mini Settlers: Prologue Mini Settlers: Prologue

    "Generally described as relaxing and calming with forgiving mechanics and soothing visuals and music."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful visuals, smooth animations, and sound effects provide sensory enjoyment."

    Capsule for The Braves The Braves

    "Colorful visuals, sound effects, and smooth gameplay provide sensory enjoyment."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal."

    Capsule for Death's Door Death's Door

    "No social recognition or status systems; achievements are personal."

  • Story

    Game with the same Story vibe

    -4

    "Minimal to no narrative or plot; gameplay focus is on mechanics rather than story immersion."

    Capsule for Dungeon of Zolthan Dungeon of Zolthan

    "Minimal to no narrative; focus is on gameplay rather than story immersion."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires problem solving and planning to overcome puzzles and navigate levels."

    Capsule for Tomb Raider V: Chronicles (2000) Tomb Raider V: Chronicles (2000)

    "Some planning and problem solving required to complete puzzles and navigate levels."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension from challenging platforming and permadeath, but overall low suspense."

    Capsule for Kao the Kangaroo (2000 re-release) Kao the Kangaroo (2000 re-release)

    "Mild challenge and occasional tension from platforming, but overall low suspense."

  • Value

    Game with the same Value vibe

    4

    "Highly praised for content and replayability relative to low price."

    Capsule for Super House of Dead Ninjas Super House of Dead Ninjas

    "Highly praised for content and replayability relative to low price."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive violence; gameplay is constructive and puzzle-like."

    Capsule for Ballionaire Ballionaire

    "No combat or destructive violence; gameplay is constructive and puzzle-focused."

  • Survival

    Game with the same Survival vibe

    -4

    "Low risk gameplay; falling does not cause damage, and death penalties are mild and forgiving."

    Capsule for Promenade Promenade

    "No threat of failure or death; falling is non-punishing and game is forgiving."

Last update: 10/07/2026