Chased by Darkness similar games & best alternatives

Chased by Darkness

PC (Microsoft Windows) • 2021

Should you play it?

Chased by Darkness is a 1-4 players co-op survival horror. Your mission is to face supernatural entities and banish them to the spiritual plane. Explore, fight enemies and don't let the darkness reach you.

What works
  • Engaging cooperative gameplay
  • Tense and atmospheric horror experience
  • Affordable price point
  • Progression and unlockable content
  • Large maps encouraging exploration
Things to keep in mind
  • Limited map variety and repetitive gameplay
  • Technical bugs and glitches reported
  • Minimal narrative depth
  • Some balance and polish issues
  • Small active player base affecting multiplayer

What to play next

Top picks

Games that feel the closest overall

  • School Labyrinth

  • DeathWatchers

  • Boo Men

  • Ghost Janitors

  • DEVOUR

  • PANICORE

  • Malum

  • Subterror

  • Project Unknown

Hidden Gems

Less popular games with surprisingly high similarity

  • DeathWatchers

  • Knights End

  • Warden's Will

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Pacify

  • Escapism

    Nuclear Nightmare

  • Fantasy

    幽灵高校(Ghost College)

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Chased by Darkness: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Creativity, Story, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose strategies, explore maps, and decide how to cooperate or hide, though objectives and escape methods are preset."

    Capsule for PANICORE PANICORE

    "Players have freedom to explore large maps, choose when to engage or retreat, and coordinate strategies, though objectives and progression are preset."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers strategic depth and challenge especially at higher difficulties and multiplayer, but mechanics are relatively simple."

    Capsule for Age of Conquest IV Age of Conquest IV

    "Game offers increasing difficulty and requires situational awareness, teamwork, and skillful shooting, but core mechanics remain simple and accessible."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on cooperative survival and personal/team progress rather than competing against others."

    Capsule for Knights End Knights End

    "Focus is on cooperative survival and personal/team progress rather than competing against others or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players report replaying to try different builds and higher difficulties, but limited endgame and linearity reduce long-term engagement."

    Capsule for Aarklash: Legacy Aarklash: Legacy

    "Some players report replayability due to escalating difficulty and progression, but limited maps and repetitive gameplay reduce long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on cooperative multiplayer gameplay; teamwork is essential to succeed and enjoy the game."

    Capsule for Pacify Pacify

    "Strong emphasis on teamwork, communication, and rescuing teammates; cooperative play is core to the experience."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Gameplay follows established survival horror structures with limited player-driven creation or modification."

    Capsule for Resident Evil 2 (1998) Resident Evil 2 (1998)

    "Gameplay follows established wave-based survival horror formula with limited customization or creation elements."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are focused on survival and management rather than exerting control or superiority over other players."

    Capsule for Mech Engineer Mech Engineer

    "Interactions focus on shared survival and mutual support rather than exerting control or superiority over other players."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive horror atmosphere and tense gameplay provide strong escape from real life stress and distraction."

    Capsule for Nuclear Nightmare Nuclear Nightmare

    "Provides tense, atmospheric horror experience that serves as distraction and stress relief from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, not out of obligation or external pressure."

    Capsule for Chained Together Chained Together

    "Players engage voluntarily for fun and challenge, not out of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with team builds and strategies exists, but overall gameplay loops are repetitive and grind-heavy."

    Capsule for Angel Legion Angel Legion

    "Some experimentation with tactics and team roles possible, but overall gameplay loop is repetitive and predictable."

  • Exploration

    Game with the same Exploration vibe

    2

    "Randomized maps and multiple routes encourage some exploration within a limited set of floors."

    Capsule for Iron Fisticle Iron Fisticle

    "Large maps with multiple rooms and floors encourage exploration, though limited map variety reduces novelty."

  • Expression

    Game with the same Expression vibe

    2

    "Players unlock skins and customize equipment, though customization is limited compared to some games."

    Capsule for The Rogue Prince of Persia The Rogue Prince of Persia

    "Players can unlock skins and weapons for some personalization, but customization options are limited."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Supernatural horror setting with ghosts and monsters, emphasizing imaginative fiction."

    Capsule for 幽灵高校(Ghost College) 幽灵高校(Ghost College)

    "Supernatural horror setting with demons and monsters, emphasizing imaginative fiction over realism."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Community and social play are important; many players emphasize playing with friends and shared experiences."

    Capsule for PROJECT: PLAYTIME PROJECT: PLAYTIME

    "Community play and shared experiences with friends are important; some players seek out groups to play together."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in combat and weapon mastery; upgrade system allows character progression."

    Capsule for Onimusha: Warlords Onimusha: Warlords

    "Progression system unlocks new weapons and upgrades, encouraging skill development and mastery over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of PC horror games; no physical activity involved."

    Capsule for DreadOut: Keepers of The Dark DreadOut: Keepers of The Dark

    "Sedentary gameplay typical of PC survival horror games; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during gameplay; not designed for casual or background play."

    Capsule for Sniper Elite: Nazi Zombie Army Sniper Elite: Nazi Zombie Army

    "Requires focused attention during gameplay; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Cooperative play fosters social interaction and bonding, though emotional depth is limited to gameplay cooperation."

    Capsule for Morkredd Morkredd

    "Cooperative play fosters social interaction and bonding, though emotional sharing is limited to gameplay context."

  • Leadership

    Game with the same Leadership vibe

    2

    "Some players take leadership roles in coordinating team actions, but overall cooperation is balanced."

    Capsule for DEVOUR DEVOUR

    "Some players take lead in coordinating team strategies, but overall cooperation is balanced without strong hierarchy."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate cosmetics, unlock weapons, and complete challenges, providing a sense of advancement."

    Capsule for SpiderHeck SpiderHeck

    "Players accumulate weapons, skins, and experience points, providing a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "High-intensity, adrenaline-fueled gameplay creates tension rather than relaxation or flow."

    Capsule for Frontline Inferno Frontline Inferno

    "Game maintains high tension and adrenaline with escalating threats, limiting relaxation or flow states."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric sound design and visuals provide sensory stimulation and emotional engagement."

    Capsule for Wolfpack Wolfpack

    "Atmospheric sound design and visual effects create sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -3

    "Minimal social status or ranking systems; focus is on cooperative play rather than recognition."

    Capsule for Mysterium: A Psychic Clue Game Mysterium: A Psychic Clue Game

    "Limited social recognition or ranking systems; focus is on cooperative play rather than status."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative used mainly as a backdrop; gameplay is the main focus."

    Capsule for Fortix Fortix

    "Minimal narrative with little exposition; story serves mainly as backdrop for gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning, puzzle solving, and tactical decision making."

    Capsule for Fighting Fantasy Classics Fighting Fantasy Classics

    "Requires planning, coordination, and tactical decision-making especially at higher difficulties."

  • Thrill

    Game with the same Thrill vibe

    4

    "Jump scares and suspense create moments of tension and adrenaline."

    Capsule for Reminiscence Reminiscence

    "Escalating difficulty and jump scares create suspense and adrenaline-driven excitement."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for the price, especially when on sale, offering hours of cooperative gameplay."

    Capsule for The Watchers The Watchers

    "Generally considered good value for price, offering hours of cooperative gameplay despite limited content."

  • Violence

    Game with the same Violence vibe

    3

    "Gameplay involves combat avoidance and defeating supernatural enemies, with some violent themes."

    Capsule for DEVOUR DEVOUR

    "Combat against supernatural enemies with firearms is central to gameplay."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around avoiding death, managing resources, and surviving waves of enemies."

    Capsule for Deep Rock Galactic: Survivor Deep Rock Galactic: Survivor

    "Core gameplay revolves around avoiding death, managing resources, and surviving waves of enemies."

Last update: 10/07/2026