Chroma Blast similar games & best alternatives

Chroma Blast

Linux, PC (Microsoft Windows), Mac, Wii U • 2017

Should you play it?

Chroma Blast is a fast paced twin stick shooter with many different styles of play where you fight through waves of enemies while constantly leveling up your ships colorful arsenal. Beat your friends and challenge yourself in the leaderboards, or seek out a true test of skill for those good enough to find it.

What works
  • Challenging and addictive gameplay
  • Colorful and dynamic visuals
  • Good electronic soundtrack
  • Free to play
  • Competitive leaderboards
Things to keep in mind
  • Confusing and limited controls
  • Lack of tutorial and instructions
  • Technical issues and bugs
  • Unbalanced and frustrating upgrade system
  • Limited content and progression

What to play next

Top picks

Games that feel the closest overall

  • 1982

  • Sword Rogue

  • GravNewton

  • CHRONOSHOT

  • UBERMOSH:BLACK

  • Hyperspace Invaders II: Pixel Edition

  • Swarmlake

  • Hellbound: Survival Mode

  • Planes, Bullets and Vodka

Hidden Gems

Less popular games with surprisingly high similarity

  • Sword Rogue

  • GravNewton

  • Swarm

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Iron Fisticle

  • Value

    NOKBAK

  • Violence

    CARNAL

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Chroma Blast: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Expression, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have some freedom to choose upgrades and weapons, but progression and upgrade paths are somewhat constrained and random."

    Capsule for Biters & Bullets: Prologue Biters & Bullets: Prologue

    "Players choose upgrades and weapons freely, but controls and upgrade system limitations reduce full control."

  • Competence

    Game with the same Competence vibe

    4

    "Game requires skillful twin-stick shooting, dodging, and strategic use of upgrades; difficulty ramps up and mastery is rewarded."

    Capsule for Iron Fisticle Iron Fisticle

    "Game is challenging with skill-based twin-stick shooting and upgrade mastery, though some upgrades are unbalanced."

  • Competition

    Game with the same Competition vibe

    3

    "Leaderboards and score chasing are mentioned, encouraging players to compete for high scores."

    Capsule for Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad

    "Leaderboards and highscore chasing provide competitive elements among players."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players report addictive gameplay and multiple hours of play, but repetitiveness and limited content reduce long-term engagement."

    Capsule for What the Fog What the Fog

    "Addictive gameplay encourages repeated play, but lack of content and progression limits long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "No multiplayer or cooperative features; gameplay is entirely single-player and independent."

    Capsule for The Polynomial - Space of the music The Polynomial - Space of the music

    "No multiplayer or cooperative features; gameplay is entirely single-player and independent."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can experiment with different weapon and upgrade combinations, but within predefined systems."

    Capsule for Downwell Downwell

    "Players experiment with weapon combinations and upgrades, but no creation or customization beyond that."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are mostly individual with no evidence of exerting control or superiority over others."

    Capsule for Alpha Runner Alpha Runner

    "Interactions are individual with no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    3

    "Fast-paced arcade gameplay and unique concept provide immersive distraction and stress relief."

    Capsule for Kabounce Kabounce

    "Fast-paced, colorful arcade gameplay offers distraction and stress relief from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, not due to obligation or external pressure."

    Capsule for 60 Seconds! Reatomized 60 Seconds! Reatomized

    "Players engage voluntarily for fun and challenge, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different weapons and upgrade strategies to find effective combinations."

    Capsule for Raptor: Call of The Shadows - 2015 Edition Raptor: Call of The Shadows - 2015 Edition

    "Players try different weapon upgrades and strategies to find effective combinations."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Gameplay occurs in small arenas with fixed maps; limited discovery or new area exploration."

    Capsule for Circle of Sumo: Online Rumble! Circle of Sumo: Online Rumble!

    "Gameplay occurs in a fixed arena with limited new areas or secrets to discover."

  • Expression

    Game with the same Expression vibe

    -4

    "No character or environment customization; visual style is fixed and minimalistic."

    Capsule for Particul Particul

    "No character or environment customization; visual style is fixed and minimalistic."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "Fictional space setting with arcade-style action, but grounded in simple mechanics without deep roleplay."

    Capsule for Space Rock Breaker Space Rock Breaker

    "Abstract, colorful arcade setting with spaceship shooting, but no strong narrative or roleplay elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; play is solitary without group identity or shared achievements."

    Capsule for The White Laboratory The White Laboratory

    "No social or community features; play is solitary without shared group identity."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop skills and strategies over time, though no complex progression system."

    Capsule for Gang Beasts Gang Beasts

    "Players improve skills and learn controls over time, but limited progression systems exist."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to fast-paced action and complex mechanics."

    Capsule for DEMON'S TILT DEMON'S TILT

    "Requires focused attention due to fast-paced action and precise controls."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions."

    Capsule for Domino Sky Domino Sky

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    2

    "Players collect upgrades and collectibles, but progression is straightforward and limited in complexity."

    Capsule for The Plucky Squire The Plucky Squire

    "Players collect upgrades and power-ups, but progression is limited and sometimes frustrating."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game is tense and challenging, often inducing stress rather than relaxation."

    Capsule for Fate of the World: Tipping Point Fate of the World: Tipping Point

    "Game is tense and challenging with screen shake and difficulty causing stress rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Bright colors, flashing backgrounds, and electronic music provide sensory stimulation and excitement."

    Capsule for Slash It Slash It

    "Bright colors, dynamic visuals, and electronic music provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and ranks provide recognition, but small player base limits social status impact."

    Capsule for Infinity: Battlescape Infinity: Battlescape

    "Leaderboards offer some recognition, but overall low player base limits social status impact."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or plot; gameplay is context-free arcade shooting."

    Capsule for Space Codex Space Codex

    "No narrative or plot; gameplay is context-free arcade shooting."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning enemy prioritization, movement, and weapon use to survive waves."

    Capsule for CROSSBOW: Bloodnight CROSSBOW: Bloodnight

    "Requires planning weapon upgrades and managing positioning to survive waves of enemies."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced combat and challenging enemies create moments of suspense and excitement."

    Capsule for Shrine Shrine

    "Fast-paced action with risk of death and challenging enemies creates suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Free to play with fun gameplay; good value for time despite limited content."

    Capsule for NOKBAK NOKBAK

    "Free to play with enjoyable gameplay, offering good value for time despite limited content."

  • Violence

    Game with the same Violence vibe

    4

    "Focus on combat, shooting, and destruction of enemies with various weapons."

    Capsule for CARNAL CARNAL

    "Focus on shooting and destroying enemies with various weapons and projectiles."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and manage resources to survive increasingly difficult enemy waves."

    Capsule for Astroloot Astroloot

    "Players must avoid damage and manage upgrades to survive increasingly difficult enemy waves."

Last update: 10/07/2026