DORAEMON STORY OF SEASONS: Friends of the Great Kingdom similar games & best alternatives

DORAEMON STORY OF SEASONS: Friends of the Great Kingdom

PC (Microsoft Windows), PlayStation 5, Nintendo Switch • 2022

Should you play it?

Noby and his friends are back in an all-new Doraemon: Story of Seasons title! Grow crops, raise animals, and use Doraemon's Secret Gadgets to help friends in a fun-filled and heartwarming story that people of all ages can enjoy.

What works
  • Relaxing and calming atmosphere
  • Strong narrative and character relationships
  • Cooperative multiplayer and ai helpers
  • Beautiful watercolor art style and music
  • Quality of life improvements over previous game
Things to keep in mind
  • Limited player freedom due to guided progression
  • Repetitive gameplay and short overall length
  • Lack of romantic or deep customization features
  • Some bugs and interface inconveniences
  • Limited online interaction and multiplayer depth

What to play next

Top picks

Games that feel the closest overall

  • LEGO® Voyagers

  • A World of Keflings

  • Monster Care Simulator

  • Amber Isle

  • Cinnabunny

  • RUSH: A Disney • PIXAR Adventure

  • Pode

  • Squirreled Away

  • Teddy's Haven - A Fantasy Inspired Shop Simulator

Hidden Gems

Less popular games with surprisingly high similarity

  • A World of Keflings

  • Cinnabunny

  • Dynopunk

If you liked…

Recommendations by what you enjoyed most

  • Relaxation

    A Short Hike

  • Cooperation

    Farm Together

  • Escapism

    I and Me

From the same developer

From the same developer, ranked by motivational fit.

  • STORY OF SEASONS: A Wonderful Life

  • Rune Factory 5

  • STORY OF SEASONS: Friends of Mineral Town

  • Rune Factory: Guardians of Azuma

  • Rune Factory 4 Special

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

DORAEMON STORY OF SEASONS: Friends of the Great Kingdom: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Autonomy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -3

    "Gameplay is guided with highlighted interactive objects and fixed story progression, limiting player choice."

    Capsule for Disney Winnie the Pooh Disney Winnie the Pooh

    "Gameplay is guided with clear objectives and story milestones, limiting player freedom and emphasizing a predefined path."

  • Competence

    Game with the same Competence vibe

    1

    "The game involves some skill in flying and exploration, but overall challenges are forgiving and progression is slow and grindy rather than skill-intensive."

    Capsule for Sky: Children of the Light Sky: Children of the Light

    "The game offers steady progression and skill improvement but is designed to be relaxing and accessible rather than challenging or skill-intensive."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on personal pace and relaxed play."

    Capsule for The Gunk The Gunk

    "No competitive elements or player comparison; focus is on personal pace and cooperative play."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report spending 8-12 hours with the game, with some grind and repeated playthroughs, indicating moderate attachment."

    Capsule for Märchen Forest: Mylne and the Forest Gift [Legacy ver.] Märchen Forest: Mylne and the Forest Gift [Legacy ver.]

    "Players report spending many hours enjoying the game, though some find it repetitive and short, indicating moderate attachment."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Strong multiplayer features including visiting and helping other farms, cooperative farming, and shared events."

    Capsule for Farm Together Farm Together

    "Includes cooperative multiplayer and AI companions who assist with farming tasks, enhancing teamwork."

  • Creativity

    Game with the same Creativity vibe

    3

    "Customization of farm, house, and some buildings; decorating and personal expression encouraged"

    Capsule for Big Farm Story Big Farm Story

    "Farm and house decoration with many customization options, including a 'timeless mode' for free decoration."

  • Domination

    Game with the same Domination vibe

    -5

    "Interactions emphasize equal participation and cooperation; no evidence of dominance or power imposition."

    Capsule for Farming Simulator 19 Farming Simulator 19

    "Interactions emphasize equality and cooperation; no evidence of dominance or power imposition."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, soothing experience to escape stress and immerse in a calming atmosphere."

    Capsule for I and Me I and Me

    "Players use the game as a relaxing, stress-relieving experience with a soothing atmosphere and nostalgic elements."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and nostalgia, not out of obligation or pressure."

    Capsule for Max Payne 3 Max Payne 3

    "Players engage voluntarily for enjoyment and nostalgia, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration of different routes and choices, but overall gameplay is repetitive and limited in novelty."

    Capsule for Mutiny!! Mutiny!!

    "Some exploration and use of Doraemon gadgets add novelty, but core gameplay remains routine and familiar."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore different maps and unlock new buildings and features, though exploration is limited to known areas."

    Capsule for Dream Town Island Dream Town Island

    "Players explore new areas and unlock new maps, though exploration is structured and limited."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of farm, character appearance, and treehouse allows self-expression."

    Capsule for Everdream Valley Everdream Valley

    "Customization of farm and house allows self-expression, though character customization is limited."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Imaginative fiction with Doraemon characters and gadgets integrated into farming sim gameplay."

    Capsule for DORAEMON  STORY OF SEASONS DORAEMON STORY OF SEASONS

    "Set in a fictional world with Doraemon's gadgets and whimsical story elements, blending fantasy with farming sim mechanics."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong community feeling through NPC relationships, multiplayer, and shared experiences."

    Capsule for Stardew Valley Stardew Valley

    "Strong sense of community with NPC relationships, cooperative tasks, and multiplayer features."

  • Growth

    Game with the same Growth vibe

    3

    "Players experience steady progress through farm expansion and unlocking new content; some learning curve with UI and mechanics."

    Capsule for Typing Farmer Typing Farmer

    "Players experience steady growth through farming, relationship building, and unlocking new content."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of farming sims; no physical activity or health-related features."

    Capsule for Halcyon Days at Taoyuan Halcyon Days at Taoyuan

    "Sedentary gameplay typical of farming sims; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires sustained attention and focus on tasks; not designed for idle or background play."

    Capsule for Construction Simulator Construction Simulator

    "Requires focused attention with structured daily tasks and progression; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Players build meaningful relationships with NPCs, though mostly social and strategic rather than deep emotional intimacy."

    Capsule for Back to the Dawn Back to the Dawn

    "Players develop meaningful relationships with NPCs, though no romantic or marriage systems are present."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Players manage their own decks and strategies but do not lead or manage groups."

    Capsule for Concrete Jungle Concrete Jungle

    "Players manage their farm and coordinate helpers but do not lead or manage groups with authority."

  • Progression

    Game with the same Progression vibe

    4

    "Clear progression through leveling, acquiring items, unlocking abilities, and advancing story."

    Capsule for EXCALIBURIAN!! EXCALIBURIAN!!

    "Clear progression through unlocking tools, areas, and story milestones; accumulating items and upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Highly praised for its calming atmosphere, soothing music, and stress-relieving gameplay."

    Capsule for A Short Hike A Short Hike

    "Highly praised for its calming atmosphere, soothing music, and stress-free gameplay."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable watercolor visuals and soothing soundtrack provide sensory pleasure."

    Capsule for DORAEMON  STORY OF SEASONS DORAEMON STORY OF SEASONS

    "Enjoyable watercolor art style and melodic soundtrack provide pleasant sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus is on personal experience without external evaluation."

    Capsule for Kena: Bridge of Spirits Kena: Bridge of Spirits

    "No social status or recognition systems; focus is on personal and community experience without external evaluation."

  • Story

    Game with the same Story vibe

    4

    "Engaging narrative with character development and emotional moments integrated into gameplay."

    Capsule for Summer in Mara Summer in Mara

    "Strong narrative focus with character development and emotional storylines integrated into gameplay."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some planning involved in farm layout and resource management, but overall straightforward gameplay."

    Capsule for Everdream Valley Everdream Valley

    "Some planning involved in farming and resource management, but overall gameplay is straightforward and simplified."

  • Thrill

    Game with the same Thrill vibe

    -4

    "Gameplay is calm and predictable with minimal risk or suspense."

    Capsule for Unpacking Unpacking

    "Gameplay is calm and predictable with minimal risk or suspense."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value for fans of the genre, especially at sale prices."

    Capsule for ETHER VAPOR Remaster ETHER VAPOR Remaster

    "Generally considered good value for fans of the genre and Doraemon IP, though some find it overpriced for content."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent content; gameplay centers on farming and production."

    Capsule for Farm Frenzy 4 Farm Frenzy 4

    "No violent content; gameplay centers on constructive farming and community activities."

  • Survival

    Game with the same Survival vibe

    -4

    "Stable, low-risk environment with no threats or survival challenges."

    Capsule for Secret of the Magic Crystals Secret of the Magic Crystals

    "Low-risk environment with stable conditions; no significant threats or survival challenges."

Last update: 10/07/2026