FALL IN LABYRINTH similar games & best alternatives

FALL IN LABYRINTH

PC (Microsoft Windows) • 2021

Should you play it?

Accidentally, you obtained a legendary sword and traveled to the "Labyrinth City of Veria-pool". What awaits you, is not only the wonderful dungeon "Labyrinthos", which can obtain unlimited treasure, but also the encounters with beautiful and mysterious heroines.

What works
  • Deep and challenging rpg mechanics
  • Extensive character and outfit customization
  • Full voice acting for main characters
  • Rich dungeon exploration and loot system
  • Meaningful relationship and affection systems
Things to keep in mind
  • High grind and repetitive gameplay
  • Linear story with limited player choice
  • H-scenes require grinding and gold to unlock
  • Save system limited to specific points
  • Translation and text errors reported

What to play next

Top picks

Games that feel the closest overall

  • Pray Game

  • A House of Many Doors

  • Magical Girl Konoha

  • Pillars of Eternity II: Deadfire

  • Escape from Ever After

  • Sakura Dungeon

  • Sakura Gozen

  • Creator of Another World

  • Wandering Sword

Hidden Gems

Less popular games with surprisingly high similarity

  • A House of Many Doors

  • Sakura Gozen

  • Creator of Another World

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

FALL IN LABYRINTH: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. It leans lower than usual among comparable games on Competition, Cooperation, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    2

    "Players can customize their character's appearance and outfits freely, but the main character's personality and key story actions are mostly fixed and not influenced by player choices."

    Capsule for Witchy Life Story Witchy Life Story

    "Players can customize character appearance and class, choose dialogue options, and manage party and equipment, but main story choices are limited and often forced."

  • Competence

    Game with the same Competence vibe

    4

    "Turn-based tactical combat with skill trees and strategic challenges; difficulty can be adjusted and some fights require careful planning."

    Capsule for Avadon: The Black Fortress Avadon: The Black Fortress

    "Challenging turn-based combat with skill and equipment optimization; grinding and progression require player effort and strategy."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and exploration; no mention of PvP or leaderboards."

    Capsule for Another Crab's Treasure Another Crab's Treasure

    "Focus is on personal progression and exploration; no mention of PvP or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report addiction and long play sessions despite grind; game encourages repeated playthroughs for progression."

    Capsule for Guards Guards

    "Players report addiction to grinding, dungeon crawling, and collecting; game encourages long play sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -2

    "Single-player party-based game with no indication of multiplayer cooperation; party members interact but player controls all."

    Capsule for The Bard's Tale IV: Director's Cut The Bard's Tale IV: Director's Cut

    "Party-based gameplay but primarily single-player; cooperation limited to managing own party members."

  • Creativity

    Game with the same Creativity vibe

    3

    "Extensive character customization and outfit collection; apartment customization and some environmental interaction present."

    Capsule for Dawn Break Dawn Break

    "Extensive outfit customization affecting stats and appearance; some housing customization and character build options."

  • Domination

    Game with the same Domination vibe

    2

    "Player exerts control over characters through discipline mechanics, but interactions are mostly respectful and story-driven."

    Capsule for Criminal Girls: Invite Only Criminal Girls: Invite Only

    "Player can exert control over slave characters and influence their behavior, including forced interactions."

  • Escapism

    Game with the same Escapism vibe

    4

    "Provides immersive escape through challenging dungeon exploration and fantasy setting."

    Capsule for Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island

    "Provides fantasy escape through dungeon exploration, character relationships, and immersive RPG elements."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for enjoyment; no indication of obligation or external pressure."

    Capsule for XCOM®: Chimera Squad XCOM®: Chimera Squad

    "Players engage voluntarily for enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different classes, weapons, and strategies, though some routines and grinding are involved."

    Capsule for Strike Force Heroes Strike Force Heroes

    "Players experiment with class changes, equipment, and outfit combinations; some exploration of different strategies."

  • Exploration

    Game with the same Exploration vibe

    4

    "Core gameplay involves exploring dark, procedurally generated dungeons and discovering items and secrets."

    Capsule for Dungeon Nightmares II : The Memory Dungeon Nightmares II : The Memory

    "Core gameplay involves exploring multiple dungeon floors with different biomes and secrets."

  • Expression

    Game with the same Expression vibe

    4

    "Strong self-expression through character and train customization, including colors, furniture, and outfits."

    Capsule for Locomoto Locomoto

    "Strong self-expression through character and companion customization, including outfits and hairstyles."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fictional world with magic, mythical creatures, and fantastical story elements."

    Capsule for Echoes of the End: Enhanced Edition Echoes of the End: Enhanced Edition

    "Set in a fantasy world with magic, gods, demons, and mythical elements; includes fantastical story and characters."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some community interaction via Discord and Steam, but gameplay is mostly solo."

    Capsule for Dredgers Dredgers

    "Some community aspects via Steam groups and guides, but gameplay is mostly solo with limited social interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop characters through leveling, skill upgrades, and equipment enhancement."

    Capsule for OneBit Adventure OneBit Adventure

    "Players develop characters through leveling, skill acquisition, and equipment upgrades."

  • Health

    Game with the same Health vibe

    -4

    "Gameplay is sedentary with some complaints about long grind and repetitive tasks; no physical activity involved."

    Capsule for MeteoriteFall MeteoriteFall

    "Requires long grinding sessions and repetitive gameplay; sedentary play with some frustration reported."

  • Idle

    Game with the same Idle vibe

    -3

    "Game requires focused attention on resource management and tactical combat; not suited for idle play."

    Capsule for Last Train Home Last Train Home

    "Game demands focused attention due to challenging combat and resource management; no idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Players form emotional bonds with companions through affection systems and interactions."

    Capsule for Island Notes Island Notes

    "Player builds relationships with companions, including romance and affection systems with voiced interactions."

  • Leadership

    Game with the same Leadership vibe

    2

    "Player leads a party of characters, managing their roles and progression."

    Capsule for 拯救大魔王2 Rescue the Great Demon 2 拯救大魔王2 Rescue the Great Demon 2

    "Player leads party members and manages their roles and equipment; some narrative leadership over companions."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating items, weapons, upgrades, and experience to progress through the game."

    Capsule for Fallout: New Vegas Fallout: New Vegas

    "Strong emphasis on accumulating items, equipment, skills, and affection to progress through the game."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and enjoyable, but others report frustration due to difficulty spikes."

    Capsule for Spy Chameleon - RGB Agent Spy Chameleon - RGB Agent

    "Some players find the game relaxing and enjoyable; others report frustration due to grind and difficulty spikes."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory elements including character models, voice acting, and music provide sensory enjoyment."

    Capsule for Legend Of Mercy 神医魔导 Legend Of Mercy 神医魔导

    "Visual and auditory elements including voice acting and character designs provide sensory enjoyment."

  • Status

    Game with the same Status vibe

    -2

    "Game focuses more on cooperative play and personal achievement than on social status or recognition."

    Capsule for Citywars Tower Defense Citywars Tower Defense

    "Game focuses on individual progression and personal achievements rather than social recognition."

  • Story

    Game with the same Story vibe

    3

    "Contains a storyline with quests and lore; narrative is light but present and adds depth beyond routine tasks."

    Capsule for Super Life (RPG) Super Life (RPG)

    "Narrative is linear with some meaningful choices; character arcs and side quests add depth."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and equipment systems require planning, problem solving, and tactical thinking."

    Capsule for FINAL FANTASY IX FINAL FANTASY IX

    "Combat and equipment optimization require tactical thinking and planning."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat risk/reward mechanics and challenging bosses create suspense and excitement."

    Capsule for Shotgun Legend Shotgun Legend

    "Challenging bosses and risk-reward dungeon exploration create suspense and excitement."

  • Value

    Game with the same Value vibe

    3

    "Players find good value in gameplay length and content for the price, though some note grind and repetitive elements."

    Capsule for Jumbo Airport Story Jumbo Airport Story

    "Many players find good value in content and gameplay length despite grind; some complain about grind and price."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves defeating enemies and bosses, but within a narrative context rather than gratuitous violence."

    Capsule for The Legend of Heroes: Trails in the Sky the 3rd The Legend of Heroes: Trails in the Sky the 3rd

    "Combat involves defeating enemies and bosses; some violent themes in story and forced interactions."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage resources and avoid defeat in challenging dungeon environments."

    Capsule for Labyrinth of Galleria: The Moon Society Labyrinth of Galleria: The Moon Society

    "Players must manage resources, avoid defeat, and strategize to survive dungeon challenges."

Last update: 10/07/2026