fault - StP - LIGHTKRAVTE similar games & best alternatives

fault - StP - LIGHTKRAVTE

PC (Microsoft Windows), Nintendo Switch • 2022

Should you play it?

fault - StP - LIGHTKRAVTE is the latest entry in the fault series, which has shipped over 500,000 copies worldwide. LIGHTKRAVTE presents its story through the eyes of Khaji Oberg, an ordinary and unremarkable teenaged boy who finds himself reaching for a dream that slips ever further away from him.

What works
  • Beautiful animated visuals and character sprites
  • Deep and emotional storytelling
  • Rich worldbuilding and lore expansion
  • High-quality music and sound design
  • Strong character development and relationships
Things to keep in mind
  • Linear kinetic novel with no player choices
  • Short playtime (~6-8 hours)
  • Protagonist initially unlikable to some players
  • Lack of cg gallery and voice acting
  • Long delays between series installments

What to play next

Top picks

Games that feel the closest overall

  • Secret Little Haven

  • Endless Monday: Dreams and Deadlines

  • The Cosmic Wheel Sisterhood

  • Pesterquest

  • Analogue: A Hate Story

  • Komorebi

  • Mediterranea Inferno

  • Lost Records: Bloom & Rage

  • Magical Diary: Horse Hall

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • LOVEPICAL-POPPY!

  • 南栀 Unwavering love

  • Bewitching Sinners

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

fault - StP - LIGHTKRAVTE: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Fellowship, Cooperation. It leans lower than usual among comparable games on Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "The game is a kinetic visual novel with very limited player choices, mostly following a linear narrative with one early choice that does not affect the outcome, indicating moderate player control over decisions but mostly predetermined story progression."

    Capsule for 9-nine-:NewEpisode 9-nine-:NewEpisode

    "The game is a kinetic visual novel with a linear story and no player choices, but players have autonomy in interpreting the story and exploring the lore; the protagonist's personal journey reflects self-directed growth."

  • Competence

    Game with the same Competence vibe

    3

    "The protagonist is portrayed as intelligent, capable, and skilled, with gameplay emphasizing decision-making rather than repetitive tasks."

    Capsule for The Confines Of The Crown The Confines Of The Crown

    "The story involves overcoming personal and technical challenges related to painting and magic, with the protagonist struggling and gradually improving, providing a sense of competence development."

  • Competition

    Game with the same Competition vibe

    -4

    "The game focuses on personal progression and experience without competitive or leaderboard elements."

    Capsule for Giraffe Town Giraffe Town

    "The game focuses on personal growth and introspection without any competitive elements or comparison to others."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report nostalgia-driven replay and exploration, but game length is short (around 5-8 hours) limiting long habitual play."

    Capsule for Disney•Pixar Cars Disney•Pixar Cars

    "Fans have shown long-term attachment to the Fault series despite long delays; however, the game itself is a relatively short experience (~6-8 hours), suggesting moderate habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Players interact with multiple characters and perspectives, but gameplay is single-player and cooperative elements are narrative-based."

    Capsule for Quarantine Circular Quarantine Circular

    "The narrative includes interactions and support among characters, but gameplay is single-player and story-driven without cooperative mechanics."

  • Creativity

    Game with the same Creativity vibe

    4

    "The game encourages creative exploration and discovery of hidden paths and secrets in a surreal megastructure."

    Capsule for BLACKSHARD BLACKSHARD

    "The game features rich worldbuilding, animated character sprites, and a unique magic system, encouraging imaginative engagement and creative interpretation."

  • Domination

    Game with the same Domination vibe

    -5

    "The game emphasizes equal narrative interactions and emotional connections rather than dominance or power over others."

    Capsule for MECHANICA: A Ballad of the Rabbit and Mercury MECHANICA: A Ballad of the Rabbit and Mercury

    "The game emphasizes equal character interactions and personal struggles without dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in a fantasy world and story, escaping real life through engaging gameplay."

    Capsule for 月圆之夜 (Night of Full Moon) 月圆之夜 (Night of Full Moon)

    "Players use the game to immerse themselves in a detailed fantasy world and emotionally engaging story, providing escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players generally engage from personal desire and intrinsic interest in story and characters."

    Capsule for Muv-Luv Muv-Luv

    "Players engage from personal desire and intrinsic interest in the Fault universe and story, though some express frustration over delays and expectations."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some exploration of narrative and puzzle mechanics; limited novelty in gameplay routines."

    Capsule for REVEIL REVEIL

    "The game explores new narrative perspectives and technical animation methods within the series, encouraging some novelty exploration."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players discover new adventures, secrets, and lore in a large, detailed world."

    Capsule for Academagia: The Making of Mages Academagia: The Making of Mages

    "Players discover new lore, characters, and world details in the Fault universe, expanding their understanding of the setting."

  • Expression

    Game with the same Expression vibe

    3

    "Varied art styles and character depictions allow for visual expression, though no player customization."

    Capsule for Air Marty Air Marty

    "The game allows expression through character emotions, animated sprites, and rich storytelling, though no player customization is present."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a dark fantasy world with mythical creatures, magic, and lore, the game strongly embodies imaginative fiction."

    Capsule for DARK SOULS™: REMASTERED DARK SOULS™: REMASTERED

    "Set in a fantasy world with magic and unique technology, the game strongly embodies imaginative fiction and fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "The story emphasizes community and group dynamics, but gameplay is single-player without social interaction."

    Capsule for Internet Generation Internet Generation

    "The story emphasizes relationships and community among characters, though gameplay is single-player and solitary."

  • Growth

    Game with the same Growth vibe

    5

    "Central themes involve personal development, self-actualization, and emotional growth of characters and player."

    Capsule for I Wani Hug that Gator! I Wani Hug that Gator!

    "Central theme is personal development, overcoming setbacks, and self-improvement of the protagonist."

  • Health

    Game with the same Health vibe

    -5

    "The game is sedentary and text-based with no physical activity or health-related gameplay."

    Capsule for Roadwarden Roadwarden

    "The game is sedentary, text-based, with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention; no idle or background play elements."

    Capsule for Cyphers Game Cyphers Game

    "Requires focused reading and attention throughout; no idle or background play elements."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "The narrative explores close emotional relationships and romantic connections with characters."

    Capsule for Shining Song Starnova Shining Song Starnova

    "The narrative explores emotional connections and personal relationships among characters."

  • Leadership

    Game with the same Leadership vibe

    -3

    "No player leadership roles, story focuses on character interactions"

    Capsule for WORLD END ECONOMiCA episode.02 WORLD END ECONOMiCA episode.02

    "No leadership or management gameplay elements; story focuses on individual character arcs and interactions."

  • Progression

    Game with the same Progression vibe

    3

    "Narrative progression and character growth, but no player-driven item or upgrade accumulation"

    Capsule for WORLD END ECONOMiCA episode.02 WORLD END ECONOMiCA episode.02

    "The story shows progression through character growth and narrative development rather than item or upgrade accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "The game offers a calming, emotional experience with a soothing soundtrack and gentle pacing."

    Capsule for Dropsy Dropsy

    "The game offers a contemplative and emotional experience with a calm and melancholic soundtrack, balancing tension and flow."

  • Sensation

    Game with the same Sensation vibe

    4

    "High sensory stimulation through detailed adult artwork, animations, and evocative music."

    Capsule for Fleeting Iris Fleeting Iris

    "High sensory stimulation through beautiful animated visuals, detailed art, and emotive music."

  • Status

    Game with the same Status vibe

    -2

    "Focus is on personal story rather than social recognition or status within a community."

    Capsule for 网瘾少年2005 Internet addicted youth 2005 网瘾少年2005 Internet addicted youth 2005

    "Focus is on personal story and emotional experience rather than social recognition or status."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with deep character development and emotional storytelling."

    Capsule for Harold Halibut Harold Halibut

    "Strong narrative immersion with deep character development, worldbuilding, and emotional storytelling."

  • Strategy

    Game with the same Strategy vibe

    -4

    "No strategic or problem-solving gameplay; linear story progression."

    Capsule for Kinkoi: Golden Loveriche Kinkoi: Golden Loveriche

    "No strategic or problem-solving gameplay; linear story progression without player decision-making."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense and tension in story moments, but overall controlled and predictable emotional pacing."

    Capsule for Dreamfall: The Longest Journey Dreamfall: The Longest Journey

    "Some emotional tension and dramatic moments, but overall a slow-paced, introspective story with limited suspense."

  • Value

    Game with the same Value vibe

    2

    "Generally considered a good value for fans of the genre, though some criticize the short length and save system."

    Capsule for LUNARK LUNARK

    "Generally considered a worthwhile purchase by fans for its quality and story, though some note the short length and long wait between releases."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on narrative and character development."

    Capsule for STEINS;GATE: Linear Bounded Phenogram STEINS;GATE: Linear Bounded Phenogram

    "No combat or destructive gameplay; focus on constructive storytelling and character development."

  • Survival

    Game with the same Survival vibe

    -4

    "Stable narrative conditions without survival or threat mechanics."

    Capsule for Lucy -The Eternity She Wished For- Lucy -The Eternity She Wished For-

    "Stable narrative conditions without survival or threat mechanics."

Last update: 19/07/2026