Gladius | Gladiator VR Sword fighting similar games & best alternatives

Gladius | Gladiator VR Sword fighting

2022

Should you play it?

Gladius is an immersive VR sword fighting game set in ancient Rome. As a gladiator, you will choose your weapons, train against different enemies, and finally fight for your freedom in an epic battle against the mightiest warriors and mythical creatures of the time. Win the crowd and you will win your freedom.

What works
  • Immersive gladiator atmosphere
  • Variety of weapons and enemies
  • Physical and engaging combat
  • Active developer support and updates
  • Good value for price
Things to keep in mind
  • Early access bugs and glitches
  • Clunky animations and hit detection issues
  • Limited multiplayer and social features
  • Some anachronistic and fantasy elements
  • Movement and control frustrations for some players

What to play next

Top picks

Games that feel the closest overall

  • Island 359™

  • UNDERDOGS

  • Pistol Whip

  • Voids Vigil

  • In Death

  • Drums Rock

  • The Wizards - Enhanced Edition

  • Mirage Feathers

  • Bloodthief

Hidden Gems

Less popular games with surprisingly high similarity

  • Island 359™

  • Voids Vigil

  • Drums Rock

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Age of Gladiators

  • Health

    Ragnarock

  • Progression

    Fairytale Fables

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Gladius | Gladiator VR Sword fighting: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Fellowship, Domination. Here, the score leans higher than usual among comparable games on Health. It leans lower than usual among comparable games on Fellowship, Cooperation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose characters, weapons, and game modes freely; some customization and tactical options available."

    Capsule for Clownfield 2042 Clownfield 2042

    "Players can choose weapons, game modes, and customize combat style; some constraints due to preset animations and mechanics."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires timing, parrying, dodging, and learning enemy patterns, providing moderate skill challenge despite some exploitable enemy AI and hitbox issues."

    Capsule for Morbid: The Seven Acolytes Morbid: The Seven Acolytes

    "Combat requires skillful timing, blocking, parrying, and strategic attacks; AI challenges increase with difficulty."

  • Competition

    Game with the same Competition vibe

    1

    "Some competitive elements via achievements and leaderboards implied, but mostly cooperative and personal progression focused."

    Capsule for Gatekeeper Gatekeeper

    "Some competitive elements in arena modes and leaderboards implied, but mostly focused on personal progression and challenges."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report some engagement and desire to continue despite bugs; some find it repetitive and buggy leading to frustration."

    Capsule for Elmarion: Dragon time Elmarion: Dragon time

    "Players report habitual play, replaying arenas and training; some frustration with bugs may reduce continuous engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Gameplay is primarily single-player with individual management focus; co-op is planned but not yet implemented."

    Capsule for Mall Simulator Mall Simulator

    "Primarily single-player focused; co-op mentioned as planned but not yet implemented; current gameplay is individual."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players customize armies, choose weapons and tactics; mod support allows further customization."

    Capsule for Tales Of Glory Tales Of Glory

    "Players can customize weapons, armor, and choose different combat styles; mod support adds creative possibilities."

  • Domination

    Game with the same Domination vibe

    -2

    "Interactions emphasize skill and mutual challenge rather than exerting superiority or trash talk; respectful combat focus."

    Capsule for Exanima Exanima

    "Interactions focus on fair combat and mutual challenge rather than exerting superiority or trash talk."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players immerse in ancient Roman gladiator management, escaping real life through strategic simulation and roleplaying."

    Capsule for Age of Gladiators Age of Gladiators

    "Strong immersion in ancient Roman gladiator fantasy; players use game as stress relief and escape into historic/fantasy setting."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

    Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try new tactics, army builds, and mods, exploring different gameplay approaches."

    Capsule for Total War: NAPOLEON – Definitive Edition Total War: NAPOLEON – Definitive Edition

    "Players try different weapons, tactics, and game modes; modding and updates encourage exploration of new mechanics."

  • Exploration

    Game with the same Exploration vibe

    2

    "Variety of maps and modes encourage some discovery, though environments are mostly known and repeated."

    Capsule for Party Animals Party Animals

    "Varied arenas and game modes provide some discovery; however, environments are mostly known and reused."

  • Expression

    Game with the same Expression vibe

    3

    "Character and equipment customization allow personal expression within game constraints."

    Capsule for 秦殇 (Prince of Qin) 秦殇 (Prince of Qin)

    "Customization of character equipment and weapons allows personal expression within game constraints."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Fantasy elements like magic, mythical enemies, and medieval setting provide imaginative fiction experience."

    Capsule for Castle Craft Castle Craft

    "Mix of historical and fantasy elements (mythical creatures, exaggerated combat) creates imaginative experience."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Currently focused on solo play; community interaction limited until multiplayer release."

    Capsule for Way of the Hunter 2 Way of the Hunter 2

    "Currently focused on solo play; community interaction limited to developer feedback and Discord; multiplayer planned."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop combat skills and learn enemy patterns; some progression through abilities and weapons."

    Capsule for Anomaly Agent Anomaly Agent

    "Players develop combat skills, learn enemy patterns, and improve through progression and practice."

  • Health

    Game with the same Health vibe

    4

    "Physical activity and workout aspects are emphasized; players report sweating and arm exercise."

    Capsule for Ragnarock Ragnarock

    "Physical activity and workout aspects emphasized; players report sweating and exertion during play."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires active attention and physical engagement; not suited for passive or background play."

    Capsule for Blade and Sorcery Blade and Sorcery

    "Requires active attention and physical engagement; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social or emotional connection; interactions are surface-level and competitive rather than intimate."

    Capsule for STAR WARS™ Episode I Racer STAR WARS™ Episode I Racer

    "Minimal social or emotional connection; interactions are surface-level and competitive rather than intimate."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership roles; gameplay is individual without group management or authority."

    Capsule for Don't Starve Don't Starve

    "No leadership roles; gameplay is individual combat without group management or authority."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate heroes, items, and upgrades; unlocks and in-game currency support progression."

    Capsule for Fairytale Fables Fairytale Fables

    "Players accumulate weapons, armor, and upgrades; in-game currency and unlockables support progression."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find flow and catharsis, but the game also involves tension and challenge."

    Capsule for Touhou Kikeijuu ~ Wily Beast and Weakest Creature. Touhou Kikeijuu ~ Wily Beast and Weakest Creature.

    "Some players find flow and catharsis; others experience tension and challenge, especially on higher difficulties."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals, sound, and combat effects provide sensory stimulation and excitement."

    Capsule for Rum & Gun Rum & Gun

    "Visuals, sound effects, and physical combat provide sensory stimulation and emotional excitement."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through in-game ranks and achievements, but limited social status or visibility outside the game."

    Capsule for Heroes of the Three Kingdoms 3 Heroes of the Three Kingdoms 3

    "Some recognition through in-game ranks and crowd reactions; limited social status beyond gameplay."

  • Story

    Game with the same Story vibe

    1

    "Campaign provides some narrative but is minimal and not deeply immersive."

    Capsule for Driftland: The Magic Revival Driftland: The Magic Revival

    "Basic narrative framing with campaign and arena modes; story elements present but not deeply immersive."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat requires tactical thinking, use of abilities, and planning to overcome challenging enemies."

    Capsule for Trepang2 Trepang2

    "Combat requires tactical thinking, timing, and planning attacks and defenses against varied enemies."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat intensity and survival against stronger foes create moments of suspense and excitement."

    Capsule for Ace of Seafood Ace of Seafood

    "Combat intensity, facing dangerous foes, and survival create suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for price with substantial content and frequent updates."

    Capsule for Harem in Another World Harem in Another World

    "Players report good value for price with ongoing updates and content; some bugs noted but improving."

  • Violence

    Game with the same Violence vibe

    4

    "Enjoyment of violent combat and gore is a core part of the game's theme and player experience."

    Capsule for Showgunners Showgunners

    "Enjoyment of combat, dismemberment, and gore is a core feature; violent interactions are central."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage resources in combat; survival is a key gameplay element."

    Capsule for Marvel Rivals Marvel Rivals

    "Players must avoid death and manage combat threats; survival is a key gameplay element."

Last update: 11/07/2026