Mad Tower Tycoon similar games & best alternatives

Mad Tower Tycoon

PlayStation 4, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch • 2020

Should you play it?

Design your own skyscraper with more than 100 Floors. Rent offices, apartments or shops and build a financially lucrative skyscraper. Build cinemas, bars or a theater to satisfy your visitors and create an effective transport system with elevators and stairs.

What works
  • Nostalgic simtower-style gameplay
  • Creative tower building and elevator management
  • Stable and polished early access state
  • Active developer support and updates
  • Relaxing and immersive simulation experience
Things to keep in mind
  • Limited building variety and decorative options
  • Elevator ai and traffic management issues
  • Repetitive music and grindy progression
  • Lack of multiplayer or social features
  • Some bugs and missing features due to early access

What to play next

Top picks

Games that feel the closest overall

  • Project Highrise

  • Mini Settlers

  • Beltmatic

  • Widget Inc.

  • Factory Town

  • Plantera

  • Fill Up The Hole

  • MineMogul

  • Domino Sky

Hidden Gems

Less popular games with surprisingly high similarity

  • Mega Mall Story

  • STATIONflow

  • Food Processing Simulator

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Terrorhedron Tower Defense

  • Escapism

    Captain of Industry

  • Growth

    Another Farm Roguelike: Rebirth

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Mad Tower Tycoon: A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Idle. It leans lower than usual among comparable games on Exploration, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to build complex 3D tower structures and choose tower placement and upgrades strategically."

    Capsule for Terrorhedron Tower Defense Terrorhedron Tower Defense

    "Players can freely design and build their tower up to 100 floors with various room types and layouts, choosing their own strategies and elevator configurations."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves managing complex logistics and resource flows, requiring skillful planning and problem solving, though some mechanics are simplified."

    Capsule for Mini Settlers: Prologue Mini Settlers: Prologue

    "The game involves managing elevator logistics, tenant satisfaction, and resource placement, requiring skillful planning and problem solving, though some aspects are simplified."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal building and management without competitive or ranked modes."

    Capsule for Project Highrise Project Highrise

    "Focus is on personal building and management without ranked modes or direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long sessions and habitual play, though some find it repetitive and finish quickly."

    Capsule for Chicken Farm 2K17 Chicken Farm 2K17

    "Many players report long play sessions and habitual building, though some note the game can become repetitive or grindy over time."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player management simulation with no multiplayer or cooperative gameplay elements."

    Capsule for Jumbo Airport Story Jumbo Airport Story

    "Single-player management simulation with no multiplayer or cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Building system allows customization and moving of buildings; players can design villages and decorate, though some constraints exist."

    Capsule for Sengoku Dynasty Sengoku Dynasty

    "Players can creatively design their tower layout, mix different room types, and customize elevator programming, though building variety is somewhat limited."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; gameplay is individual and non-confrontational."

    Capsule for Hue Hue

    "No elements of exerting control or superiority over others; gameplay is individual and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a complex, immersive distraction from real life, enjoying the detailed simulation."

    Capsule for Captain of Industry Captain of Industry

    "Players enjoy immersive distraction by building and managing their towers, escaping real life through creative simulation."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and nostalgia for the original game."

    Capsule for Knights of Honor II: Sovereign Knights of Honor II: Sovereign

    "Players engage voluntarily out of intrinsic interest and nostalgia for SimTower-like gameplay."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different tower placements, upgrade strategies, and equipment combinations to optimize runs."

    Capsule for Outpost Outpost

    "Players try different building strategies, elevator setups, and room placements to optimize their tower."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Gameplay mostly involves known mission paths and arenas; limited exploration or discovery of new areas."

    Capsule for SENRAN KAGURA SHINOVI VERSUS SENRAN KAGURA SHINOVI VERSUS

    "Gameplay mostly involves known building mechanics and environments; limited discovery or new area exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Some self-expression through building unique tower structures, but limited cosmetic customization."

    Capsule for Terrorhedron Tower Defense Terrorhedron Tower Defense

    "Some customization of tower appearance and background ambiance is possible, but limited decorative variety."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Game simulates realistic skyscraper management without fantasy or fictional elements."

    Capsule for Project Highrise Project Highrise

    "Game simulates realistic skyscraper management with some whimsical events (UFOs, zombies) that are minor and somewhat incongruous."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player experience."

    Capsule for Surviving Mars Surviving Mars

    "No social or community features; strictly single-player experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn complex systems, improve strategies, and unlock new classes and upgrades over time."

    Capsule for Another Farm Roguelike: Rebirth Another Farm Roguelike: Rebirth

    "Players progress by unlocking new rooms, skills, and tower upgrades, learning to manage complex systems better over time."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

    Capsule for War Thunder War Thunder

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    2

    "Supports both active play and idle progression; can be left running but also requires attention for optimization."

    Capsule for Industry Idle Industry Idle

    "Game supports both active play and background running to accumulate resources and progress."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; gameplay is solitary."

    Capsule for Bloodstained: Ritual of the Night Bloodstained: Ritual of the Night

    "No close social relationships or emotional sharing; gameplay is solitary."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership roles; player manages own progression without directing others."

    Capsule for You Must Build A Boat You Must Build A Boat

    "No leadership roles; player manages their own tower without directing others."

  • Progression

    Game with the same Progression vibe

    4

    "Clear progression through levels, tower upgrades, spells, and unlocking new content."

    Capsule for Cows VS Vikings Cows VS Vikings

    "Clear progression through leveling, unlocking new rooms and skills, and expanding tower size."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and enjoyable, though some report frustration with grind and UI."

    Capsule for All Aboard! The Train Defense Express All Aboard! The Train Defense Express

    "Many players find the game relaxing and enjoyable, though some report frustration with elevator AI and grind."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals are colorful and cute with pleasant music, providing moderate sensory enjoyment."

    Capsule for Voodoo Garden Voodoo Garden

    "Visuals are colorful and cartoonish with ambient sounds; music is repetitive but generally pleasant."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal milestones."

    Capsule for 20 Minutes Till Dawn 20 Minutes Till Dawn

    "No social recognition or ranking systems; achievements are personal milestones."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; gameplay is context-free management."

    Capsule for Factory Outlet Simulator Factory Outlet Simulator

    "No narrative or plot; gameplay is context-free building and management."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires strategic planning for resource allocation, building placement, and transportation logistics."

    Capsule for The Final Earth 2 The Final Earth 2

    "Requires planning elevator logistics, tenant needs, noise management, and resource placement."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Game is generally calm and relaxing; disasters add some tension but overall low suspense."

    Capsule for TheoTown TheoTown

    "Gameplay is low risk and predictable; random disasters add minor tension but no sustained thrill."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for price with many hours of gameplay and ongoing developer support."

    Capsule for Atrio: The Dark Wild Atrio: The Dark Wild

    "Players report good value for price with many hours of gameplay and active developer support."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destruction; focus on constructive building and management."

    Capsule for SimAirport SimAirport

    "No combat or destruction; focus on constructive building and management."

  • Survival

    Game with the same Survival vibe

    -3

    "Little focus on survival mechanics or threat avoidance; environment is mostly stable."

    Capsule for b 2 b 2

    "Some disaster events occur but overall environment is stable with minimal threat."

Last update: 10/07/2026