Chicken Farm 2K17 similar games & best alternatives

Chicken Farm 2K17

PC (Microsoft Windows) • 2017

Should you play it?

Chicken Farm is a management game with clicker aspects, where you buy chickens, catch the eggs, work at the market, sell your chickens and ultimately profit.

What works
  • Free to play
  • Relaxing and soothing gameplay
  • Simple and accessible mechanics
  • Humorous and charming chicken designs
  • Good for idle/background play
Things to keep in mind
  • Game is short with limited content
  • Repetitive and can become boring
  • Bugs and crashes reported
  • Lack of offline progression
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Pincremental

  • Holyday City: Reloaded

  • Captain Whiskers: Incremental Seas

  • Pixel Puzzles 2: Anime

  • Fruit Stand Fortune

  • Plantera

  • Particul

  • Incredicer

  • Deep Space Cache

Hidden Gems

Less popular games with surprisingly high similarity

  • Moe Jigsaw

  • Poop Clicker

  • Slimeward

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Farming Simulator 2011

  • Idle

    IdleOn

  • Progression

    Farming Simulator 19

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Chicken Farm 2K17: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Idle. It leans lower than usual among comparable games on Creativity, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players manage their own farm operations, make decisions on production and upgrades, and choose strategies to optimize outcomes."

    Capsule for Farm Frenzy Collection Farm Frenzy Collection

    "Players manage their own farm, make strategic decisions on upgrades and resource allocation, with freedom to choose play style."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves some strategic choice and resource management but is overall simple and repetitive."

    Capsule for Love n Dream: Virtual Happiness Love n Dream: Virtual Happiness

    "Some strategic elements and resource management, but overall gameplay is simple and repetitive with limited skill variation."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of competitive modes or leaderboards; focus is on individual play and personal progress."

    Capsule for Spooky Cats Spooky Cats

    "No evidence of competitive modes or leaderboards; focus is on personal progress and casual play."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long sessions and habitual play, though some find it repetitive after several runs."

    Capsule for Another Farm Roguelike Another Farm Roguelike

    "Many players report long sessions and habitual play, though some find it repetitive and finish quickly."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

    Capsule for MiSide MiSide

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Limited creativity; players follow established upgrade paths and routines with minimal customization."

    Capsule for Swarm Simulator: Evolution Swarm Simulator: Evolution

    "Limited creativity; players follow preset upgrade paths and routines with minimal customization."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power exertion; interactions are individual and non-confrontational."

    Capsule for Cat or Bread? Cat or Bread?

    "No social dominance or power exertion; interactions are individual and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing escape from real life stress."

    Capsule for Farming Simulator 2011 Farming Simulator 2011

    "Players use the game as a relaxing escape and stress relief from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

    Capsule for The Long Drive The Long Drive

    "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with resource allocation and skill upgrades, but overall gameplay is repetitive."

    Capsule for The Defender: Farm and Castle The Defender: Farm and Castle

    "Some experimentation with upgrade strategies and resource management, but largely routine gameplay."

  • Exploration

    Game with the same Exploration vibe

    -4

    "Game environments and mechanics are familiar and repetitive; limited discovery or new territory."

    Capsule for Dynomite Deluxe Dynomite Deluxe

    "Game environments and mechanics are familiar and repetitive; limited discovery or new areas."

  • Expression

    Game with the same Expression vibe

    -4

    "Minimal character or environment customization; mostly standardized presentation."

    Capsule for Bodycam Bodycam

    "Minimal character or environment customization; mostly standardized presentation."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "Game features stylized chickens and some fantasy elements but largely grounded in a chicken farm simulation."

    Capsule for Cheeky Chooks Cheeky Chooks

    "Mild fantasy elements like mutant and astronaut chickens, but mostly realistic farm simulation."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely individual gameplay."

    Capsule for Tomb Raider II (1997) Tomb Raider II (1997)

    "No social or community features; purely individual gameplay."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in strategy and resource management; some learning curve and improvement over time."

    Capsule for Dice Kingdoms Dice Kingdoms

    "Players develop resource management and strategic planning skills, with some learning curve."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    4

    "Designed for idle and background play with AFK progression and short session engagement."

    Capsule for IdleOn IdleOn

    "Designed as an idle/clicker game with long AFK sessions and background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; isolated play."

    Capsule for HARD BULLET HARD BULLET

    "No social or emotional relationship building; isolated play."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player focus."

    Capsule for The Witch of Fern Island The Witch of Fern Island

    "No leadership or group management roles; single-player focus."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating equipment, upgrades, and expanding farm operations."

    Capsule for Farming Simulator 19 Farming Simulator 19

    "Strong emphasis on accumulating upgrades, chickens, and resources to advance."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Many players find the game calming and suitable for unwinding."

    Capsule for Harold Halibut Harold Halibut

    "Many players find the game soothing and use it to unwind."

  • Sensation

    Game with the same Sensation vibe

    1

    "Some visual and auditory enjoyment from graphics and music, but sensory stimulation is moderate."

    Capsule for Swarm Simulator: Evolution Swarm Simulator: Evolution

    "Some enjoyment from colorful graphics and soundtrack, but sensory stimulation is moderate."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    -4

    "No narrative or plot; gameplay is context-free and repetitive."

    Capsule for Plantera Plantera

    "No narrative or plot; gameplay is context-free and routine."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some strategic decision-making in resource allocation and upgrade timing, though overall mechanics are simple."

    Capsule for Loot Box Quest Loot Box Quest

    "Basic strategic elements in resource allocation and upgrade timing, but overall simple."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk and suspense; gameplay is predictable and calm."

    Capsule for Harvest Moon: Light of Hope Special Edition Harvest Moon: Light of Hope Special Edition

    "Low risk and suspense; gameplay is predictable and calm."

  • Value

    Game with the same Value vibe

    3

    "Players perceive good return on time investment, especially as free-to-play with generous rewards."

    Capsule for Mecharashi Mecharashi

    "Free game with positive perceived value; some players appreciate the time investment payoff."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; gameplay centers on constructive farming and nurturing."

    Capsule for Your Big, Cute Monster Farm Your Big, Cute Monster Farm

    "No combat or destructive elements; constructive farming gameplay."

  • Survival

    Game with the same Survival vibe

    -4

    "Stable, low-risk environment without threats or failure conditions."

    Capsule for Wingspan Wingspan

    "Stable, low-risk environment without threats or failure conditions."

Last update: 10/07/2026