Dice Kingdoms similar games & best alternatives

Dice Kingdoms

PC (Microsoft Windows) • 2024

Should you play it?

Compete against friends in games filled with unpredictable twists and turns. Roll the dice to gather resources and test your adaptability. Lead your kingdom to success through military power, religious knowledge, or architectural ingenuity.

What works
  • Addictive and strategic gameplay
  • Simple to learn but deep mechanics
  • Fun multiplayer with friends
  • Unique dice-based resource system
  • Good balance of risk and reward
Things to keep in mind
  • Small player base limits multiplayer
  • Late game can be overly rng dependent
  • Limited content and game modes
  • Some ui and quality of life issues
  • Lack of tutorial and community guides

What to play next

Top picks

Games that feel the closest overall

  • Art of War: Red Tides

  • Journey of Greed

  • Interplanetary: Enhanced Edition

  • Bloons TD Battles

  • Sins of a Solar Empire: Trinity®

  • Multiwinia

  • Dummynation

  • Galcon 2: Galactic Conquest

  • Interloper

Hidden Gems

Less popular games with surprisingly high similarity

  • Assault Bots

  • Warrior Kings: Battles

  • Worbital

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Dice Kingdoms: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. It leans lower than usual among comparable games on Exploration, Story, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have high control over their actions, including unit production, base building, and tactical decisions with many strategic options."

    Capsule for Supreme Commander: Forged Alliance Supreme Commander: Forged Alliance

    "Players make strategic decisions on building placement, resource management, and attack targets, reflecting high control over their actions."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves skillful decision-making in combat and strategy, though RNG elements add unpredictability."

    Capsule for Dokapon Kingdom: Connect Dokapon Kingdom: Connect

    "The game requires skillful planning and tactical thinking, though RNG elements introduce unpredictability that can limit pure skill expression."

  • Competition

    Game with the same Competition vibe

    5

    "Strong competitive multiplayer focus with ranked-like matches, mindgames, and player vs player combat."

    Capsule for Invisigun Reloaded Invisigun Reloaded

    "Strong focus on player-vs-player combat and victory conditions involving outperforming others; multiplayer is a core aspect."

  • Continuation

    Game with the same Continuation vibe

    2

    "Some players report addictive gameplay and long play sessions, but others note limited content and small player base reduce long-term engagement."

    Capsule for Retrograde Arena Retrograde Arena

    "Players report addictive gameplay with a "one more game" effect, but limited content and small player base reduce long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Mostly a free-for-all competitive game, but short-lived alliances and team modes exist."

    Capsule for Gremlins, Inc. Gremlins, Inc.

    "Some mentions of team modes and playing with friends, but current gameplay is mostly free-for-all or individual competition."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players create unique island layouts and optimize building placement, with some customization via boons and island choices."

    Capsule for ISLANDERS: New Shores ISLANDERS: New Shores

    "Players customize their island layout and building placement strategically, but within predefined building options and mechanics."

  • Domination

    Game with the same Domination vibe

    3

    "The gameplay centers on conquering territories and defeating rival warlords, reflecting exertion of control and superiority over opponents."

    Capsule for Heroes of the Three Kingdoms Heroes of the Three Kingdoms

    "Gameplay involves attacking and raiding opponents, exerting control over their islands, which implies exerting superiority."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a challenging distraction and stress relief through strategic gameplay."

    Capsule for Stellar Initiative Stellar Initiative

    "Players use the game as a fun distraction and stress relief, enjoying the randomness and strategic challenge."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

    Capsule for PlateUp! PlateUp!

    "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different strategies, unit combinations, and difficulty levels, exploring tactical possibilities within the game."

    Capsule for Hex Commander: Fantasy Heroes Hex Commander: Fantasy Heroes

    "Players try different strategies, building placements, and risk management with dice rolls, exploring tactical options."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Maps are fixed and small; no procedural generation or open exploration."

    Capsule for 2112TD: Tower Defense Survival 2112TD: Tower Defense Survival

    "Game maps are procedurally generated but limited to island layouts; no deep exploration or discovery beyond strategic positioning."

  • Expression

    Game with the same Expression vibe

    1

    "Some visual customization through building placement and city design, but limited avatar or environment personalization."

    Capsule for Technotopia Technotopia

    "Some customization in building placement and civilization choice, but limited cosmetic or avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Medieval fantasy themed visuals and backgrounds provide an imaginative setting beyond realistic scenarios."

    Capsule for Bejeweled® 3 Bejeweled® 3

    "Game features fantasy elements like sorcerers and disasters, but overall setting is a stylized medieval kingdom with some abstraction."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community and playing with friends is emphasized, though overall player base is small."

    Capsule for What The Box? What The Box?

    "Strong emphasis on playing with friends and community interaction, though limited by small player base."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop resource management and strategic planning skills, with some learning curve."

    Capsule for Chicken Farm 2K17 Chicken Farm 2K17

    "Players develop skills in strategy and resource management; some learning curve and improvement over time."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for Lightracer Spark Lightracer Spark

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during turns; some asynchronous multiplayer but generally active engagement."

    Capsule for Ascension: Deckbuilding Game Ascension: Deckbuilding Game

    "Requires focused turn-based play; some waiting during multiplayer turns but generally active engagement."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are surface-level; no evidence of close relationship building."

    Capsule for Sagrada Sagrada

    "Social interactions are mostly competitive and surface-level; no evidence of close relationship building."

  • Leadership

    Game with the same Leadership vibe

    1

    "Players lead their own armies and make strategic decisions; no evidence of managing groups beyond self."

    Capsule for Legends of Callasia Legends of Callasia

    "Players lead their own kingdom and armies but no formal leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate resources, build structures, and unlock new abilities, showing clear progression."

    Capsule for Goblins of Elderstone Goblins of Elderstone

    "Players accumulate resources, build structures, and unlock civilizations and upgrades, showing clear progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Game balances challenge and fun; some tension in survival but overall enjoyable and not stressful."

    Capsule for Zombie Training Simulator Zombie Training Simulator

    "Game balances challenge and fun; some tension from disasters but overall described as enjoyable and engaging."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and audio are pleasant but minimalistic; sensory stimulation is moderate and functional."

    Capsule for After Inc: Revival After Inc: Revival

    "Visuals and audio are pleasant but simple; sensory stimulation is moderate and functional."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and multiplayer competition provide some social recognition and status opportunities."

    Capsule for Lively Chair Simulator Lively Chair Simulator

    "Multiplayer competition and leaderboards provide recognition; some social status from victories."

  • Story

    Game with the same Story vibe

    -4

    "No significant narrative or lore; gameplay is context-free and focused on mechanics."

    Capsule for Unrailed! Unrailed!

    "No significant narrative or lore; gameplay is context-free and focused on mechanics."

  • Strategy

    Game with the same Strategy vibe

    5

    "Highly strategic gameplay requiring planning, positioning, resource management, and tactical decision making."

    Capsule for Shardbound: Forge Your Path, Master Your Strategy Shardbound: Forge Your Path, Master Your Strategy

    "Highly strategic gameplay involving resource management, building placement, combat tactics, and risk assessment."

  • Thrill

    Game with the same Thrill vibe

    3

    "Dice rolls and unpredictable outcomes create moments of suspense and excitement."

    Capsule for Worlds of Aria Worlds of Aria

    "Risk and randomness from dice and disasters create suspense and excitement during play."

  • Value

    Game with the same Value vibe

    1

    "Generally considered good value for price by players, though some feel content is limited for full price."

    Capsule for Dome Keeper Dome Keeper

    "Generally considered good value for price by players, though some feel content is limited for full price."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction of enemy buildings and units are core gameplay elements."

    Capsule for Death Crown Death Crown

    "Combat and destruction of enemy buildings and units are core gameplay elements."

  • Survival

    Game with the same Survival vibe

    4

    "Players must defend their kingdom and manage resources to survive increasingly difficult threats."

    Capsule for Majesty 2 Collection Majesty 2 Collection

    "Players must manage disasters, defend their kingdom, and survive attacks to win."

Last update: 10/07/2026