Journey of Greed similar games & best alternatives
Should you play it?
This is a perfect hybrid of social board game and strategy card game. Steal, set traps, assassinate, escape, mind games... Compete online with three other players at each adventure and use every mean possible to gain the most coins.
What works
- Innovative blend of board game and card game mechanics
- Strong multiplayer competition with ranking
- No pay-to-win, fair progression system
- Creative deck building and strategic depth
- Short, engaging matches with social interaction
Things to keep in mind
- Limited player base leading to ai opponents
- Fast turn timer can be stressful for some
- Ui and tutorial need improvement
- Some balance issues and randomness
- Minimal narrative and cosmetic options
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Journey of Greed: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. It leans lower than usual among comparable games on Leadership, Cooperation, Story.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to build custom decks and choose characters with unique abilities, allowing diverse playstyles and strategic decisions."
"Players build their own decks and choose characters with unique abilities, allowing significant control over playstyle and strategic decisions."
-
Competence
Game with the same Competence vibe
3"The game requires skillful deck building, tactical positioning, and understanding enemy patterns, though some randomness and card bloat reduce consistent mastery."
"Game requires skill in prediction, deck building, and timing, though some randomness and fast pacing limit deep mastery."
-
Competition
Game with the same Competition vibe
5"Strong competitive multiplayer focus with ranked matches, tournaments, and direct player interaction."
"Strong competitive multiplayer focus with ranking, leaderboards, and direct player-versus-player interaction."
-
Continuation
Game with the same Continuation vibe
2"Short matches and quick sessions encourage habitual play, though some players note limited long-term engagement due to content."
"Short matches and steady card rewards encourage habitual play, though some players note limited long-term variety."
-
Cooperation
Game with the same Cooperation vibe
-2"While temporary alliances occur, the game encourages betrayal and rivalry over teamwork."
"While temporary alliances and cooperation occur, the core gameplay encourages betrayal and selfish play."
-
Creativity
Game with the same Creativity vibe
4"Deck building, card combinations, and strategic placement allow creative experimentation with builds and combos."
"Deck building and island card selection allow creative customization and strategic experimentation."
-
Domination
Game with the same Domination vibe
3"Players often seek to dominate others by betraying or eliminating them, with trash talk and power plays common."
"Players often seek to dominate others through stealing, sabotage, and outmaneuvering opponents."
-
Escapism
Game with the same Escapism vibe
2"Players use the game as a lighthearted distraction and social activity, providing mild escape from daily life."
"Players use the game as a fun distraction and social outlet, though it is not primarily focused on real-life escape."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for fun and social reasons rather than obligation or pressure."
"Players engage voluntarily for fun and strategy rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"High degree of experimentation with deck building, house rules, and character choices."
"High degree of experimentation with deck building, card combos, and island configurations."
-
Exploration
Game with the same Exploration vibe
3"Players explore different islands and maps with some procedural elements, discovering new challenges and secrets during runs."
"Players discover new island layouts and card interactions each match, though within a defined map structure."
-
Expression
Game with the same Expression vibe
2"Some avatar customization and cosmetic options exist, but limited and mostly cosmetic-only."
"Some avatar and emote customization exists, but limited cosmetic options noted."
-
Fantasy
Game with the same Fantasy vibe
3"Pirate theme and card abilities provide an imaginative, fictional setting."
"The pirate and treasure-hunting theme with fantasy elements provides imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
2"Some social interaction through multiplayer and community but mostly individual play experiences."
"Social interaction mainly through multiplayer matches and limited emotes; some players prefer playing with friends."
-
Growth
Game with the same Growth vibe
3"Players develop skills in strategy, deck building, and game knowledge over time."
"Players develop skills in prediction, deck building, and strategic play over time."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention due to fast-paced time limits and strategic decisions."
"Requires focused attention due to fast-paced rounds and strategic decision-making."
-
Intimacy
Game with the same Intimacy vibe
-3"Social interaction is limited to emotes and cooperative gameplay without deep personal connections."
"Social interactions are limited to brief emotes and competitive play, with minimal emotional sharing."
-
LeadershipInsufficient data
No nearest game available
-
Progression
Game with the same Progression vibe
4"Players accumulate cards, upgrades, and rank progression through gameplay and rewards."
"Players accumulate cards, gold, and upgrades through gameplay and rewards."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing and enjoyable; others note tension from time pressure and challenges."
"Some players find the game relaxing and fun, though others note tension from fast timers and competition."
-
Sensation
Game with the same Sensation vibe
2"Colorful art style and music provide sensory enjoyment, though not highly intense stimulation."
"Colorful art and sound provide moderate sensory stimulation and enjoyment."
-
Status
Game with the same Status vibe
3"Ranked modes and leaderboards offer social recognition and status."
"Ranked modes and leaderboards offer social recognition and status."
-
Story
Game with the same Story vibe
-4"Minimal narrative; gameplay focuses on chaotic matches rather than story immersion."
"Minimal narrative or plot; gameplay is focused on competitive matches without deep story immersion."
-
Strategy
Game with the same Strategy vibe
4"High mental challenge with tactical combat, deckbuilding, positioning, and resource management."
"Strong emphasis on mental challenge, prediction, and tactical deck building."
-
Thrill
Game with the same Thrill vibe
3"Competitive matches create suspense and excitement with risk and reward dynamics."
"Risk and reward mechanics create suspense and excitement during matches."
-
Value
Game with the same Value vibe
4"Considered good value for price with many games included and no microtransactions."
"Affordable price with no microtransactions and generous in-game rewards provide good value."
-
Violence
Game with the same Violence vibe
2"Combat and destruction are central but presented in a stylized, blocky, and less graphic manner."
"Combat and sabotage are present but stylized and not graphic."
-
Survival
Game with the same Survival vibe
3"Players manage health and resources to avoid death and progress."
"Players manage health and resources to avoid elimination and maximize gains."
Last update: 10/07/2026