Journey of Greed similar games & best alternatives

Journey of Greed

PC (Microsoft Windows), Mac • 2019

Should you play it?

This is a perfect hybrid of social board game and strategy card game. Steal, set traps, assassinate, escape, mind games... Compete online with three other players at each adventure and use every mean possible to gain the most coins.

What works
  • Innovative blend of board game and card game mechanics
  • Strong multiplayer competition with ranking
  • No pay-to-win, fair progression system
  • Creative deck building and strategic depth
  • Short, engaging matches with social interaction
Things to keep in mind
  • Limited player base leading to ai opponents
  • Fast turn timer can be stressful for some
  • Ui and tutorial need improvement
  • Some balance issues and randomness
  • Minimal narrative and cosmetic options

What to play next

Top picks

Games that feel the closest overall

  • Star Ruler

  • Lux Delux

  • Sins of a Solar Empire: Trinity®

  • Oaken Tower

  • Interplanetary: Enhanced Edition

  • Dice Kingdoms

  • Your Only Move Is HUSTLE

  • Making History II: The War of the World

  • Chess Ultimate

Hidden Gems

Less popular games with surprisingly high similarity

  • Chess Ultimate

  • Warrior Kings: Battles

  • Evolution Board Game

If you liked…

Recommendations by what you enjoyed most

  • Competition

    Gremlins, Inc.

  • Autonomy

    Friends vs Friends

  • Creativity

    Overdungeon

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Journey of Greed: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. It leans lower than usual among comparable games on Leadership, Cooperation, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to build custom decks and choose characters with unique abilities, allowing diverse playstyles and strategic decisions."

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    "Players build their own decks and choose characters with unique abilities, allowing significant control over playstyle and strategic decisions."

  • Competence

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    "The game requires skillful deck building, tactical positioning, and understanding enemy patterns, though some randomness and card bloat reduce consistent mastery."

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  • Competition

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    "Strong competitive multiplayer focus with ranked matches, tournaments, and direct player interaction."

    Capsule for Gremlins, Inc. Gremlins, Inc.

    "Strong competitive multiplayer focus with ranking, leaderboards, and direct player-versus-player interaction."

  • Continuation

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    "Short matches and quick sessions encourage habitual play, though some players note limited long-term engagement due to content."

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    "Short matches and steady card rewards encourage habitual play, though some players note limited long-term variety."

  • Cooperation

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    "While temporary alliances occur, the game encourages betrayal and rivalry over teamwork."

    Capsule for DOKAPON! Sword of Fury DOKAPON! Sword of Fury

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  • Creativity

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    "Deck building, card combinations, and strategic placement allow creative experimentation with builds and combos."

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    "Deck building and island card selection allow creative customization and strategic experimentation."

  • Domination

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    3

    "Players often seek to dominate others by betraying or eliminating them, with trash talk and power plays common."

    Capsule for Crab Game Crab Game

    "Players often seek to dominate others through stealing, sabotage, and outmaneuvering opponents."

  • Escapism

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    "Players use the game as a lighthearted distraction and social activity, providing mild escape from daily life."

    Capsule for Handy Dandy Handy Dandy

    "Players use the game as a fun distraction and social outlet, though it is not primarily focused on real-life escape."

  • Expectation

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    "Players engage voluntarily for fun and social reasons rather than obligation or pressure."

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    "Players engage voluntarily for fun and strategy rather than obligation or external pressure."

  • Experimenting

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    "High degree of experimentation with deck building, house rules, and character choices."

    Capsule for Talisman: Digital 5th Edition Talisman: Digital 5th Edition

    "High degree of experimentation with deck building, card combos, and island configurations."

  • Exploration

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    "Players explore different islands and maps with some procedural elements, discovering new challenges and secrets during runs."

    Capsule for Roots of Yggdrasil Roots of Yggdrasil

    "Players discover new island layouts and card interactions each match, though within a defined map structure."

  • Expression

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    "Some avatar customization and cosmetic options exist, but limited and mostly cosmetic-only."

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    "Some avatar and emote customization exists, but limited cosmetic options noted."

  • Fantasy

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    "Pirate theme and card abilities provide an imaginative, fictional setting."

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    "The pirate and treasure-hunting theme with fantasy elements provides imaginative fiction."

  • Fellowship

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    "Some social interaction through multiplayer and community but mostly individual play experiences."

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    "Social interaction mainly through multiplayer matches and limited emotes; some players prefer playing with friends."

  • Growth

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    "Players develop skills in strategy, deck building, and game knowledge over time."

    Capsule for Wizard101 Wizard101

    "Players develop skills in prediction, deck building, and strategic play over time."

  • Health

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    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

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    "Requires focused attention due to fast-paced time limits and strategic decisions."

    Capsule for Half Minute Hero: The Second Coming Half Minute Hero: The Second Coming

    "Requires focused attention due to fast-paced rounds and strategic decision-making."

  • Intimacy

    Game with the same Intimacy vibe

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    "Social interaction is limited to emotes and cooperative gameplay without deep personal connections."

    Capsule for 33 Immortals 33 Immortals

    "Social interactions are limited to brief emotes and competitive play, with minimal emotional sharing."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

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    "Players accumulate cards, upgrades, and rank progression through gameplay and rewards."

    Capsule for Shardbound: Forge Your Path, Master Your Strategy Shardbound: Forge Your Path, Master Your Strategy

    "Players accumulate cards, gold, and upgrades through gameplay and rewards."

  • Relaxation

    Game with the same Relaxation vibe

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    "Some players find the game relaxing and enjoyable; others note tension from time pressure and challenges."

    Capsule for The Invisible Hand The Invisible Hand

    "Some players find the game relaxing and fun, though others note tension from fast timers and competition."

  • Sensation

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    "Colorful art style and music provide sensory enjoyment, though not highly intense stimulation."

    Capsule for Ale & Tale Tavern Ale & Tale Tavern

    "Colorful art and sound provide moderate sensory stimulation and enjoyment."

  • Status

    Game with the same Status vibe

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    "Ranked modes and leaderboards offer social recognition and status."

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    "Ranked modes and leaderboards offer social recognition and status."

  • Story

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    "Minimal narrative; gameplay focuses on chaotic matches rather than story immersion."

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  • Strategy

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    "High mental challenge with tactical combat, deckbuilding, positioning, and resource management."

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    "Strong emphasis on mental challenge, prediction, and tactical deck building."

  • Thrill

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    "Competitive matches create suspense and excitement with risk and reward dynamics."

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    "Risk and reward mechanics create suspense and excitement during matches."

  • Value

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    "Considered good value for price with many games included and no microtransactions."

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    "Affordable price with no microtransactions and generous in-game rewards provide good value."

  • Violence

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    "Combat and destruction are central but presented in a stylized, blocky, and less graphic manner."

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    "Combat and sabotage are present but stylized and not graphic."

  • Survival

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    "Players manage health and resources to avoid death and progress."

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    "Players manage health and resources to avoid elimination and maximize gains."

Last update: 10/07/2026