Lost In Fantaland similar games & best alternatives

Lost In Fantaland

PlayStation 4, PC (Microsoft Windows), PlayStation 5, Nintendo Switch • 2024

Should you play it?

Lost in Fantaland is a Roguelite game with deck-building at its core, deeply integrated with board-game strategy mechanics. You will choose one of six unique characters and embark on a randomly generated adventure. Use your creativity to build your deck, and uncover the secrets of this world!

What works
  • Innovative blend of deck-building and tactical grid combat
  • Multiple unique classes with distinct playstyles
  • Rich environmental and trap interactions
  • Engaging meta progression and replayability
  • Charming pixel art and humorous writing
Things to keep in mind
  • Limited content and classes in early access
  • Some card balance and clarity issues
  • Occasional translation and ui roughness
  • Repetitive runs and some tedious map design
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Oaken

  • Knock on the Coffin Lid

  • Deep Sky Derelicts

  • Prime of Flames

  • Epic Battle Fantasy 5

  • Black Book

  • Epic Battle Fantasy 4

  • Death Howl

  • Arcanium: Rise of Akhan

Hidden Gems

Less popular games with surprisingly high similarity

  • Oaken

  • Arcanium: Rise of Akhan

  • Inkshade

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Love Tavern

  • Autonomy

    Fights in Tight Spaces (Prologue)

  • Creativity

    FrostBound

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Lost In Fantaland: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Leadership, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose cards, paths, and tactics each turn, enabling control over actions and decisions."

    Capsule for Fights in Tight Spaces (Prologue) Fights in Tight Spaces (Prologue)

    "Players have freedom to choose paths on the map, select cards, and decide positioning and movement in combat, showing high control over actions."

  • Competence

    Game with the same Competence vibe

    3

    "Game requires skill in prediction, deck building, and timing, though some randomness and fast pacing limit deep mastery."

    Capsule for Journey of Greed Journey of Greed

    "The game requires skillful deck building, tactical positioning, and understanding enemy patterns, though some randomness and card bloat reduce consistent mastery."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player experience with no PvP or ranked modes; players progress at their own pace."

    Capsule for Divine Divinity Divine Divinity

    "Focus is on single-player roguelite experience with no mention of PvP or ranked modes; players compete against the game at their own pace."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report habitual play and long sessions with repeated runs and meta progression encouraging continued engagement."

    Capsule for Hexguardian Hexguardian

    "Players report multiple hours of engagement with repeated runs, meta progression, and unlocking new classes, encouraging habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is strictly single-player with no cooperative multiplayer or teamwork elements."

    Capsule for Ghostwire: Tokyo Ghostwire: Tokyo

    "The game is strictly single-player with no cooperative multiplayer or team-based mechanics."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive deckbuilding, card pool customization, and strategic variety allow creative playstyles and combos."

    Capsule for FrostBound FrostBound

    "Players create and customize decks, combine cards for combos, and use positioning and traps creatively on the grid-based battlefield."

  • Domination

    Game with the same Domination vibe

    -5

    "Interactions are player versus environment with no social dominance or power over others."

    Capsule for Luck be a Landlord Luck be a Landlord

    "Interactions are player vs environment without social dominance or power dynamics over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Provides immersive fantasy action and distraction through challenging roguelite gameplay and pixel-art world."

    Capsule for Magic Rune Stone Magic Rune Stone

    "The fantasy setting, roguelite progression, and tactical gameplay provide immersive distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

    Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with many cards and deck combinations, exploring different strategies."

    Capsule for Yu-Gi-Oh! Legacy of the Duelist Yu-Gi-Oh! Legacy of the Duelist

    "Players experiment with different card combinations, classes, and tactical approaches on varied maps and encounters."

  • Exploration

    Game with the same Exploration vibe

    3

    "Procedurally generated maps with branching paths encourage discovery and route selection."

    Capsule for Fantasy of Expedition Fantasy of Expedition

    "Randomly generated maps with branching paths and events encourage discovery and strategic route choices."

  • Expression

    Game with the same Expression vibe

    2

    "Some character and deck customization, but limited cosmetic or avatar personalization."

    Capsule for 月圆之夜 (Night of Full Moon) 月圆之夜 (Night of Full Moon)

    "Some character and deck customization exists, but limited cosmetic or avatar personalization noted."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with mythical creatures, isekai story, and adult fantasy scenarios."

    Capsule for Love Tavern Love Tavern

    "Strong fantasy theme with magic, mythical creatures, and an isekai storyline."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo experience."

    Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

    "No social or community features; purely solo experience."

  • Growth

    Game with the same Growth vibe

    3

    "Meta-progression and skill upgrades provide learning and personal development."

    Capsule for Tower Hunter: Erza's Trial Tower Hunter: Erza's Trial

    "Meta progression and unlocking new abilities and classes provide learning and personal development."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity involved."

    Capsule for Age of Wonders 4 Age of Wonders 4

    "Typical sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention especially in combat and exploration; not a casual idle experience."

    Capsule for Märchen Forest: Mylne and the Forest Gift [Legacy ver.] Märchen Forest: Mylne and the Forest Gift [Legacy ver.]

    "Requires focused attention during tactical combat and deck management; not a casual idle experience."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building elements."

    Capsule for Last Horizon Last Horizon

    "No social or emotional relationship building elements."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating upgrades, weapons, and meta progression through runs."

    Capsule for Voidborn Voidborn

    "Strong emphasis on accumulating cards, artifacts, and upgrades through runs and meta progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and enjoyable, though others note difficulty spikes and tension."

    Capsule for Repel The Rifts Repel The Rifts

    "Some players find the game relaxing and enjoyable, though others note difficulty spikes and tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art, music, and varied gameplay provide sensory stimulation and emotional engagement."

    Capsule for Horace Horace

    "Appealing pixel art, sound, and tactical gameplay provide sensory and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    2

    "Story is light, humorous, and secondary to gameplay; some narrative immersion but not deep."

    Capsule for Sunset Overdrive Sunset Overdrive

    "The story is light, humorous, and meta, serving mostly as flavor rather than deep narrative immersion."

  • Strategy

    Game with the same Strategy vibe

    4

    "High strategic depth in deck-building, risk management, and tactical movement decisions."

    Capsule for Clank! Clank!

    "High strategic depth from combining deck building, tactical movement, and environmental interactions."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension from challenging battles and risk-reward mechanics, but overall moderate suspense."

    Capsule for Oaken Oaken

    "Some tension from challenging battles and roguelite risk, but not extreme suspense or risk."

  • Value

    Game with the same Value vibe

    3

    "Players generally feel the game offers good value for time and money, especially with ongoing updates."

    Capsule for Gas Station Simulator Gas Station Simulator

    "Players generally feel the game offers good value for time and money, especially with ongoing updates."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction are central to gameplay, though stylized and tactical rather than gratuitous"

    Capsule for Tactics Ogre: Reborn Tactics Ogre: Reborn

    "Combat and damage dealing are core mechanics, though stylized and tactical rather than gratuitous."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage resources, health, and positioning to survive challenging encounters and bosses."

    Capsule for REMNANT II® REMNANT II®

    "Players manage health, positioning, and resources to survive encounters and bosses."

Last update: 10/07/2026