33 Immortals similar games & best alternatives
Should you play it?
33 Immortals is a co-op action-roguelike for 33 players. Jump straight into runs, solo or with friends. Battle hordes of monsters, defeat massive bosses, and grow stronger each run. Use in-game emotes to coordinate and combine powers with your fellow rebels, and face the Wrath of God, together.
What works
- Innovative large-scale cooperative gameplay
- Engaging combat with diverse weapons
- Strong metaprogression and unlock systems
- Beautiful art style and music
- Accessible drop-in multiplayer
Things to keep in mind
- Limited map and enemy variety
- Repetitive gameplay loop over time
- Progression can be grindy and slow
- Some balance and ui issues
- Dependence on active playerbase for best experience
What to play next
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Similarity map
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33 Immortals: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Cooperation. It leans lower than usual among comparable games on Intimacy.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players can choose different weapons, upgrades, and playstyles freely; runs have random elements but player controls actions and decisions."
Helskate
"Players can choose weapons, perks, and upgrades freely before runs, and runs involve dynamic decision-making and positioning."
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Competence
Game with the same Competence vibe
3"Combat requires skillful timing of attacks, counters, and dodges; players improve through practice and equipment upgrades."
Hand of Fate
"Combat requires skillful dodging, timing, and cooperation; players improve through metaprogression and weapon mastery."
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Competition
Game with the same Competition vibe
-3"Focus is on cooperative play and personal progression rather than direct competition or leaderboards."
Fast Food Simulator
"Focus is on cooperative play and personal progression rather than direct competition or leaderboards."
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Continuation
Game with the same Continuation vibe
3"Players report habitual play and long sessions, motivated by progression, unlocks, and ongoing updates."
We Need To Go Deeper
"Players report long sessions and repeated runs motivated by progression and unlocking new content."
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Cooperation
Game with the same Cooperation vibe
5"Core gameplay revolves around working together with up to 8 players to solve puzzles and complete levels."
PICO PARK
"Core gameplay revolves around working with up to 33 players to complete objectives and defeat bosses."
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Creativity
Game with the same Creativity vibe
2"Players customize builds via relics and upgrades, and choose different damage types and weapons, allowing creative build experimentation."
Nunholy
"Players customize builds with weapon masteries, perks, and relics, though relic variety and impact are somewhat limited."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize teamwork and mutual support rather than exerting control or superiority over others."
Containment Initiative
"Interactions emphasize mutual support and teamwork rather than exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a fun, immersive distraction with engaging music, art, and gameplay."
Shovel Knight Dig
"Players use the game as a fun distraction with immersive art, music, and cooperative action."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment, not out of obligation or pressure."
Untitled Ghost Game
"Players engage voluntarily for enjoyment and progression, not out of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players try different characters, weapons, and builds to find preferred playstyle and tactics."
Wild Assault
"Players try different weapons, relics, and builds to find effective strategies and playstyles."
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Exploration
Game with the same Exploration vibe
1"Some exploration of different levels and objectives exists, but maps and objectives are often described as repetitive and lacking variety."
Gatekeeper: Infinity
"Some exploration of maps and objectives occurs, but maps and enemy types are limited and repetitive."
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Expression
Game with the same Expression vibe
3"Customization of characters and cosmetics available; players appreciate unique character designs and outfit unlocks."
Starlight Revolver
"Players can customize characters with cosmetics, pets, and unlockable visual items."
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Fantasy
Game with the same Fantasy vibe
4"Game features mythological elements, supernatural themes, and adventurous fiction beyond realistic scenarios."
Tomb Raider: Underworld
"The game features mythological and afterlife themes with imaginative enemies and bosses."
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Fellowship
Game with the same Fellowship vibe
4"Players feel part of a community through multiplayer cooperation and shared campaign progress."
Frosthaven
"Players feel part of a large community cooperating in raids and shared objectives."
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Growth
Game with the same Growth vibe
4"Strong meta-progression system encourages learning, skill improvement, and unlocking upgrades."
UnderMine
"Strong metaprogression system encourages learning, skill improvement, and unlocking new abilities."
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Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; players mostly engage in sitting and controller/keyboard use."
Bully: Scholarship Edition
"Gameplay is sedentary, involving sitting and controller/keyboard use with no physical activity."
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Idle
Game with the same Idle vibe
-3"Requires continuous attention and active participation during runs; no background or idle gameplay."
This Means Warp
"Runs require continuous attention and active participation; downtime is minimal."
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Intimacy
Game with the same Intimacy vibe
-3"Social interactions are limited to cooperative gameplay without deep emotional or personal connections."
Zombieville USA 3D
"Social interaction is limited to emotes and cooperative gameplay without deep personal connections."
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Leadership
Game with the same Leadership vibe
1"Some players may take informal leadership roles in coordinating team play, but no formal leadership mechanics."
Sker Ritual
"Some players take informal leadership roles in coordinating, but no formal leadership mechanics."
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Progression
Game with the same Progression vibe
4"Players accumulate upgrades, weapons, and unlockables across runs."
Shogun Showdown: Prologue
"Players accumulate upgrades, perks, and weapon masteries through repeated runs and achievements."
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Relaxation
Game with the same Relaxation vibe
1"Gameplay can be tense and exciting, but also has moments of flow and satisfaction."
Guns of Icarus Online
"Gameplay is engaging and sometimes tense, but also has moments of flow and satisfaction."
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Sensation
Game with the same Sensation vibe
3"Visuals, sound, and battle animations provide stimulating sensory feedback."
Total War: SHOGUN 2
"Visual effects, music, and combat animations provide stimulating sensory feedback."
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Status
Game with the same Status vibe
-2"Recognition is mostly internal or among friends; no major social status or leaderboard systems."
Drox Operative
"Recognition is mostly internal or among teammates; no visible leaderboards or social status systems."
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Story
Game with the same Story vibe
2"Some narrative elements through objectives and atmosphere, but overall gameplay is context-driven rather than story-heavy."
Zombie Panic! Source
"Narrative elements and setting provide context and atmosphere but are lighter than gameplay focus."
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Strategy
Game with the same Strategy vibe
3"Players plan builds, combos, and tactics to overcome enemies and bosses."
GODBREAKERS
"Players plan builds, positioning, and cooperative tactics to overcome bosses and challenges."
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Thrill
Game with the same Thrill vibe
3"High-intensity combat and boss fights create suspense and excitement."
Alien Shooter 2 Conscription
"Boss fights and large-scale battles create suspense and excitement."
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Value
Game with the same Value vibe
4"Players feel they get good entertainment value for the price paid."
Sir Whoopass™: Immortal Death
"Players feel they get good entertainment and progression for the price paid."
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Violence
Game with the same Violence vibe
4"Combat involves defeating enemies and bosses with attacks and abilities."
Skul: The Hero Slayer
"Combat involves defeating enemies and bosses with attacks and abilities."
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Survival
Game with the same Survival vibe
3"Players must avoid death and manage resources to survive increasingly difficult encounters."
Kingsway
"Players must avoid death and manage resources to survive increasingly difficult encounters."
Last update: 26/06/2026