33 Immortals similar games & best alternatives

33 Immortals

Xbox Series X|S, PC (Microsoft Windows) • 2026

Should you play it?

33 Immortals is a co-op action-roguelike for 33 players. Jump straight into runs, solo or with friends. Battle hordes of monsters, defeat massive bosses, and grow stronger each run. Use in-game emotes to coordinate and combine powers with your fellow rebels, and face the Wrath of God, together.

What works
  • Innovative large-scale cooperative gameplay
  • Engaging combat with diverse weapons
  • Strong metaprogression and unlock systems
  • Beautiful art style and music
  • Accessible drop-in multiplayer
Things to keep in mind
  • Limited map and enemy variety
  • Repetitive gameplay loop over time
  • Progression can be grindy and slow
  • Some balance and ui issues
  • Dependence on active playerbase for best experience

What to play next

Top picks

Games that feel the closest overall

  • Forge Quest

  • Warhammer 40,000: Darktide

  • Dead Island 2

  • Risk of Rain (2013)

  • Warhammer 40,000: Inquisitor - Prophecy

  • Crime Simulator

  • 5089: The Action RPG

  • IfSunSets

  • Charlie Murder

Hidden Gems

Less popular games with surprisingly high similarity

  • 5089: The Action RPG

  • Black Ice

  • 9th Dawn III

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    PICO PARK

  • Autonomy

    Helskate

  • Escapism

    Shovel Knight Dig

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

33 Immortals: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Cooperation. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose different weapons, upgrades, and playstyles freely; runs have random elements but player controls actions and decisions."

    Capsule for Helskate Helskate

    "Players can choose weapons, perks, and upgrades freely before runs, and runs involve dynamic decision-making and positioning."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skillful timing of attacks, counters, and dodges; players improve through practice and equipment upgrades."

    Capsule for Hand of Fate Hand of Fate

    "Combat requires skillful dodging, timing, and cooperation; players improve through metaprogression and weapon mastery."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on cooperative play and personal progression rather than direct competition or leaderboards."

    Capsule for Fast Food Simulator Fast Food Simulator

    "Focus is on cooperative play and personal progression rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report habitual play and long sessions, motivated by progression, unlocks, and ongoing updates."

    Capsule for We Need To Go Deeper We Need To Go Deeper

    "Players report long sessions and repeated runs motivated by progression and unlocking new content."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Core gameplay revolves around working together with up to 8 players to solve puzzles and complete levels."

    Capsule for PICO PARK PICO PARK

    "Core gameplay revolves around working with up to 33 players to complete objectives and defeat bosses."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players customize builds via relics and upgrades, and choose different damage types and weapons, allowing creative build experimentation."

    Capsule for Nunholy Nunholy

    "Players customize builds with weapon masteries, perks, and relics, though relic variety and impact are somewhat limited."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize teamwork and mutual support rather than exerting control or superiority over others."

    Capsule for Containment Initiative Containment Initiative

    "Interactions emphasize mutual support and teamwork rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, immersive distraction with engaging music, art, and gameplay."

    Capsule for Shovel Knight Dig Shovel Knight Dig

    "Players use the game as a fun distraction with immersive art, music, and cooperative action."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment, not out of obligation or pressure."

    Capsule for Untitled Ghost Game Untitled Ghost Game

    "Players engage voluntarily for enjoyment and progression, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different characters, weapons, and builds to find preferred playstyle and tactics."

    Capsule for Wild Assault Wild Assault

    "Players try different weapons, relics, and builds to find effective strategies and playstyles."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of different levels and objectives exists, but maps and objectives are often described as repetitive and lacking variety."

    Capsule for Gatekeeper: Infinity Gatekeeper: Infinity

    "Some exploration of maps and objectives occurs, but maps and enemy types are limited and repetitive."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of characters and cosmetics available; players appreciate unique character designs and outfit unlocks."

    Capsule for Starlight Revolver Starlight Revolver

    "Players can customize characters with cosmetics, pets, and unlockable visual items."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features mythological elements, supernatural themes, and adventurous fiction beyond realistic scenarios."

    Capsule for Tomb Raider: Underworld Tomb Raider: Underworld

    "The game features mythological and afterlife themes with imaginative enemies and bosses."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Players feel part of a community through multiplayer cooperation and shared campaign progress."

    Capsule for Frosthaven Frosthaven

    "Players feel part of a large community cooperating in raids and shared objectives."

  • Growth

    Game with the same Growth vibe

    4

    "Strong meta-progression system encourages learning, skill improvement, and unlocking upgrades."

    Capsule for UnderMine UnderMine

    "Strong metaprogression system encourages learning, skill improvement, and unlocking new abilities."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; players mostly engage in sitting and controller/keyboard use."

    Capsule for Bully: Scholarship Edition Bully: Scholarship Edition

    "Gameplay is sedentary, involving sitting and controller/keyboard use with no physical activity."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention and active participation during runs; no background or idle gameplay."

    Capsule for This Means Warp This Means Warp

    "Runs require continuous attention and active participation; downtime is minimal."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are limited to cooperative gameplay without deep emotional or personal connections."

    Capsule for Zombieville USA 3D Zombieville USA 3D

    "Social interaction is limited to emotes and cooperative gameplay without deep personal connections."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players may take informal leadership roles in coordinating team play, but no formal leadership mechanics."

    Capsule for Sker Ritual Sker Ritual

    "Some players take informal leadership roles in coordinating, but no formal leadership mechanics."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate upgrades, weapons, and unlockables across runs."

    Capsule for Shogun Showdown: Prologue Shogun Showdown: Prologue

    "Players accumulate upgrades, perks, and weapon masteries through repeated runs and achievements."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Gameplay can be tense and exciting, but also has moments of flow and satisfaction."

    Capsule for Guns of Icarus Online Guns of Icarus Online

    "Gameplay is engaging and sometimes tense, but also has moments of flow and satisfaction."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals, sound, and battle animations provide stimulating sensory feedback."

    Capsule for Total War: SHOGUN 2 Total War: SHOGUN 2

    "Visual effects, music, and combat animations provide stimulating sensory feedback."

  • Status

    Game with the same Status vibe

    -2

    "Recognition is mostly internal or among friends; no major social status or leaderboard systems."

    Capsule for Drox Operative Drox Operative

    "Recognition is mostly internal or among teammates; no visible leaderboards or social status systems."

  • Story

    Game with the same Story vibe

    2

    "Some narrative elements through objectives and atmosphere, but overall gameplay is context-driven rather than story-heavy."

    Capsule for Zombie Panic! Source Zombie Panic! Source

    "Narrative elements and setting provide context and atmosphere but are lighter than gameplay focus."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players plan builds, combos, and tactics to overcome enemies and bosses."

    Capsule for GODBREAKERS GODBREAKERS

    "Players plan builds, positioning, and cooperative tactics to overcome bosses and challenges."

  • Thrill

    Game with the same Thrill vibe

    3

    "High-intensity combat and boss fights create suspense and excitement."

    Capsule for Alien Shooter 2 Conscription Alien Shooter 2 Conscription

    "Boss fights and large-scale battles create suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players feel they get good entertainment value for the price paid."

    Capsule for Sir Whoopass™: Immortal Death Sir Whoopass™: Immortal Death

    "Players feel they get good entertainment and progression for the price paid."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves defeating enemies and bosses with attacks and abilities."

    Capsule for Skul: The Hero Slayer Skul: The Hero Slayer

    "Combat involves defeating enemies and bosses with attacks and abilities."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage resources to survive increasingly difficult encounters."

    Capsule for Kingsway Kingsway

    "Players must avoid death and manage resources to survive increasingly difficult encounters."

Last update: 26/06/2026