Hex Commander: Fantasy Heroes similar games & best alternatives

Hex Commander: Fantasy Heroes

Linux, Android, PC (Microsoft Windows), iOS, Mac • 2017

Should you play it?

Build an army and lead your heroes into battle in an epic fantasy strategy game. Hex Commander: Fantasy Heroes is a turn-based strategy game that will put you right in the middle of war between Humans, Orcs, Goblins, Elves, Dwarves and the undead.

What works
  • Engaging turn-based tactical gameplay
  • Multiple races and campaigns with storylines
  • Free to play with no mandatory purchases
  • Cross-platform cloud saves
  • Good replayability with skirmishes and difficulty levels
Things to keep in mind
  • Pay-to-win elements and microtransactions present
  • Limited multiplayer playerbase and modes
  • Some ui and balance issues reported
  • Mobile port with limited content and small battles
  • Occasional bugs and inconsistent terrain mechanics

What to play next

Top picks

Games that feel the closest overall

  • Halcyon 6: Starbase Commander

  • Age of Fear 2: The Chaos Lord GOLD

  • Sintopia

  • Caravaneer 2

  • Gnomoria

  • Heroes of Might & Magic V

  • Cartel Tycoon

  • The Banner Saga 2

  • Dungeons 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Caravaneer 2

  • Winter Falling: Battle Tactics

  • Halcyon 6: Starbase Commander (LIGHTSPEED EDITION)

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Fantasy Wars

  • Progression

    Eador: Genesis

  • Strategy

    Gorky 17

From the same developer

From the same developer, ranked by motivational fit.

  • The Pirate: Plague of the Dead

  • The Pirate: Caribbean Hunt

  • Zombie Defense

  • Warplanes: WW1 Sky Aces

  • Warplanes: WW2 Dogfight

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Hex Commander: Fantasy Heroes: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Leadership, Competition, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players choose and configure units before missions and make tactical decisions during battles, but unit AI controls individual actions limiting direct control."

    Capsule for Syrian Warfare Syrian Warfare

    "Players have control over unit movement, army composition, and strategic decisions in battles and upgrades, though some constraints exist such as preset units in missions."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging tactical scenarios requiring skillful use of units and strategic planning."

    Capsule for Warhammer 40,000: Armageddon (Classic) Warhammer 40,000: Armageddon (Classic)

    "The game offers tactical challenges requiring strategic thinking, planning, and skillful unit management, with increasing difficulty and replayability."

  • Competition

    Game with the same Competition vibe

    1

    "Some PvP modes exist but are limited; most gameplay focuses on personal progression and cooperative play rather than direct competition."

    Capsule for Trove Trove

    "There is multiplayer and PvP modes, but playerbase is small and competition is limited; focus is mostly on single-player campaigns and skirmishes."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long play sessions, high replayability, and habitual engagement with campaign and battles."

    Capsule for Tales Of Glory Tales Of Glory

    "Many players report long playtimes, replaying missions at higher difficulties, and habitual engagement with campaigns and skirmishes."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily single-player focused with minimal cooperative or team-based mechanics."

    Capsule for SPORE™ Creepy & Cute Parts Pack SPORE™ Creepy & Cute Parts Pack

    "Gameplay is primarily single-player or PvP with minimal cooperative or team-based mechanics."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize and upgrade their castle; some minor creative choices exist but mostly predefined structures."

    Capsule for Harem in Another World Harem in Another World

    "Players can customize and upgrade units, heroes, and castles, but within predefined structures and limited modding options."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions are balanced with no strong emphasis on dominating or trash talking others; multiplayer is limited."

    Capsule for Blitzkrieg 2 Anthology Blitzkrieg 2 Anthology

    "Interactions are balanced with no strong emphasis on exerting superiority or trash talk; multiplayer is limited and fair play is encouraged."

  • Escapism

    Game with the same Escapism vibe

    4

    "The fantasy setting and engaging tactical gameplay provide a strong escape from real life, supported by immersive storylines."

    Capsule for Age of Fear 2: The Chaos Lord GOLD Age of Fear 2: The Chaos Lord GOLD

    "The fantasy setting and engaging tactical gameplay provide a strong escape from real life, with immersive campaigns and storylines."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different strategies, unit combinations, and approaches to overcome challenges and explore game mechanics."

    Capsule for Warfare Legacy Collection Warfare Legacy Collection

    "Players try different strategies, unit combinations, and difficulty levels, exploring tactical possibilities within the game."

  • Exploration

    Game with the same Exploration vibe

    2

    "Campaign and skirmish maps offer some variety and discovery, though mostly known environments."

    Capsule for Warhammer 40,000: Dawn of War - Anniversary Edition (Classic) Warhammer 40,000: Dawn of War - Anniversary Edition (Classic)

    "Campaigns and skirmishes offer varied maps and missions, encouraging some discovery, though environments are mostly familiar."

  • Expression

    Game with the same Expression vibe

    1

    "Some character and unit customization possible, but limited to upgrades and no deep avatar personalization."

    Capsule for Sunrider: Mask of Arcadius Sunrider: Mask of Arcadius

    "Limited character or environment customization beyond unit and hero upgrades; no deep avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with classic races, magic, heroes, and mythical creatures in a fictional world."

    Capsule for Fantasy Wars Fantasy Wars

    "Strong fantasy theme with multiple races, heroes, magic, and mythical units in a fictional medieval setting."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Primarily single-player with minimal social interaction; multiplayer exists but is not a major community focus."

    Capsule for Black Mesa Black Mesa

    "Mostly single-player focus with limited social interaction; multiplayer exists but is not a major component."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop characters, learn new skills, and improve forts, showing clear personal and in-game growth."

    Capsule for Queen's Wish: The Conqueror Queen's Wish: The Conqueror

    "Players develop skills, upgrade units and heroes, and improve their castles, showing clear progression and learning."

  • Health

    Game with the same Health vibe

    -5

    "Standard sedentary gameplay with no physical activity or health-related features."

    Capsule for MicroTown MicroTown

    "Standard sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and strategic planning; not designed for idle or background play."

    Capsule for DICEOMANCER DICEOMANCER

    "Requires focused attention and strategic planning; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social or emotional connection; interactions are mostly surface-level or competitive."

    Capsule for Red Faction Guerrilla Steam Edition Red Faction Guerrilla Steam Edition

    "Minimal social or emotional connection; interactions are mostly surface-level or competitive."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead armies and make strategic decisions, though no multiplayer leadership roles."

    Capsule for Circle Empires Circle Empires

    "Players lead armies and make strategic decisions, though no multiplayer leadership roles or group management."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating resources, upgrading buildings, leveling heroes and units."

    Capsule for Eador: Genesis Eador: Genesis

    "Strong emphasis on accumulating resources, upgrading units, buildings, and heroes to advance through the game."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and enjoyable; others note frustration from difficulty spikes."

    Capsule for EDGE EDGE

    "Some players find the game relaxing and enjoyable, though others note occasional frustration with difficulty spikes."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and audio are decent but not highly stimulating; focus is on strategic gameplay rather than sensory thrills."

    Capsule for RISK: Global Domination RISK: Global Domination

    "Visuals and audio are decent but not highly stimulating; gameplay focus is on strategy over sensory excitement."

  • Status

    Game with the same Status vibe

    -2

    "Limited social recognition; multiplayer is small scale and achievements are mostly personal."

    Capsule for RAGE RAGE

    "Limited social recognition or status systems; multiplayer is small and achievements are mostly personal."

  • Story

    Game with the same Story vibe

    3

    "Campaigns have narrative elements and character-driven stories enhancing immersion."

    Capsule for Men of War™ Men of War™

    "Campaigns have storylines with multiple races and intersecting plots, providing narrative immersion."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around tactical turn-based combat requiring planning, positioning, and resource management."

    Capsule for Gorky 17 Gorky 17

    "Core gameplay revolves around tactical turn-based strategy, requiring planning, positioning, and resource management."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and challenge in battles, but overall controlled gameplay."

    Capsule for SpellForce 3 Fallen God SpellForce 3 Fallen God

    "Some tension and challenge in battles, but overall controlled and methodical gameplay rather than high suspense."

  • Value

    Game with the same Value vibe

    4

    "Free to play with substantial content; some players appreciate value despite optional microtransactions."

    Capsule for Tricky Doors Tricky Doors

    "Free to play with substantial content and replayability; some players appreciate the value despite optional microtransactions."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves fighting heroes and destruction of enemy bases, with fantasy violence and spells."

    Capsule for Dungeons 2 Dungeons 2

    "Combat involves fantasy battles with unit destruction, spells, and tactical warfare."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage resources and avoid unit losses to survive and succeed in battles."

    Capsule for Call to Arms - Gates of Hell: Ostfront Call to Arms - Gates of Hell: Ostfront

    "Players must manage resources and unit survival to succeed in battles and campaigns."

Last update: 10/07/2026