The Pirate: Plague of the Dead similar games & best alternatives

The Pirate: Plague of the Dead

Linux, Android, PC (Microsoft Windows), Mac • 2017

Should you play it?

Command the most fearsome pirates in an exciting Caribbean adventure! Plague of the Dead is a new installment of The Pirate series, featuring an open world without loading screens, dynamic day and night cycle and weather system, it offers each gamer an unforgettable experience.

What works
  • Free to play
  • Large open world with exploration
  • Fleet and ship customization
  • Engaging naval combat
  • Active developer support
Things to keep in mind
  • Repetitive quests and grind
  • Lack of multiplayer and social features
  • Some ai and technical issues
  • Pay-to-win elements in premium ships
  • Short and simple story

What to play next

Top picks

Games that feel the closest overall

  • Viking Frontiers: Prologue

  • Sea Salt

  • IDUN - Frontline Survival

  • Battlevoid: Harbinger

  • Internet Cafe Simulator 2

  • Beyond the Map

  • Undead Horde

  • Sail Forth

  • Fantasy of Expedition

Hidden Gems

Less popular games with surprisingly high similarity

  • Sail Forth

  • The Caribbean Sail

  • Uncharted Ocean

If you liked…

Recommendations by what you enjoyed most

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  • Progression

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From the same developer

From the same developer, ranked by motivational fit.

  • Hex Commander: Fantasy Heroes

  • Warplanes: WW1 Sky Aces

  • Zombie Defense

  • The Pirate: Caribbean Hunt

  • Warplanes: WW2 Dogfight

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Pirate: Plague of the Dead: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Leadership, Violence. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to explore open world, choose side quests, and switch between characters with different play styles, though some parts are linear."

    Capsule for FINAL FANTASY XV WINDOWS EDITION FINAL FANTASY XV WINDOWS EDITION

    "Players have freedom to explore open world, choose quests, manage fleet and customize ships, but some quests and game mechanics push players to follow set storylines and routines."

  • Competence

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    "Game involves skillful navigation, puzzle solving, and enemy evasion, but some players find AI easy and challenges moderate."

    Capsule for Backroom Company Backroom Company

    "Game involves skillful ship navigation and combat, but some players find it easy or grindy; AI issues reduce challenge."

  • Competition

    Game with the same Competition vibe

    -3

    "No multiplayer or ranked modes; focus is on single-player campaign and personal progression."

    Capsule for Z Z

    "No multiplayer or ranked modes; focus is on single-player progression and personal goals."

  • Continuation

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    2

    "Players report addictive gameplay and long sessions, though some find it repetitive and eventually disengage."

    Capsule for Lost But Found Lost But Found

    "Players report addictive gameplay with long sessions, but some find content repetitive leading to disengagement."

  • Cooperation

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    "Gameplay is primarily single-player and independent, with no multiplayer or teamwork elements."

    Capsule for Fate of the World Fate of the World

    "Gameplay is primarily single-player; no multiplayer or team-based activities."

  • Creativity

    Game with the same Creativity vibe

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    "Players can customize fleets and create custom battles; limited ship customization but tactical creativity encouraged."

    Capsule for Atlantic Fleet Atlantic Fleet

    "Players can customize ships and fleet composition; limited visual customization and no walking on islands."

  • Domination

    Game with the same Domination vibe

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    "Interactions are single player and balanced; no evidence of exerting control over others or trash talk."

    Capsule for Monster Monpiece Monster Monpiece

    "Interactions are mostly balanced single-player experiences without social dominance or trash talk."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in a fantasy pirate world, escaping real life through exploration and story."

    Capsule for Risen 3 - Titan Lords Risen 3 - Titan Lords

    "Players use the game to immerse in pirate fantasy and escape real life, enjoying exploration and naval battles."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily for fun and interest; no reports of obligation or pressure to play."

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    "Players engage voluntarily for fun and interest; no reports of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players try different characters and tactics, experimenting with combos and special moves, though gameplay is somewhat repetitive."

    Capsule for LIZARDS MUST DIE LIZARDS MUST DIE

    "Players try different captains, ships, and strategies, though some quests and mechanics are repetitive."

  • Exploration

    Game with the same Exploration vibe

    4

    "The game features discovering new areas, secrets, and hidden treasures in a large open world."

    Capsule for 我来自江湖 From Jianghu 我来自江湖 From Jianghu

    "Game features large open world with hidden treasures, ports to discover, and encourages exploration."

  • Expression

    Game with the same Expression vibe

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    "Customization of ships and crew names allows some personal expression, but limited cosmetic variety."

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    "Some ship customization and captain selection allow personal expression, but limited cosmetic options."

  • Fantasy

    Game with the same Fantasy vibe

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    "Game features voodoo themes, spirits, and magical potions, providing an imaginative setting."

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    "Includes supernatural elements like voodoo magic and summoning the Kraken, blending historical pirate theme with fantasy."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; mostly solo play with little community engagement."

    Capsule for WAVESHAPER WAVESHAPER

    "Minimal social interaction; primarily solo play with little community engagement."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in combat and strategy, learn game mechanics, and improve ship and crew over time."

    Capsule for Abandon Ship Abandon Ship

    "Players develop skills in naval combat and management, unlock captains and ships, and improve fleet."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Capes Capes

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and missions; some downtime during travel but fast travel reduces idle time."

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    "Requires active attention during navigation and combat; some use of fast travel reduces idle time."

  • Intimacy

    Game with the same Intimacy vibe

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    "No evidence of close social relationships or emotional sharing in gameplay."

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    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead fleets and assign orders, managing multiple ships and captains strategically."

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    "Players lead fleets and assign captains with unique skills, managing multiple ships strategically."

  • Progression

    Game with the same Progression vibe

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    "Strong emphasis on acquiring better ships, weapons, and upgrades to advance."

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    "Strong emphasis on acquiring ships, upgrades, captains, and conquering ports to advance."

  • Relaxation

    Game with the same Relaxation vibe

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    "Some players find the game relaxing and immersive, though others find the grind tedious."

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    "Some players find the game relaxing and immersive, though others note grind and occasional frustration."

  • Sensation

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    "Enjoyable sound effects and visual feedback enhance the sensory experience, though graphics are simple."

    Capsule for Mortal Glory Mortal Glory

    "Visual and audio effects provide enjoyable sensory feedback, though graphics are modest."

  • Status

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    "No social status or recognition systems; achievements are personal and not publicly ranked."

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    "No social status or recognition systems; achievements are personal and not publicly ranked."

  • Story

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    "Includes a narrative campaign with story elements and character lore, though story is light and secondary to gameplay."

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    "Includes a narrative campaign with quests and characters, though story is considered short and simple."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires tactical combat decisions, economic planning, and ship build optimization."

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    "Requires tactical decisions in ship combat, fleet management, and economic activities."

  • Thrill

    Game with the same Thrill vibe

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    "Some suspense and excitement from combat and mission challenges, though AI limits tension."

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    "Naval battles and exploration provide some excitement, but predictable AI and grind reduce thrill."

  • Value

    Game with the same Value vibe

    1

    "Free to play with optional purchases; some feel grind is excessive but many find value in gameplay."

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    "Free to play with optional purchases; some players feel grind reduces value, others appreciate free content."

  • Violence

    Game with the same Violence vibe

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    "Combat and destruction of enemy ships are central gameplay elements."

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    "Combat and ship destruction are central gameplay elements."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage resources, crew, and ship damage to avoid defeat and progress."

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    "Players manage resources and crew to avoid ship loss and failure in battles."

Last update: 10/07/2026