Tricky Doors similar games & best alternatives

Tricky Doors

Android, PC (Microsoft Windows), iOS, Nintendo Switch • 2023

Should you play it?

Tricky doors is a captivating game that offers a variety of puzzles. Find a creative way to get out of each room. Tricky doors is a point-and-click game in the "escape the room" genre with plenty of mini-games and complicated quests.

What works
  • Free to play
  • Varied and challenging puzzles
  • High quality graphics and sound
  • Long gameplay with many chapters
  • Relaxing and mentally stimulating
Things to keep in mind
  • Microtransactions for hints and skips
  • Some puzzles illogical or frustrating
  • Lack of overall story
  • No multiplayer or social features
  • Some pixel hunting and unclear interactions

What to play next

Top picks

Games that feel the closest overall

  • Bejeweled 2 Deluxe

  • Sherlock Holmes and The Hound of The Baskervilles

  • FIND ALL: Christmas

  • Haven Moon

  • Doors: Paradox

  • Enigmatis 2: The Mists of Ravenwood

  • Feed All Monsters

  • The Room 4: Old Sins

  • Lumino City

Hidden Gems

Less popular games with surprisingly high similarity

  • Feed All Monsters

  • Hook 2

  • English Country Tune

If you liked…

Recommendations by what you enjoyed most

  • Competence

    The Guest

  • Escapism

    Escape From Mystwood Mansion

  • Growth

    The House of Da Vinci 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tricky Doors: A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Expression, Idle, Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore, investigate, combine items, and make dialogue choices, though within a linear story framework."

    Capsule for Grey Instinct Grey Instinct

    "Players have freedom to explore scenes and choose how to interact with items; some linearity but includes choice of next chapter."

  • Competence

    Game with the same Competence vibe

    4

    "The game features a variety of puzzles with a range of difficulty, requiring logical thinking and problem solving."

    Capsule for The Guest The Guest

    "Game offers a range of puzzles with varying difficulty, requiring skill and logical thinking; players report feeling challenged and accomplished."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on individual puzzle solving at own pace."

    Capsule for Antenna Antenna

    "No competitive elements or player comparison; focus is on individual puzzle solving at own pace."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report habitual play over weeks or months, with long idle sessions and repeated engagement."

    Capsule for Chillquarium Chillquarium

    "Many players report long playtimes and habitual engagement, playing multiple chapters over days or weeks."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Vanishing of Ethan Carter The Vanishing of Ethan Carter

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players creatively solve puzzles and use items in various ways, but within a fixed narrative and environment."

    Capsule for Dreamscapes: The Sandman - Premium Edition Dreamscapes: The Sandman - Premium Edition

    "Players creatively solve puzzles and use items in unconventional ways; limited creation or modification of game content."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power exertion; purely individual puzzle solving."

    Capsule for 100 Doors Game - Escape from School 100 Doors Game - Escape from School

    "No social dominance or power exertion; purely individual puzzle solving."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, immersive escape from real life through puzzle challenges."

    Capsule for Escape From Mystwood Mansion Escape From Mystwood Mansion

    "Players use the game as a relaxing distraction and mental challenge, escaping real life through immersive puzzles."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and mental stimulation, not out of obligation."

    Capsule for Colortone Colortone

    "Players engage voluntarily for enjoyment and mental stimulation, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "The game encourages trying different puzzle solutions and manipulating objects in novel ways, though some puzzles are repetitive."

    Capsule for Mimpi Mimpi

    "Game encourages exploration and trying different approaches to puzzles; some repetition but also novelty in puzzles."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore multiple themed rooms and search for clues and secrets."

    Capsule for Escape From Mystwood Mansion Escape From Mystwood Mansion

    "Players explore diverse themed locations and search for hidden clues and items."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or self-expression; players interact with fixed environments and characters."

    Capsule for Down in Bermuda Down in Bermuda

    "Limited customization or self-expression; players interact with fixed environments and assets."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "Stories include imaginative and sometimes surreal elements, but many puzzles are grounded in realistic or plausible scenarios."

    Capsule for Turlock Holmes Turlock Holmes

    "Some imaginative and varied settings, but puzzles and scenarios remain grounded in logic and plausible interactions."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop problem-solving skills and learn puzzle mechanics progressively."

    Capsule for The House of Da Vinci 2 The House of Da Vinci 2

    "Players develop problem-solving skills and learn puzzle mechanics progressively."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and active puzzle solving; not suited for passive or background play."

    Capsule for Escape Memoirs: Mini Stories Escape Memoirs: Mini Stories

    "Requires focused attention and active puzzle solving; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building."

    Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

    "No social or emotional relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles."

    Capsule for Supermarket Chaos Supermarket Chaos

    "No leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, unlock story chapters, and find collectibles, showing clear progression."

    Capsule for Sacra Terra: Angelic Night Sacra Terra: Angelic Night

    "Players collect items and unlock new chapters and mini-games, showing clear progression."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Some players find the game relaxing and enjoyable despite occasional challenging puzzles."

    Capsule for Divide By Sheep Divide By Sheep

    "Many players find the game relaxing and enjoyable despite some challenging puzzles."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant graphics and sound provide moderate sensory stimulation."

    Capsule for Lost Lands: Mahjong Lost Lands: Mahjong

    "Pleasant graphics and sound design provide moderate sensory stimulation and atmosphere."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems."

    Capsule for I Am Sakuya: Touhou FPS Game I Am Sakuya: Touhou FPS Game

    "No social recognition or ranking systems."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative; story is mostly thematic background without plot or characters."

    Capsule for Zuma Deluxe Zuma Deluxe

    "Minimal narrative; chapters are mostly standalone with little overarching plot."

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzles require logical thinking, planning, and problem solving."

    Capsule for XING: The Land Beyond XING: The Land Beyond

    "Puzzles require logical thinking, planning, and problem solving."

  • Thrill

    Game with the same Thrill vibe

    0

    "Game has some challenge but minimal suspense or risk elements."

    Capsule for Hardware Engineers Hardware Engineers

    "Game offers moderate challenge without strong suspense or risk elements."

  • Value

    Game with the same Value vibe

    4

    "Free to play with substantial content and replayability; some players appreciate the value despite optional microtransactions."

    Capsule for Hex Commander: Fantasy Heroes Hex Commander: Fantasy Heroes

    "Free to play with substantial content; some players appreciate value despite optional microtransactions."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent or destructive gameplay; focus on constructive puzzle solving."

    Capsule for LOLLIPOP! LOLLIPOP!

    "No violent or destructive gameplay; focus on constructive puzzle solving."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable puzzle environment."

    Capsule for Baba Is You Baba Is You

    "No survival or threat avoidance mechanics; stable puzzle environment."

Last update: 10/07/2026