FIND ALL: Christmas similar games & best alternatives

FIND ALL: Christmas

Linux, PC (Microsoft Windows), Mac • 2024

Should you play it?

What's that ringing filled the air? A wonder is coming! Santa has once again received many letters of wishes. The production conveyor have started! The Christmas season is upon us! Find 150 different items to give presents to everyone!

What works
  • Cozy and charming christmas atmosphere
  • Free base game with optional affordable dlc
  • Relaxing and accessible gameplay
  • Large detailed scenes with visual progression
  • Helpful hint system and zoom features
Things to keep in mind
  • Limited gameplay depth and challenge
  • Short playtime with limited replay value
  • No multiplayer or social features
  • Some visual clutter and occasional confusing objects
  • Basic graphics and minimal interactivity

What to play next

Top picks

Games that feel the closest overall

  • Varenje

  • An Arcade Full of Cats

  • Mr. Pumpkin 2: Kowloon walled city

  • Kittenrock Cats - A Hidden Object Game

  • Haven Moon

  • Stray Cats in Cozy Town

  • Cats in Time

  • The Tiny Bang Story

  • GET OUT!

Hidden Gems

Less popular games with surprisingly high similarity

  • Kittenrock Cats - A Hidden Object Game

  • Feed All Monsters

  • Heal

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Merry XMerge

  • Relaxation

    Forage Wizard

  • Value

    100 Asian Cats

From the same developer

From the same developer, ranked by motivational fit.

  • FIND KITTENS: The last of cats

  • FIND ALL 4: Magic

  • FIND ALL 7: Japan

  • FIND ALL

  • FIND ALL 2: Middle Ages

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

FIND ALL: Christmas: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Intimacy, Expression, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose which item set to search for next from multiple options, allowing some control over gameplay progression."

    Capsule for FIND ALL 4: Magic FIND ALL 4: Magic

    "Players can choose which category of objects to search next, allowing some control over their search path."

  • Competence

    Game with the same Competence vibe

    2

    "The game offers some challenge in spotting hidden objects but is generally easy and straightforward."

    Capsule for 100 hidden mice 100 hidden mice

    "The game offers a moderate challenge in finding well-hidden objects with some requiring careful observation, but overall it is accessible and not highly difficult."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on personal pace and individual achievement completion."

    Capsule for 100 Funny Cats 100 Funny Cats

    "No competitive or multiplayer elements; focus is on personal pace and individual achievement."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short play sessions around 10-30 minutes; some players enjoy replaying or DLC but overall limited habitual play."

    Capsule for 100 Romantic Cats 100 Romantic Cats

    "Players tend to spend about an hour or so per session, with some replay to find all objects or try DLC, but overall it is a short, casual experience."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative gameplay or social interaction."

    Capsule for Graveyard Shift Graveyard Shift

    "Entirely single-player with no cooperative gameplay or social interaction required."

  • Creativity

    Game with the same Creativity vibe

    1

    "Limited creativity in gameplay; players can explore and interact with some objects but mostly follow a linear narrative."

    Capsule for Fears to Fathom - Norwood Hitchhike Fears to Fathom - Norwood Hitchhike

    "Limited creativity; players interact with predefined scenes and objects but can choose search categories, adding slight variation."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominance or power over others; purely individual experience."

    Capsule for 140 140

    "No elements of dominance or power over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, festive escape and stress relief during holidays."

    Capsule for Merry XMerge Merry XMerge

    "Provides a cozy, relaxing holiday atmosphere that helps players escape real-life stress and enjoy a festive mood."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for relaxation and enjoyment without pressure or obligation."

    Capsule for Hidden Lands - Spot the differences Hidden Lands - Spot the differences

    "Players engage voluntarily for relaxation and enjoyment without pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Randomized cat locations on replay encourage trying different search strategies."

    Capsule for Ever Seen A Cat? Ever Seen A Cat?

    "The mechanic of choosing which object category to search next encourages some experimentation within the search process."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players discover new objects and gradually reveal colored and animated sections, encouraging curiosity."

    Capsule for FIND ALL 7: Japan FIND ALL 7: Japan

    "Players explore a large, detailed scene with multiple areas that gradually color in, encouraging discovery."

  • Expression

    Game with the same Expression vibe

    -3

    "No character or environment customization; presentation is fixed and standardized."

    Capsule for Glass Masquerade Glass Masquerade

    "No character or environment customization; presentation is fixed and standardized."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Fantasy elements include magical transformations, witches, and a whimsical Christmas story."

    Capsule for Christmas Adventure: Candy Storm Christmas Adventure: Candy Storm

    "The game features a whimsical Christmas setting with cat elves and magical elements, providing a light fantasy experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social features; gameplay is solitary."

    Capsule for Starvester Starvester

    "No community or social features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop visual search skills and patience, though learning curve is low."

    Capsule for 100 hidden frogs 100 hidden frogs

    "Players develop observational skills and patience through the search mechanics, though learning curve is mild."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention to find objects; not designed for passive or background play."

    Capsule for FIND ALL FIND ALL

    "Requires focused attention to find objects; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual gameplay."

    Capsule for Acquitted Acquitted

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; player acts independently."

    Capsule for TurnOn TurnOn

    "No leadership or management roles; player acts independently."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through finding objects and unlocking new sets, with visual reward of coloring the scene."

    Capsule for FIND ALL FIND ALL

    "Progression through finding objects and unlocking new categories, with visual feedback as areas color in."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Designed to be a calming, cozy experience with soothing music and no stress."

    Capsule for Forage Wizard Forage Wizard

    "Designed to be a calming, cozy experience with soothing music and gentle challenge."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory enjoyment from art and music, but sensory stimulation is moderate and not intense."

    Capsule for Kindred Spirits on the Roof Kindred Spirits on the Roof

    "Pleasant visual and auditory stimuli with festive art and music, but sensory input is moderate and not intense."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal and not publicly emphasized."

    Capsule for Submerged Submerged

    "No social recognition or status systems; achievements are personal and not publicly emphasized."

  • Story

    Game with the same Story vibe

    1

    "Light narrative with Christmas theme and Cave Story references, but minimal plot depth."

    Capsule for Cave Story's Secret Santa Cave Story's Secret Santa

    "Minimal narrative context; light Christmas theme but no deep story or character interaction."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some planning in choosing which item groups to find next, but overall straightforward gameplay."

    Capsule for FIND ALL 7: Japan FIND ALL 7: Japan

    "Some strategic choice in selecting which object category to search next, but overall straightforward gameplay."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low suspense or risk; gameplay is predictable and calm without tension."

    Capsule for Adorable Witch 2 Adorable Witch 2

    "Low suspense or risk; gameplay is calm and predictable without tension."

  • Value

    Game with the same Value vibe

    4

    "Free base game with optional inexpensive DLC; good value for short, casual play."

    Capsule for 100 Asian Cats 100 Asian Cats

    "Free base game with optional inexpensive DLC; good value for casual players seeking a relaxing experience."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; gameplay focuses on constructive discovery and coloring."

    Capsule for Hidden Cats: City Hidden Cats: City

    "No violence; gameplay focuses on finding objects and coloring scenes."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable and safe gameplay environment."

    Capsule for House Flipper House Flipper

    "No survival or threat elements; stable and safe gameplay environment."

Last update: 10/07/2026