FIND ALL 7: Japan similar games & best alternatives

FIND ALL 7: Japan

Linux, PC (Microsoft Windows), Mac • 2025

Should you play it?

Immerse yourself in an exciting adventure in Find All 7: Japan! You will have to explore the unique scenery of an ancient temple and a colorful summer festival. Look for hidden items and color this mysterious painted world.

What works
  • Relaxing japanese-themed art and music
  • Free base game with optional affordable dlc
  • Satisfying progression with coloring and animation
  • Choice in item groups to find next
  • Accessible and family-friendly gameplay
Things to keep in mind
  • Short playtime and limited content
  • Minimal narrative and social features
  • Some players find item hiding too easy or repetitive
  • No multiplayer or cooperative modes
  • Achievements penalize hint usage for 100% completion

What to play next

Top picks

Games that feel the closest overall

  • Varenje

  • FIND KITTENS: The last of cats

  • FIND ALL

  • FIND ALL: Christmas

  • Doors: Paradox

  • FIND ALL 3: Travel

  • Stray Cats in Cozy Town

  • 100 Romantic Cats

  • The Tiny Bang Story

Hidden Gems

Less popular games with surprisingly high similarity

  • FIND ALL

  • Escape Lala - Retro Point and Click Adventure

  • Hidden Cats in Spooky Town

If you liked…

Recommendations by what you enjoyed most

  • Relaxation

    OVIVO

  • Autonomy

    FIND ALL 4: Magic

  • Escapism

    Pixel Puzzles: Japan

From the same developer

From the same developer, ranked by motivational fit.

  • FIND KITTENS: The last of cats

  • FIND ALL

  • FIND ALL: Christmas

  • FIND ALL 3: Travel

  • FIND ALL 4: Magic

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

FIND ALL 7: Japan: A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Survival, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose which item set to search for next from multiple options, allowing some control over gameplay progression."

    Capsule for FIND ALL 4: Magic FIND ALL 4: Magic

    "Players can choose which group of items to search for next, allowing personal control over search order."

  • Competence

    Game with the same Competence vibe

    3

    "Finding hidden objects ranges from easy to challenging, with hints and some puzzle elements; skill improves with practice."

    Capsule for Hidden Through Time Hidden Through Time

    "Finding cleverly hidden objects provides a moderate challenge and skillful observation is rewarded."

  • Competition

    Game with the same Competition vibe

    -4

    "Game focuses on personal pace and solo play without competitive elements or leaderboards."

    Capsule for Nearwood - Collector's Edition Nearwood - Collector's Edition

    "Game focuses on personal pace and individual achievement without competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report enjoyable gameplay that encourages completion, though the main game is relatively short (4-6 hours)."

    Capsule for Q.U.B.E. 2 Q.U.B.E. 2

    "Players report enjoying the game enough to complete it and consider DLC; some mention short playtime."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player hidden object gameplay with no multiplayer or cooperative features."

    Capsule for Stray Cats in Cozy Town Stray Cats in Cozy Town

    "Single-player hidden object gameplay with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can interact with and examine many objects, piecing together the story creatively, but no building or modifying."

    Capsule for Gone Home Gone Home

    "Players can influence the order of item groups found; limited scene interaction and no building."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely individual experience."

    Capsule for Paranormal Activity: The Lost Soul Paranormal Activity: The Lost Soul

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Relaxing Japanese-themed puzzles and music provide a calming escape from real life."

    Capsule for Pixel Puzzles: Japan Pixel Puzzles: Japan

    "Relaxing Japanese-themed environment and music provide a calming escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for relaxation and enjoyment, not out of obligation or pressure."

    Capsule for My Koi My Koi

    "Players engage voluntarily for relaxation and enjoyment, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some novelty in choosing next items and puzzle mechanics, but mostly follows established hidden object gameplay."

    Capsule for FIND ALL 4: Magic FIND ALL 4: Magic

    "Some novelty in choosing item groups and exploring scenes, but overall routine hidden object gameplay."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players discover new scenes, objects, and memories, encouraging curiosity and discovery."

    Capsule for When The Past Was Around When The Past Was Around

    "Players discover new objects and gradually reveal colored and animated sections, encouraging curiosity."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited character customization; expression mostly through gameplay style rather than avatar personalization."

    Capsule for Quadrilateral Cowboy Quadrilateral Cowboy

    "Limited customization; the main expression is through uncovering and coloring the scene rather than personalizing avatars."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Includes supernatural characters and fantasy elements integrated into a modern Tokyo setting."

    Capsule for Coffee Talk Tokyo Coffee Talk Tokyo

    "Incorporates Japanese folklore elements like yokais, blending realistic and imaginative themes."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily a solo experience with no community features."

    Capsule for Putt-Putt® Joins the Parade Putt-Putt® Joins the Parade

    "Minimal social interaction; primarily a solo experience with no community features."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop observation and memory skills through progressively challenging hidden object tasks."

    Capsule for Meow Moments: Celebrating Together Meow Moments: Celebrating Together

    "Players develop observational skills and memory through progressively challenging hidden object tasks."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to find objects; not designed for background or idle play."

    Capsule for Meow Moments: Celebrating Together Meow Moments: Celebrating Together

    "Requires focused attention to find objects; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship-building features."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "No social or emotional relationship-building features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking images, achievements, and animated content."

    Capsule for Seek Girl Seek Girl

    "Progression through finding items, unlocking colored and animated areas, and completing achievements."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Widely described as relaxing and meditative with calming music and smooth gameplay flow."

    Capsule for OVIVO OVIVO

    "Widely described as relaxing with soothing music and calm gameplay pacing."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant visuals and traditional Japanese music contribute to sensory enjoyment."

    Capsule for Onigiri Shop Simulator Onigiri Shop Simulator

    "Pleasant visual and auditory stimuli with colorful art and Japanese-themed music enhance enjoyment."

  • Status

    Game with the same Status vibe

    -4

    "Achievements exist but social recognition or popularity is not a focus."

    Capsule for Surviving the Aftermath Surviving the Aftermath

    "Achievements exist but social recognition or popularity is not a focus."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative; story is abstract and mostly conveyed through atmosphere rather than plot."

    Capsule for APE OUT APE OUT

    "Minimal narrative; atmosphere and theme provide context rather than a developed story."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some planning in choosing next items and puzzle solving, but overall straightforward gameplay."

    Capsule for FIND ALL 4: Magic FIND ALL 4: Magic

    "Some planning in choosing which item groups to find next, but overall straightforward gameplay."

  • Thrill

    Game with the same Thrill vibe

    -4

    "Calm and predictable gameplay without suspense or risk."

    Capsule for Plants Huddled Together Plants Huddled Together

    "Calm and predictable gameplay without suspense or risk."

  • Value

    Game with the same Value vibe

    3

    "Free base game with optional inexpensive DLC; good value for casual players."

    Capsule for Dino Cats Dino Cats

    "Free base game with optional inexpensive DLC; players find good value in content and achievements."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent content; gameplay is constructive and peaceful."

    Capsule for CozyTyper CozyTyper

    "No violent content; gameplay is constructive and peaceful."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

    Capsule for Regency Solitaire Regency Solitaire

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

Last update: 10/07/2026