Morels: The Hunt similar games & best alternatives

Morels: The Hunt

PC (Microsoft Windows) • 2019

Should you play it?

Morels is a simulation game about mushroom hunting and wildlife photography. Explore a diverse range of regions spanning across the United States. Increase your hunter and photographer levels by collecting a variety of mushrooms, photographing animals, and completing weekly tasks.

What works
  • Relaxing and immersive nature exploration
  • Large detailed maps with diverse wildlife
  • Achievement and collection systems
  • Peaceful gameplay without violence
  • Developer support and updates
Things to keep in mind
  • Some bugs and technical issues
  • Repetitive gameplay for some players
  • Limited social or multiplayer features
  • Occasional eye strain from visual demands
  • Slow progression and grinding early on

What to play next

Top picks

Games that feel the closest overall

  • Miner: Dig Deep

  • DigDigDrill

  • One Man´s Trash

  • Lushfoil Photography Sim

  • Money Simulator: Brokeville (Free Prologue)

  • The Legend of Khiimori

  • Megastore Simulator

  • Storage Hunter Simulator

  • Mon Bazou

Hidden Gems

Less popular games with surprisingly high similarity

  • Miner: Dig Deep

  • Winter Resort Simulator

  • Arcade Tycoon ™ : Simulation Game

If you liked…

Recommendations by what you enjoyed most

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    PolyPine

  • Exploration

    Voidwrought

  • Relaxation

    Subside

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Morels: The Hunt: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Exploration, Survival, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore large maps, choose when and where to pick mushrooms, and decide on side activities like quests or driving."

    Capsule for Mushroom Season Mushroom Season

    "Players freely explore large maps, choose when and where to hunt mushrooms or photograph animals, and decide their own pace and goals."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skill in identifying mushrooms, managing survival elements, and driving vehicles, though difficulty is generally low and some find controls clunky."

    Capsule for Mushroom Season Mushroom Season

    "Players develop mushroom hunting and photography skills, overcome challenges like spotting small mushrooms and elusive animals, and manage resources."

  • Competition

    Game with the same Competition vibe

    -4

    "The game focuses on personal discovery and completion without any player-versus-player or leaderboard elements."

    Capsule for Hidden Cats in London Hidden Cats in London

    "The game focuses on personal exploration and achievement completion without player-vs-player or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long sessions and habitual play due to engaging progression and collection goals."

    Capsule for APICO APICO

    "Players report long play sessions, habitual return to the game, and motivation from achievements and collection goals."

  • Cooperation

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    -5

    "The game is single-player with no cooperative or multiplayer elements."

    Capsule for Aooni Aooni

    "The game is single-player with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize gear and build character setups, but core gameplay follows predefined skill and item systems."

    Capsule for Melvor Idle Melvor Idle

    "Players can customize their trophy room and choose equipment, but the core gameplay follows predefined routines."

  • Domination

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    -5

    "No evidence of exerting control or superiority over others; interactions are solo and respectful."

    Capsule for Nice Day for Fishing Nice Day for Fishing

    "No evidence of exerting control or superiority over others; interactions are solo and respectful."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strongly used as a relaxing, stress-relieving escape into a peaceful natural environment."

    Capsule for PolyPine PolyPine

    "Strongly used as a relaxing nature escape, stress relief, and immersion in peaceful environments."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and personal desire for exploration and story."

    Capsule for Fallout 3 Fallout 3

    "Players engage voluntarily out of intrinsic interest and personal desire to explore and collect."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with different spells and tactics, but mostly established routines."

    Capsule for Corgi Warlock Corgi Warlock

    "Some experimentation with different equipment and photography modes, but mostly following established routines."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core motivation is discovering new areas, secrets, and hidden items in a large, open, and richly designed map."

    Capsule for Voidwrought Voidwrought

    "Core motivation is discovering new areas, hidden mushrooms, secret animals, and collectibles across diverse maps."

  • Expression

    Game with the same Expression vibe

    1

    "Limited avatar and room customization allows some self-expression."

    Capsule for Chonkers Chonkers

    "Limited self-expression through photo selection and trophy room customization."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "The game features stylized but plausible natural environments and animals, minimal fantasy elements."

    Capsule for 100 hidden frogs 100 hidden frogs

    "Game is grounded in realistic nature simulation with some mystical animals as light fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; players participate individually."

    Capsule for Melvor Idle Melvor Idle

    "No social or community features; players participate individually."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn mushroom identification and survival mechanics, gaining knowledge and improving skills."

    Capsule for Mushroom Season Mushroom Season

    "Players learn to identify mushrooms and animals, improve hunting and photography skills, and progress through levels."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; some players note eye strain from visual effects."

    Capsule for Stoneshard: Prologue Stoneshard: Prologue

    "Sedentary gameplay with no physical activity; some players note eye strain from visual demands."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention for mushroom picking, driving, and managing survival; not a background or idle game."

    Capsule for Mushroom Season Mushroom Season

    "Requires focused attention to spot mushrooms and animals; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; solo experience."

    Capsule for Evo\Wave Evo\Wave

    "No close social relationships or emotional sharing; solo experience."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    4

    "Players collect skill points, upgrades, and unlock new abilities to progress through the game."

    Capsule for Axiom Verge 2 Axiom Verge 2

    "Players accumulate points, unlock new areas, buy upgrades and equipment, and complete achievements."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Widely described as relaxing, immersive, and meditative with a calm atmosphere."

    Capsule for Subside Subside

    "Widely described as a relaxing, meditative, and peaceful experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visuals, soothing music, and immersive natural sounds provide sensory pleasure."

    Capsule for Alba: A Wildlife Adventure Alba: A Wildlife Adventure

    "Enjoyable natural sounds, music, and visual atmosphere provide sensory pleasure."

  • Status

    Game with the same Status vibe

    -4

    "Achievements exist but social recognition or popularity is minimal or absent."

    Capsule for Pixel Heroes: Byte & Magic Pixel Heroes: Byte & Magic

    "Achievements and trophies exist but social recognition or popularity is minimal or absent."

  • Story

    Game with the same Story vibe

    -4

    "No narrative or plot; gameplay is context-free exploration and collection."

    Capsule for Subside Subside

    "No narrative or plot; gameplay is context-free exploration and collection."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some resource management and planning required, but overall simple and repetitive."

    Capsule for Toilet Management Simulator Toilet Management Simulator

    "Some planning involved in resource management and equipment use, but mostly straightforward routines."

  • Thrill

    Game with the same Thrill vibe

    1

    "Occasional suspense from wildlife encounters and risky actions, but overall low tension."

    Capsule for Finnish Cottage Simulator Finnish Cottage Simulator

    "Mild suspense from animal encounters and weather, but overall low risk and controlled situations."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for time spent, especially when purchased on sale; high replayability and content."

    Capsule for LEGO® Star Wars™ III - The Clone Wars™ LEGO® Star Wars™ III - The Clone Wars™

    "Players report good value for time spent, especially on sale; extensive content and replayability."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destruction; focus on constructive and peaceful actions."

    Capsule for Kinoko Kinoko

    "No combat or destruction; focus on constructive and peaceful activities."

  • Survival

    Game with the same Survival vibe

    1

    "Light survival elements present but no micromanagement of needs; some resource management and threat avoidance."

    Capsule for DYSPLACED DYSPLACED

    "Light survival elements like energy management and hazards, but not oppressive or central."

Last update: 13/07/2026