Nature Treks VR similar games & best alternatives

Nature Treks VR

PC (Microsoft Windows) • 2017

Should you play it?

Latest Update: Animal Kingdom. Explore tropical beaches, underwater oceans and even take to the stars. Discover over 60 different animals. Command the weather, take control of the night or create and shape your own world. Relax and immerse yourself into the Nature Treks VR experience.

What works
  • Beautiful and immersive natural environments
  • Freedom to explore and customize surroundings
  • Relaxing and calming experience
  • Frequent developer updates and improvements
  • Good value for price
Things to keep in mind
  • Limited interactivity and gameplay depth
  • Some graphical and animation glitches
  • Lack of social or multiplayer features
  • Controls and ui can be unintuitive
  • No narrative or progression systems

What to play next

Top picks

Games that feel the closest overall

  • Townscaper

  • Chroma Lab

  • Little Corners

  • Islands & Trains

  • Cosmic Sugar VR

  • SpaceEngine

  • Tracks - The Train Set Game

  • Walking Simulator

  • SUMMERHOUSE

Hidden Gems

Less popular games with surprisingly high similarity

  • Chroma Lab

  • Little Corners

  • Shape of the World

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Kinoko

  • Relaxation

    Gourdlets

  • Autonomy

    Green Project

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Nature Treks VR: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Health. It leans lower than usual among comparable games on Story, Progression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore, experiment with planting trees, crafting, and survival strategies without strict routines."

    Capsule for Green Project Green Project

    "Players have freedom to explore large open environments, choose locations, and manipulate the environment by spawning trees, animals, changing weather and time of day."

  • Competence

    Game with the same Competence vibe

    -2

    "The experience is mostly observational and exploratory with minimal skill or challenge; no gameplay mechanics or tests of skill."

    Capsule for Britannic: Patroness of the Mediterranean Britannic: Patroness of the Mediterranean

    "The experience involves simple exploration and environmental manipulation with minimal skill challenge or technical mastery."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or comparison to others; focus is on personal pace and relaxed exploration."

    Capsule for Snufkin: Melody of Moominvalley Snufkin: Melody of Moominvalley

    "No competitive elements or comparison to others; focus is on personal relaxation and exploration."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many users report repeated viewings and habitual use for relaxation and emotional impact."

    Capsule for Conscious Existence - A Journey Within Conscious Existence - A Journey Within

    "Many users report repeated use for relaxation and meditation, though some mention limited long-term engagement due to lack of goals."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative gameplay or social interaction."

    Capsule for The Many Pieces of Mr. Coo The Many Pieces of Mr. Coo

    "Single-player experience with no social or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players build and customize biomes and habitats, adjusting environments to suit creatures' needs."

    Capsule for Fantastic Haven: Prologue Fantastic Haven: Prologue

    "Players can create and modify the environment by planting trees, spawning animals, and changing weather/time settings."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of control or superiority over others; experience is peaceful and non-confrontational."

    Capsule for Gathering Sky Gathering Sky

    "No elements of control or superiority over others; experience is peaceful and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strongly focused on relaxation, stress relief, and escaping real-life pressures through a calming, immersive environment."

    Capsule for Kinoko Kinoko

    "Strongly oriented toward escaping real life stress through immersion in calming natural environments."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for personal enjoyment and relaxation, not out of obligation or pressure."

    Capsule for Retrowave Retrowave

    "Players engage voluntarily for relaxation and personal desire, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore interactions and discover subtle environmental details, encouraging curiosity and experimentation."

    Capsule for Gnomes & Goblins (preview) Gnomes & Goblins (preview)

    "Players experiment with environmental changes and explore different areas freely."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large, varied environments encourage discovery and navigation of new areas."

    Capsule for The Land of Pain The Land of Pain

    "Large, varied environments encourage discovery and wandering to find relaxing spots and hidden details."

  • Expression

    Game with the same Expression vibe

    2

    "Limited customization mainly through gameplay choices and perks; no avatar or environment personalization."

    Capsule for XENOTILT: HOSTILE PINBALL ACTION XENOTILT: HOSTILE PINBALL ACTION

    "Customization is limited to environmental elements rather than character or avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "The game simulates realistic animals and environments with some imaginative elements but mostly grounded in nature."

    Capsule for The WILDS The WILDS

    "Mostly realistic natural settings with some imaginative elements like dinosaurs and space environments."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for Demon Hunter 2: New Chapter Demon Hunter 2: New Chapter

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    -3

    "Minimal learning or skill development; mostly a passive experience with limited progression."

    Capsule for KIDS KIDS

    "Minimal learning or skill development; focus is on relaxation rather than personal growth."

  • Health

    Game with the same Health vibe

    1

    "Physical arm movements involved in mini-games provide light exercise."

    Capsule for NVIDIA® VR Funhouse NVIDIA® VR Funhouse

    "Some light physical activity possible via arm-swing locomotion, but primarily sedentary relaxation."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and deliberate exploration; not a background or idle activity."

    Capsule for Sagebrush Sagebrush

    "Requires focused attention to explore and manipulate environment; not a background or idle activity."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; experience is individual and introspective."

    Capsule for The Unfinished Swan The Unfinished Swan

    "No social or emotional relationship building; experience is individual and introspective."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    -4

    "No meaningful progression or item accumulation; the game is static with minor environmental changes."

    Capsule for Stone Simulator – Just Be a Rock Stone Simulator – Just Be a Rock

    "No traditional progression, leveling, or item accumulation; static experience with optional environmental changes."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Core motivation is relaxation and stress relief through calm gameplay and soothing aesthetics."

    Capsule for Gourdlets Gourdlets

    "Core motivation is relaxation and stress relief through immersive natural environments."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals, animations, and sound effects provide engaging sensory stimulation and emotional enjoyment."

    Capsule for Super Mega Baseball 3 Super Mega Baseball 3

    "Visuals, sounds, and ambient effects provide sensory stimulation and emotional enjoyment."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Demolition Company Gold Edition Demolition Company Gold Edition

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or plot; purely exploratory experience."

    Capsule for Fugl Fugl

    "No narrative or plot; purely exploratory and experiential."

  • Strategy

    Game with the same Strategy vibe

    -4

    "No strategic or problem-solving elements; interactions are straightforward."

    Capsule for Irrational Exuberance: Prologue Irrational Exuberance: Prologue

    "No strategic or problem-solving elements; straightforward exploration and interaction."

  • Thrill

    Game with the same Thrill vibe

    -4

    "No suspense or risk; experience is calm and predictable."

    Capsule for Mountain Mountain

    "Experience is calm and predictable without suspense or risk."

  • Value

    Game with the same Value vibe

    4

    "Generally considered good value for price, especially during sales; enjoyable content for cost."

    Capsule for Quantum Conundrum Quantum Conundrum

    "Users generally perceive good value for the price, especially given the amount of content and relaxation benefits."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; peaceful and constructive interactions."

    Capsule for Tiny Echo Tiny Echo

    "No violence; peaceful and constructive interactions only."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable, safe environments."

    Capsule for Bluey: The Videogame Bluey: The Videogame

    "No survival or threat elements; stable, safe environments."

Last update: 09/07/2026