Ninjin: Clash of Carrots similar games & best alternatives

Ninjin: Clash of Carrots

PlayStation 4, PC (Microsoft Windows), Xbox One, Nintendo Switch • 2018

Should you play it?

Ninjin: Clash of Carrots is an anime-inspired beat-em-up with varied enemies and deep customization. Play as the rabbit Ninjin, or Akai, the ninja fox, and fight to retrieve the carrots stolen by Shogun Moe! Redeem carrots for weapons, upgrades and more! Supports 2-player online or local co-op.

What works
  • Challenging and skill-based combat
  • Extensive weapon variety and customization
  • Humorous and charming story
  • Strong co-op multiplayer support
  • Vibrant pixel art and soundtrack
Things to keep in mind
  • Steep difficulty spikes late game
  • Repetitive gameplay over time
  • Broken achievements and limited in-game info
  • Lack of quality of life features (e.g. restart level)
  • Visual clutter and occasional control frustrations

What to play next

Top picks

Games that feel the closest overall

  • CyberCorp

  • Fury Unleashed

  • Colt Canyon

  • Streets of Rage 4

  • Gatekeeper

  • Vellum

  • CounterAttack: Uprising

  • Secrets of Grindea

  • Ember Knights

Hidden Gems

Less popular games with surprisingly high similarity

  • CyberCorp

  • CounterAttack: Uprising

  • I Am The Hero

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Creed: Rise to Glory™

  • Cooperation

    ONE PIECE: PIRATE WARRIORS 4

  • Creativity

    Soda Crisis

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ninjin: Clash of Carrots: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

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  • Competence

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    "Game challenges players with skill-based combat, stamina management, and positioning; difficulty ramps up and mastery is rewarded."

  • Competition

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    "Some competitive elements exist via achievements and leaderboards, but mostly focused on personal skill improvement and progression rather than direct player comparison."

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    "Some competitive elements exist via score rankings and S-ranks, but mostly focused on personal improvement rather than direct player comparison."

  • Continuation

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  • Cooperation

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    "Supports local and online co-op play with friends, encouraging teamwork and shared gameplay experiences."

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  • Creativity

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    "Extensive weapon and upgrade customization allows players to create varied builds and experiment with playstyles."

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  • Domination

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    "Interactions emphasize shared play and cooperation; no strong evidence of dominance or power imposition over others."

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  • Escapism

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    "Players use the game as a fun distraction and stress relief with fast-paced, humorous gameplay."

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  • Expectation

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    "Players engage voluntarily for fun and challenge; no indications of obligation or external pressure to play."

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  • Experimenting

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  • Exploration

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  • Expression

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    "Customization of characters and weapons allows personal expression within the game."

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  • Fantasy

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  • Growth

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  • Health

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  • Idle

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    "Requires focused attention and active engagement due to fast-paced combat and timing demands."

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  • Intimacy

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  • Leadership

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    "No strong leadership roles; cooperative play is balanced and shared."

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  • Progression

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    "Players collect items, weapons, and upgrades to advance through the game."

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  • Relaxation

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    "Fast-paced action with moments of flow, but some find it stressful or chaotic at times."

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  • Sensation

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  • Status

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    "Achievements and leaderboards offer some recognition, but social status is limited."

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  • Story

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    "Light narrative with quirky characters and humor enhances engagement beyond pure gameplay."

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  • Strategy

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    "Players must plan weapon loadouts and tactics to overcome challenges and bosses."

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    "Challenging combat and boss fights create tension and excitement."

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    "Good content volume and replayability for the price; players feel they get a fair return on investment."

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  • Violence

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    "Combat-focused with destruction of enemies and use of weapons; violence is cartoonish and stylized."

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  • Survival

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    "Players must avoid death and manage stamina and positioning to survive waves and bosses."

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Last update: 12/07/2026