The Crackpet Show similar games & best alternatives

The Crackpet Show

PC (Microsoft Windows), Nintendo Switch • 2022

Should you play it?

The Crackpet Show is an action-packed rogue-lite shoot’em-up about mutated animals that fight in a bizarre TV show, crushing their opponents with a variety of weapons. Choose your beastie, gear ‘em up, and go kill your enemies in the name of fame and sweet sponsorship deals!

What works
  • Engaging and addictive gameplay
  • Unique art style with humor
  • Variety of weapons, perks, and characters
  • Local co-op and remote play support
  • Good replay value with roguelite mechanics
Things to keep in mind
  • Auto-aim and inability to move while shooting frustrate some players
  • Lack of true online multiplayer
  • Some balancing and difficulty issues
  • Repetitive environments and enemies
  • Technical issues and clunky controls reported

What to play next

Top picks

Games that feel the closest overall

  • SWORN

  • 9 Monkeys of Shaolin

  • Remnant: From the Ashes

  • Heroes of Hammerwatch

  • The Ascent

  • Fury Unleashed

  • Neon Chrome

  • AK-xolotl: Together

  • Absolum

Hidden Gems

Less popular games with surprisingly high similarity

  • Atomic Picnic

  • Perennial Order

  • Super Cane Magic ZERO - Legend of the Cane Cane

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Mutant Football League

  • Violence

    D'LIRIUM

  • Continuation

    Granvir

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Crackpet Show: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Leadership, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can freely aim and decide shots, choose among multiple modes and difficulty levels, allowing personal control over gameplay."

    Capsule for Dynomite Deluxe Dynomite Deluxe

    "Players can choose characters, weapons, perks, and paths, but shooting mechanics limit free aiming and movement, reducing full control."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill-based shooting, combos, and boss fights with some challenge, though some parts are easier or rely on spamming."

    Capsule for NecroVisioN: Lost Company NecroVisioN: Lost Company

    "Game requires skillful dodging and timing due to bullet hell elements and boss fights, though auto-aim and some RNG reduce challenge consistency."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is primarily on solo play and personal progression; leaderboards exist but are not a core feature."

    Capsule for Battle Shapers Battle Shapers

    "Focus is mostly on personal progression and co-op play; some desire for leaderboards or scoreboards mentioned but not core."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report addictive gameplay loops, replayability through roguelike progression, and long play sessions."

    Capsule for Granvir Granvir

    "Many players report long playtimes, replayability via roguelite mechanics, progression systems, and addictive gameplay loops."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports local co-op and Remote Play; cooperative play enhances enjoyment though no online multiplayer is available."

    Capsule for The TakeOver The TakeOver

    "Supports local co-op and remote play; multiplayer is a notable feature though online coop is lacking, encouraging cooperative play."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize characters with perks and weapon loadouts, but gameplay follows classic run-and-gun structure with limited creative building or modification."

    Capsule for Contra: Operation Galuga Contra: Operation Galuga

    "Players can customize runs with weapons, perks, and sponsors; some character visual customization via DLC; limited environmental creativity."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize shared progression and cooperation; no strong evidence of dominance or power imposition over others."

    Capsule for Full Mojo Rampage Full Mojo Rampage

    "Interactions emphasize shared play and cooperation; no strong evidence of dominance or power imposition over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game for stress relief, distraction, and immersion in chaotic, humorous gameplay."

    Capsule for Banana Shooter Banana Shooter

    "Players use the game for stress relief, distraction, and immersion in a chaotic, humorous, violent fantasy world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and personal interest; no indications of obligation or external pressure to play."

    Capsule for Gym Simulator 24 Gym Simulator 24

    "Players engage voluntarily for fun and personal interest; no indications of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Roguelite elements and varied upgrades encourage trying new builds and strategies."

    Capsule for Helskate Helskate

    "Roguelite structure with randomized levels and weapon/perk combinations encourages trying new strategies and builds."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some map variety and randomized enemy placement encourage limited discovery, but maps are reused."

    Capsule for Breach & Clear Breach & Clear

    "Some path choices and randomized elements exist, but environments and enemies are often repetitive with limited discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Character classes and skins provide some customization; DLC adds cosmetic options but limited."

    Capsule for Of Guards And Thieves Of Guards And Thieves

    "Character skins and DLC provide cosmetic expression; limited customization beyond visual changes."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with mutants, robots, gore, and exaggerated violence."

    Capsule for Mutant Football League Mutant Football League

    "Strong fantasy theme with mutated animals, cartoon gore, and a surreal violent game show setting."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and co-op play foster social connection and shared experiences among players."

    Capsule for It's Only Money It's Only Money

    "Community and co-op play foster social connection; some players enjoy shared experiences and bonding."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and strategies over time; game includes learning curve and progression."

    Capsule for Eufloria HD Eufloria HD

    "Players develop skills and knowledge over time; progression systems and difficulty ramp encourage learning."

  • Health

    Game with the same Health vibe

    -5

    "Game is sedentary with no physical activity elements."

    Capsule for Rising Star 2 Rising Star 2

    "Game is sedentary with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to bullet hell mechanics; not suitable for passive or background play."

    Capsule for Shotgun Witch Shotgun Witch

    "Requires focused attention due to bullet hell mechanics and dodging; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction in co-op but limited evidence of close emotional relationships."

    Capsule for Trickster VR: Co-op Dungeon Crawler Trickster VR: Co-op Dungeon Crawler

    "Some social interaction in co-op but limited evidence of close emotional relationships forming."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Players mostly participate equally; no strong leadership or authoritative roles."

    Capsule for Sonic Racing: CrossWorlds Sonic Racing: CrossWorlds

    "Players mostly participate equally or cooperatively; no strong leadership or authoritative roles described."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on acquiring weapons, upgrades, and unlocking abilities; progression is a key gameplay element."

    Capsule for Like a Dragon: Ishin! Like a Dragon: Ishin!

    "Strong emphasis on unlocking weapons, perks, sponsors, and upgrades; progression is a key motivator."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and enjoyable, but bullet hell mechanics and difficulty can create tension."

    Capsule for AK-xolotl: Together AK-xolotl: Together

    "Some players find it relaxing and enjoyable; others note tension from bullet hell and difficulty spikes."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful visuals and cartoon gore provide sensory stimulation and fun."

    Capsule for Iron Snout Iron Snout

    "Colorful visuals, cartoon gore, and chaotic action provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -2

    "Limited social recognition or leaderboards; focus is on personal or cooperative enjoyment."

    Capsule for Capcom Beat 'Em Up Bundle Capcom Beat 'Em Up Bundle

    "Limited social recognition or ranking; some desire for scoreboards but not central to experience."

  • Story

    Game with the same Story vibe

    1

    "Basic narrative setting with minimal plot; story serves mainly as context for gameplay."

    Capsule for Left 4 Dead Left 4 Dead

    "Basic narrative and setting provide context; story is minimal and mostly backdrop for gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan builds, manage resources, and choose paths strategically to succeed in runs."

    Capsule for DAIMON BLADES DAIMON BLADES

    "Players plan builds, choose paths, and manage resources; some tactical decision-making required."

  • Thrill

    Game with the same Thrill vibe

    3

    "Bullet hell and boss fights provide suspense, tension, and excitement."

    Capsule for The Great Rebellion The Great Rebellion

    "Bullet hell and boss fights create suspense and challenge; some players enjoy tension and relief cycles."

  • Value

    Game with the same Value vibe

    3

    "Players find good value especially when purchased on sale, with enjoyable content and replayability."

    Capsule for The LEGO® Movie - Videogame The LEGO® Movie - Videogame

    "Many players feel they get good value for price due to content, replayability, and fun; some recommend buying on sale."

  • Violence

    Game with the same Violence vibe

    5

    "Game strongly features combat, gore, and violent destruction as core gameplay elements."

    Capsule for D'LIRIUM D'LIRIUM

    "Game heavily features combat, gore, and destruction as core elements."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and manage resources to survive increasingly difficult levels and bosses."

    Capsule for Orbital Bullet – The 360° Rogue-lite Orbital Bullet – The 360° Rogue-lite

    "Players must avoid damage and manage resources to survive increasingly difficult levels and bosses."

Last update: 29/06/2026