MOTHERGUNSHIP: FORGE similar games & best alternatives

MOTHERGUNSHIP: FORGE

Meta Quest 2, SteamVR • 2022

Should you play it?

Craft. Shoot. Die. Repeat. Forge absurdly powerful guns and fight through the belly of a metal alien monstrosity in this VR FPS roguelite follow up to MOTHERGUNSHIP. Wanna build a rocket-firing-shotgun or a toxic spike-ball-launcher? Unleash your inner mad scientist, then take on the MOTHERGUNSHIP.

What works
  • Highly replayable with varied weapon builds
  • Engaging vr gun customization mechanics
  • Fun and challenging bullet hell combat
  • Cooperative multiplayer mode
  • Frequent developer updates and content
Things to keep in mind
  • Limited enemy and boss variety
  • Some rng frustration in loot drops
  • Lack of free movement in arenas
  • Multiplayer population low
  • Short campaign length

What to play next

Top picks

Games that feel the closest overall

  • Bean Stalker

  • Pixel Dungeon VR: Prologue

  • Ancient Dungeon

  • Relic Hunters Zero: Remix

  • Mycopunk

  • Platypus Reclayed

  • Sairento VR

  • QuiVr

  • Serious Sam Fusion 2017 (beta)

Hidden Gems

Less popular games with surprisingly high similarity

  • Bean Stalker

  • Pixel Dungeon VR: Prologue

  • Platypus Reclayed

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Space Engineers

  • Autonomy

    Monster Hunter: World

  • Continuation

    Big Pharma

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

MOTHERGUNSHIP: FORGE: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Health, Violence. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose weapons, builds, and playstyles; many customization options and personal strategies."

    Capsule for Monster Hunter: World Monster Hunter: World

    "Players have freedom to build and customize their own guns with many parts and configurations, making meaningful choices each run."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful dodging, aiming, and strategic build choices with feedback from progression and boss fights."

    Capsule for Temtem: Swarm Temtem: Swarm

    "The game involves skillful dodging, aiming, and strategic weapon building with feedback from combat and progression."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is primarily on single-player or cooperative play with no strong emphasis on ranked or leaderboard competition."

    Capsule for No Straight Roads: Encore Edition No Straight Roads: Encore Edition

    "Focus is mostly on solo or cooperative play with no strong emphasis on ranked or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many reviews mention addictive gameplay and long play sessions with high replayability."

    Capsule for Big Pharma Big Pharma

    "Many reviews mention high replayability, addictive gameplay loops, and frequent returns to the game."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Co-op mode is supported and praised, allowing shared progression and cooperative combat experiences."

    Capsule for Atlas Fallen: Reign Of Sand Atlas Fallen: Reign Of Sand

    "Co-op mode is supported and praised, with mechanics for sharing items and playing together."

  • Creativity

    Game with the same Creativity vibe

    5

    "Core gameplay revolves around creative building, customization, and modding, with nearly unlimited possibilities for player creations."

    Capsule for Space Engineers Space Engineers

    "Core gameplay revolves around creative gun building and customization with hundreds of parts."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize cooperation and shared progression rather than exerting control or superiority over others."

    Capsule for Monster Hunter Stories 2: Wings of Ruin Monster Hunter Stories 2: Wings of Ruin

    "Interactions emphasize cooperation and shared progression rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as immersive distraction and stress relief, enjoying the VR experience and physical engagement."

    Capsule for Sprint Vector Sprint Vector

    "Many players use the game as stress relief and immersive distraction with engaging VR mechanics."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    Capsule for Deep Rock Galactic Deep Rock Galactic

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying different weapons, builds, and exploration routes, supporting experimentation."

    Capsule for Blasphemous 2 Blasphemous 2

    "The game encourages experimentation with weapon builds, perks, and different game modes."

  • Exploration

    Game with the same Exploration vibe

    2

    "Randomly generated dungeon rooms encourage some discovery, though environments are somewhat limited."

    Capsule for Crawl Crawl

    "Procedurally generated rooms and randomized rewards provide some discovery, though environments are limited."

  • Expression

    Game with the same Expression vibe

    4

    "Gun customization serves as a form of self-expression through unique weapon designs."

    Capsule for MOTHERGUNSHIP MOTHERGUNSHIP

    "Players express themselves through unique gun designs and customizations."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Futuristic sci-fi setting with robots and advanced weaponry provides imaginative fiction experience."

    Capsule for SYNTHETIK: Arena SYNTHETIK: Arena

    "The sci-fi setting with giant mechanical bosses and absurd weaponry offers imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and social play via co-op modes foster a sense of belonging and shared experience."

    Capsule for Ninjin: Clash of Carrots Ninjin: Clash of Carrots

    "Community and social play via co-op mode foster a sense of belonging and shared experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in aiming, movement, and tactics; progression through leveling and cosmetic unlocks."

    Capsule for STAND OUT VR : VR Battle Royale STAND OUT VR : VR Battle Royale

    "Players develop skills in aiming, dodging, and weapon crafting, with meta progression unlocking new parts."

  • Health

    Game with the same Health vibe

    3

    "Physical activity involved through roomscale movement, crouching, and dodging, providing exercise benefits."

    Capsule for Battle Dome Battle Dome

    "Physical dodging and room-scale movement provide light exercise and physical engagement."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and physical movement; not suitable for passive or background play."

    Capsule for Hatsune Miku VR Hatsune Miku VR

    "Requires active attention and physical movement; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction in co-op but limited emotional sharing or close relationship formation."

    Capsule for Crisis Brigade 2 reloaded Crisis Brigade 2 reloaded

    "Some social interaction in co-op but limited emotional sharing or close relationship formation."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Co-op play is collaborative without strong leadership or authoritative roles."

    Capsule for Tallowmere 2: Curse of the Kittens Tallowmere 2: Curse of the Kittens

    "Co-op play is collaborative without strong leadership or authoritative roles."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on acquiring weapons, upgrades, and unlocking new abilities through repeated runs."

    Capsule for Knights of Braveland Knights of Braveland

    "Strong focus on accumulating weapon parts, upgrades, and unlocking perks across runs."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Gameplay provides flow and catharsis, though bullet hell intensity can create tension."

    Capsule for Star Saviors Star Saviors

    "Some players find flow and catharsis in gameplay, though bullet hell intensity can cause tension."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through VR immersion, fast combat, visual effects, and spatial audio."

    Capsule for AMID EVIL VR AMID EVIL VR

    "Engaging VR visuals, sound effects, and physical dodging provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    -3

    "Little emphasis on social status or recognition; focus is on personal and cooperative play."

    Capsule for Forgotten Seas Forgotten Seas

    "Little emphasis on social recognition or visibility; focus is on personal and cooperative play."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative with some lore and setting, but story is not a major focus."

    Capsule for Kyvir: Rebirth Kyvir: Rebirth

    "Minimal narrative with some character banter; story is not a major focus."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan weapon use and positioning to overcome varied enemy waves and bosses."

    Capsule for Chicken Invaders 4 Chicken Invaders 4

    "Players plan weapon builds and tactics to overcome waves and bosses, requiring problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Bullet hell intensity and boss fights create suspense and adrenaline-inducing moments."

    Capsule for Danmaku Unlimited 2 Danmaku Unlimited 2

    "Bullet hell and boss fights create suspense and adrenaline-inducing moments."

  • Value

    Game with the same Value vibe

    4

    "Many players praise the game as a great value for its price, with extensive content and replayability."

    Capsule for Entropy Survivors Entropy Survivors

    "Many players praise the game’s replayability and content for the price."

  • Violence

    Game with the same Violence vibe

    4

    "Combat and destruction of enemies is central to gameplay."

    Capsule for Broken Universe - Tower Defense Broken Universe - Tower Defense

    "Combat and destruction of enemies is central to gameplay."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and manage health to survive waves and bosses."

    Capsule for Void Invaders Void Invaders

    "Players must avoid damage and manage health to survive waves and bosses."

Last update: 12/07/2026