Kyvir: Rebirth similar games & best alternatives

Kyvir: Rebirth

PC (Microsoft Windows) • 2021

Should you play it?

Kyvir: Rebirth is a single player card game that combines elements of RPG, deck building, and roguelike gameplay. This game features an original dual deck mechanism, hundreds of distinctive items, skills, and cards for you to experiment with.

What works
  • Innovative dual deck combat system
  • Good value for price with many hours of gameplay
  • Strong customization through equipment and skills
  • Engaging strategic depth and tactical decisions
  • Active developer responsiveness to bugs (early access)
Things to keep in mind
  • Balance issues and some overpowered builds
  • Bugs and ui problems reported
  • Limited content and short runs currently
  • Lack of multiplayer or social features
  • Some localization and text clarity issues

What to play next

Top picks

Games that feel the closest overall

  • DungeonTop

  • Aces & Adventures

  • Dicey Dungeons

  • Cross Blitz

  • Ring of Pain

  • Touhou: Lost Branch of Legend

  • One More Gate : A Wakfu Legend

  • Erannorth Reborn

  • Deathless. The Hero Quest

Hidden Gems

Less popular games with surprisingly high similarity

  • DungeonTop

  • One More Gate : A Wakfu Legend

  • Erannorth Reborn

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Fights in Tight Spaces

  • Creativity

    Slime 3K: Rise Against Despot

  • Escapism

    Magic Research 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Kyvir: Rebirth: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. It leans lower than usual among comparable games on Leadership, Story, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have significant control over deck building, card selection, and tactical positioning decisions each turn."

    Capsule for Fights in Tight Spaces Fights in Tight Spaces

    "Players have control over deck building, equipment, and skill choices, with manual card redraws allowing tactical decisions."

  • Competence

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    "Game involves skillful combat, weapon management, and overcoming progressively harder enemies and bosses."

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  • Competition

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  • Continuation

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  • Cooperation

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  • Creativity

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    "Deck building and ability customization encourage creative experimentation with builds and strategies."

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    "Customization of two decks, equipment sets, and skills offers creative build variety and experimentation."

  • Domination

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    "No evidence of dominance or power assertion over others; gameplay is individual and self-directed."

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  • Escapism

    Game with the same Escapism vibe

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    "Players use the game as a distraction and immersive fantasy experience, enjoying story and mechanics."

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  • Expectation

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    "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

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  • Experimenting

    Game with the same Experimenting vibe

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    "The deck system and multiple builds encourage trying new combinations and strategies."

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    "The dual deck system and equipment combos encourage trying new builds and strategies."

  • Exploration

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    "Dungeon exploration with mapping and hidden passages is part of gameplay, though some maps are simple; exploration is meaningful."

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    "Exploration of dungeon floors and random events is a core part of gameplay, though map is tile-based."

  • Expression

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    "Character choice and equipment customization allow some personal expression, though limited cosmetic options."

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  • Fantasy

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    "Set in a fantasy world with heroes, monsters, magic, and mythical elements, providing an imaginative experience."

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    "Set in a fantasy world with heroes, magic, and mythical enemies, providing an imaginative experience."

  • Fellowship

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    "No social or community features; gameplay is solitary."

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  • Growth

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    "Players unlock new cards and build skill over runs, showing learning and personal development."

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  • Health

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    "Typical sedentary gameplay with no physical activity elements."

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  • Idle

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    "Requires focused attention and strategic planning; not a casual or background game."

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  • Intimacy

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    "No close social interactions or relationship building."

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  • Leadership

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    "No leadership or group management roles; purely individual gameplay."

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  • Progression

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  • Relaxation

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    "Some players find it relaxing; others note frustration with bugs and AI."

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  • Sensation

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    "Enjoyable art style and sound design provide moderate sensory stimulation, though not highly intense."

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  • Status

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    "No social recognition or status systems present."

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  • Story

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    "Minimal narrative with some story elements and progression, but story is not a major focus."

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  • Strategy

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    "Requires strategic deck building, resource management, and tactical combat decisions."

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  • Thrill

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    "Some suspense from challenging fights and RNG elements, but overall moderate tension."

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  • Value

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    "Players report good value for price with many hours of gameplay and content."

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  • Violence

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  • Survival

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    "Players must manage health, armor, and resources to survive increasingly difficult enemies and levels."

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Last update: 12/07/2026