DungeonTop similar games & best alternatives

DungeonTop

PlayStation 4, PC (Microsoft Windows), Nintendo Switch • 2020

Should you play it?

A rogue-like deck-building experience coupled with table top battles. Choose a hero and allegiance then dive deep into the dungeon, evolving your deck for survival. Each choice you make matters, even in between battles!

What works
  • Innovative blend of deck-building and tactical grid combat
  • Multiple heroes and allegiances for varied playstyles
  • High replayability with unlockable cards and progression
  • Stylized comic art and immersive fantasy setting
  • Active developer support and frequent updates
Things to keep in mind
  • Limited dungeon variety and linear exploration
  • Some balance issues and overpowered strategies
  • Minimal story and narrative depth
  • No multiplayer or social features
  • Early access state with some ui and translation roughness

What to play next

Top picks

Games that feel the closest overall

  • Ring of Pain

  • Dicey Dungeons

  • Cross Blitz

  • Aces & Adventures

  • Die in the Dungeon

  • Deathless. The Hero Quest

  • Beneath Oresa

  • Endless Road: Reborn

  • Dungeons of Aether

Hidden Gems

Less popular games with surprisingly high similarity

  • Deathless. The Hero Quest

  • Card Quest

  • Erannorth Reborn

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Cards and Castles 2

  • Autonomy

    Oaken

  • Competence

    Cards and Castles

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

DungeonTop: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Strategy. It leans lower than usual among comparable games on Leadership, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players choose heroes, guides, paths, and make tactical decisions on unit placement and card use, showing strong control over actions."

    Capsule for Oaken Oaken

    "Players choose hero, allegiance, and starting deck; tactical positioning and card play allow significant control over actions and strategies."

  • Competence

    Game with the same Competence vibe

    4

    "Game requires skillful deck building, tactical positioning on a grid, and strategic play; players report learning curve and skill development."

    Capsule for Cards and Castles Cards and Castles

    "Requires strategic thinking in deck building, positioning, and resource management; skillful play rewarded; steep learning curve noted."

  • Competition

    Game with the same Competition vibe

    -3

    "Single-player roguelike focused on personal progress and overcoming AI rather than direct competition with other players."

    Capsule for Shotgun King: The Final Checkmate Shotgun King: The Final Checkmate

    "Single-player roguelike experience with no PvP or leaderboards; focus on personal progression and overcoming challenges."

  • Continuation

    Game with the same Continuation vibe

    3

    "High replayability with randomized levels, multiple characters, and modes; players report long playtimes and habitual returns."

    Capsule for Son of a Witch Son of a Witch

    "High replayability with multiple classes, allegiances, and deck builds; some players report diminishing returns after mastering optimal builds."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative multiplayer or team-based mechanics."

    Capsule for DEAD OR SCHOOL DEAD OR SCHOOL

    "Entirely single-player experience with no cooperative multiplayer or team-based mechanics."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players create and customize decks and experiment with card synergies and strategies."

    Capsule for Deathless. The Hero Quest Deathless. The Hero Quest

    "Players customize decks and experiment with card synergies and positioning; limited deck editing but multiple starting decks and unlocks."

  • Domination

    Game with the same Domination vibe

    -5

    "No social or multiplayer dominance elements; gameplay is self-directed and individual."

    Capsule for Erannorth Reborn Erannorth Reborn

    "No social or multiplayer dominance elements; gameplay is individual and self-directed."

  • Escapism

    Game with the same Escapism vibe

    3

    "Provides immersive fantasy dungeon defense experience that distracts from real life."

    Capsule for Dungeon Warfare Dungeon Warfare

    "Provides immersive fantasy dungeon crawling and strategic gameplay offering distraction and engagement from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and challenge; no external obligations or pressures reported."

    Capsule for Landnama Landnama

    "Players engage voluntarily for enjoyment and challenge; no reported external obligations or pressures to play."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying different weapons, stances, skills, and builds; experimentation is rewarded and part of gameplay."

    Capsule for Nioh: Complete Edition Nioh: Complete Edition

    "Encourages trying different heroes, allegiances, deck builds, and tactical positioning; experimentation rewarded."

  • Exploration

    Game with the same Exploration vibe

    1

    "Exploration of dungeons and story areas is present but limited and linear."

    Capsule for Heavy Spoilers RPG: The true identity of the final enemy is the hero's father Heavy Spoilers RPG: The true identity of the final enemy is the hero's father

    "Procedurally generated dungeons with some random events; exploration is somewhat linear and limited in variety."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization beyond upgrades; no avatar personalization or cosmetic modifications."

    Capsule for Hard Reset Redux Hard Reset Redux

    "Limited character customization beyond deck and hero choice; no avatar personalization or cosmetic modifications."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Fantasy setting with heroes, creatures, spells, and thematic factions; immersive fictional world."

    Capsule for Spellweaver Spellweaver

    "Strong fantasy setting with heroes, monsters, spells, and dungeon themes; immersive fictional narrative backdrop."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solo and independent."

    Capsule for Tainted Grail: Conquest Tainted Grail: Conquest

    "No social or community features; gameplay is solo and independent."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in strategy, deck building, and tactical positioning; progression through unlocking cards and ranks."

    Capsule for Shardbound: Forge Your Path, Master Your Strategy Shardbound: Forge Your Path, Master Your Strategy

    "Players develop skills in deck building, tactical positioning, and strategic planning; progression through unlocks and leveling."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Arietta of Spirits Arietta of Spirits

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous player attention and tactical decision making; no idle or passive gameplay elements."

    Capsule for Templar Battleforce Templar Battleforce

    "Requires continuous attention and strategic decision-making; no idle or passive gameplay elements."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; gameplay is solitary."

    Capsule for Command & Conquer: Red Alert 3 - Uprising Command & Conquer: Red Alert 3 - Uprising

    "No social or emotional relationship building; gameplay is solitary."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management mechanics; player controls only their own character."

    Capsule for The Life and Suffering of Sir Brante — Chapter 1&2 The Life and Suffering of Sir Brante — Chapter 1&2

    "No leadership or group management mechanics; player controls only own hero and deck."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through unlocking characters, combos, upgrades, and enemy enhancements."

    Capsule for Soda Girls Soda Girls

    "Strong progression through card unlocks, hero leveling, deck upgrades, and dungeon advancement."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find it relaxing and rewarding, but the game is often challenging and tense."

    Capsule for Desktop Dungeons Desktop Dungeons

    "Gameplay can be tense and challenging but also rewarding; some players find it relaxing, others find it demanding."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable comic art style and sound effects provide moderate sensory stimulation."

    Capsule for All You Can Eat All You Can Eat

    "Stylized comic art and sound design provide sensory engagement; not highly stimulating but visually appealing."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

    Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    2

    "Basic narrative with cutscenes and side quests, but story is minimal and mostly context for gameplay."

    Capsule for Runner3 Runner3

    "Basic fantasy narrative setting with lore and dungeon progression; story is minimal and mostly background flavor."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around deep strategic deckbuilding, tactical positioning, and decision making."

    Capsule for Cards and Castles 2 Cards and Castles 2

    "Core gameplay revolves around deep tactical and strategic decision-making in deck building and grid-based combat."

  • Thrill

    Game with the same Thrill vibe

    3

    "Challenging boss battles and risk of game over create suspense and tension."

    Capsule for UnHolY DisAsTeR UnHolY DisAsTeR

    "Tension from risk of permadeath and challenging battles; some players find boss fights thrilling."

  • Value

    Game with the same Value vibe

    4

    "Good value for price with addictive gameplay and replayability; some desire for more content."

    Capsule for Tormentor❌Punisher Tormentor❌Punisher

    "Good value for price with many hours of gameplay and replayability; some players desire more content for full price."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating monsters and bosses; violence is central but stylized and fantasy-based."

    Capsule for Monsters' Den: Book of Dread Monsters' Den: Book of Dread

    "Combat involves attacking and defeating monsters and enemy units; stylized fantasy violence."

  • Survival

    Game with the same Survival vibe

    4

    "Players must manage health, resources, and threats to survive dungeon runs."

    Capsule for Runestone Keeper Runestone Keeper

    "Survival elements present in managing hero health, resources, and avoiding defeat in dungeon runs."

Last update: 09/07/2026