Landnama similar games & best alternatives

Landnama

Xbox Series X|S, Linux, Android, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch • 2023

Should you play it?

Face the judgment of winter’s deadly toll as you lead the first Viking clans to settle Iceland in this non-violent, rogue-lite survival base builder.

What works
  • Unique viking survival theme
  • Simple yet deep strategic gameplay
  • Charming art and relaxing soundtrack
  • Short, bite-sized sessions
  • Active developer support and updates
Things to keep in mind
  • Limited building variety and creativity
  • High rng can cause frustration
  • Repetitive gameplay after multiple runs
  • Minimal narrative and social features
  • Price considered high by some players

What to play next

Top picks

Games that feel the closest overall

  • Surviving Mars

  • Aven Colony

  • Red Planet Farming

  • Elder Sign: Omens

  • Planetbase

  • The Wandering Village

  • Terraformers

  • Glittermitten Grove

  • Master Healer Kale with useless party

Hidden Gems

Less popular games with surprisingly high similarity

  • Elder Sign: Omens

  • Solargene

  • Overland

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Bloons TD Battles

  • Survival

    After Long Night

  • Autonomy

    Northgard: Definitive Edition

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Landnama: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Survival, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose clans, strategies, and manage resources and territory expansion with multiple viable approaches."

    Capsule for Northgard: Definitive Edition Northgard: Definitive Edition

    "Players have freedom to choose clans, regions, and building placements, making strategic decisions on resource allocation and exploration."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging survival mechanics, especially preparing for winter, requiring skillful resource management and planning."

    Capsule for Clanfolk Clanfolk

    "Game requires skillful planning, resource management, and timing to survive winters and optimize settlement growth."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and story; multiplayer or ranked competition is absent."

    Capsule for Atelier Rorona ~The Alchemist of Arland~ DX Atelier Rorona ~The Alchemist of Arland~ DX

    "Focus is on personal progress through single-player sagas and daily challenges; multiplayer or direct competition is absent."

  • Continuation

    Game with the same Continuation vibe

    2

    "Addictive gameplay with repeated sessions, but some players report boredom after several hours."

    Capsule for Multiwinia Multiwinia

    "Some players report repetitive gameplay leading to boredom after several hours, but others enjoy repeated runs and daily challenges."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative multiplayer or teamwork elements."

    Capsule for Wolfenstein: The New Order Wolfenstein: The New Order

    "Entirely single-player experience with no cooperative multiplayer or teamwork elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can experiment with different building placements and strategies, but limited by fixed game structures."

    Capsule for clickyland clickyland

    "Limited building types and one building per type restrict creativity, but players can experiment with placement and clan strategies."

  • Domination

    Game with the same Domination vibe

    -5

    "No player versus player or dominance mechanics; gameplay is focused on individual survival and strategy."

    Capsule for Core Defense Core Defense

    "No player versus player or dominance mechanics; gameplay is about survival and optimization."

  • Escapism

    Game with the same Escapism vibe

    3

    "Atmospheric Norse setting and relaxing music provide immersive escape from reality."

    Capsule for Munin Munin

    "Atmospheric Viking setting and immersive music provide a relaxing escape, though some find RNG frustrating."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and challenge; no reported external obligations or pressures to play."

    Capsule for DungeonTop DungeonTop

    "Players engage voluntarily for enjoyment and challenge; no external obligations or pressures reported."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different clans, strategies, and unit compositions, and explore expansions and mods."

    Capsule for Total War: SHOGUN 2 Total War: SHOGUN 2

    "Players try different clans, strategies, and map explorations, though core mechanics remain consistent."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large hex map with randomized elements and many secrets encourages discovery and curiosity."

    Capsule for NEO Scavenger NEO Scavenger

    "Exploration of hex tiles is a core mechanic with randomized maps requiring discovery and adaptation."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited customization options; no skinning or avatar personalization reported."

    Capsule for vivid/stasis vivid/stasis

    "Limited customization options; no avatar personalization or cosmetic modifications."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "The game features a Viking setting with some mythological elements, but overall maintains a semi-realistic historical tone."

    Capsule for Cultures - 8th Wonder of the World Cultures - 8th Wonder of the World

    "Set in a stylized Viking settlement with some historical inspiration, but gameplay is abstract and puzzle-like."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player experience."

    Capsule for Surviving Mars Surviving Mars

    "No social or community features; strictly single-player experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn strategies, and unlock towers/upgrades over time."

    Capsule for Bloons TD Battles Bloons TD Battles

    "Players learn and improve strategies over multiple runs; unlocking clans and upgrades provides progression."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for The Forever Winter The Forever Winter

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and strategic planning; pausing is used but continuous focus is needed."

    Capsule for From Glory To Goo From Glory To Goo

    "Requires active attention and strategic planning; pausing is supported but continuous focus is beneficial."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual gameplay."

    Capsule for The Last Spell The Last Spell

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and manage a clan, guiding decisions and survival strategies."

    Capsule for Ancestors: The Humankind Odyssey Ancestors: The Humankind Odyssey

    "Players lead their Viking clan through strategic decisions and resource management."

  • Progression

    Game with the same Progression vibe

    4

    "Progression through unlocking towers, upgrades, and technologies is central to gameplay."

    Capsule for Refactor Refactor

    "Progression through upgrading settlements, unlocking clans, and completing sagas is central to gameplay."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Calming music and art style create a relaxing atmosphere despite some challenging moments."

    Capsule for ibb & obb ibb & obb

    "Relaxing music and art style create a calm atmosphere despite strategic challenge and occasional tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant visuals and soundtrack provide sensory enjoyment, though not highly intense stimulation."

    Capsule for Glittermitten Grove Glittermitten Grove

    "Pleasant visuals and soundtrack provide sensory enjoyment, though minimal sensory stimulation overall."

  • Status

    Game with the same Status vibe

    -4

    "Achievements exist but social recognition or popularity is not a major focus."

    Capsule for Cauldron Cauldron

    "Achievements and renown exist but social recognition or popularity is not a major focus."

  • Story

    Game with the same Story vibe

    1

    "Simple narrative with Viking theme and progression, but story is minimal and secondary to gameplay."

    Capsule for Viking Squad Viking Squad

    "Some narrative elements and lore about Viking settlement, but story is minimal and secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around strategic planning, resource management, and tactical decision-making."

    Capsule for Bloons TD Battles Bloons TD Battles

    "Core gameplay revolves around strategic planning, resource management, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tension from survival challenges, RNG outcomes, and combat create suspense and excitement."

    Capsule for Dead In Vinland Dead In Vinland

    "Tension from winter survival and RNG events creates suspense and excitement."

  • Value

    Game with the same Value vibe

    1

    "Mixed opinions on price; some find it worth it especially on sale, others feel content is limited."

    Capsule for Gal*Gun 2 Gal*Gun 2

    "Mixed opinions on value; some find it worth the price especially on sale, others feel content is limited."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destruction for its own sake; focus is on constructive survival and building."

    Capsule for Occupy Mars: The Game Occupy Mars: The Game

    "No combat or destruction; focus is on building and survival."

  • Survival

    Game with the same Survival vibe

    5

    "Survival against resource scarcity, zombie hordes, and base management is the central theme and challenge."

    Capsule for After Long Night After Long Night

    "Survival against harsh winters and resource scarcity is the main challenge."

Last update: 09/07/2026