UnHolY DisAsTeR similar games & best alternatives

UnHolY DisAsTeR

PC (Microsoft Windows) • 2018

Should you play it?

The novice priestess who serves "the Spirit of Aqua”, Clementine fights against so-called demons with the spirit's blessings in this exploration based side-scrolling action game!

What works
  • Engaging metroidvania-style gameplay with challenging bosses
  • Customizable stats and skill bindings for varied playstyles
  • High-quality pixel art and animations including adult content
  • Rewarding exploration with hidden areas and collectibles
  • Voiced characters and atmospheric music enhance immersion
Things to keep in mind
  • Short overall game length (~2 hours)
  • Poor english translation and some ui issues
  • Controller support problems and unremappable keys
  • Tedious game over and save/load mechanics
  • Censorship and need for external r-18 patch for full content

What to play next

Top picks

Games that feel the closest overall

  • DEAD OR SCHOOL

  • Tyrant's Realm

  • Wicked Seed

  • Flintlock: The Siege of Dawn

  • Eventide Matter

  • Elderand

  • Our Darker Purpose

  • Hell Clock

  • GRIME II

Hidden Gems

Less popular games with surprisingly high similarity

  • Wicked Seed

  • Eventide Matter

  • Devil Spire

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

UnHolY DisAsTeR: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Value, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose skill builds, distribute stat points, and select weapons and magic, allowing personal playstyle customization."

    Capsule for HunterX HunterX

    "Players can customize stats and skill bindings freely, allowing control over playstyle and progression."

  • Competence

    Game with the same Competence vibe

    4

    "Challenging combat and boss fights require skill and mastery; players receive feedback and improve over runs."

    Capsule for [REDACTED] [REDACTED]

    "Challenging combat and boss fights require skill and strategy; dying grants skill points to improve, reinforcing competence."

  • Competition

    Game with the same Competition vibe

    -3

    "No mention of multiplayer or leaderboards; focus is on personal challenge and progression."

    Capsule for Beat Da Beat Beat Da Beat

    "Focus is on single-player progression and personal challenge; no mention of multiplayer or leaderboards."

  • Continuation

    Game with the same Continuation vibe

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    "Short game (~2 hours) with some replay value due to unique mechanics and soundtrack, but limited long-term engagement."

    Capsule for Expand Expand

    "Short gameplay (~2 hours) but includes replay elements like boss rush and powered-up bosses for extended play."

  • Cooperation

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    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Skill tree and equipment customization allow some player expression, but gameplay follows established metroidvania structures."

    Capsule for Gestalt: Steam & Cinder Gestalt: Steam & Cinder

    "Players can customize stats and skill setups, but gameplay follows established metroidvania structures."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; solo gameplay with no PvP or social dominance"

    Capsule for Horizon Zero Dawn™ Remastered Horizon Zero Dawn™ Remastered

    "No evidence of dominating or exerting control over others; solo gameplay with no PvP or social hierarchy."

  • Escapism

    Game with the same Escapism vibe

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    "Game offers immersive fantasy world and story that provides distraction and engagement away from real life."

    Capsule for Omensight: Definitive Edition Omensight: Definitive Edition

    "Game offers immersive fantasy world and erotic content that provides distraction and escape from reality."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of personal interest and enjoyment."

    Capsule for Senren*Banka Senren*Banka

    "Players engage voluntarily for enjoyment and personal interest, especially fans of metroidvania and adult content."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different spells, combos, and strategies to find effective playstyles."

    Capsule for The Mageseeker: A League of Legends Story™ The Mageseeker: A League of Legends Story™

    "Players experiment with different skill point allocations and magic/art bindings to find effective playstyles."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game features hidden areas and collectibles that reward curiosity and exploration."

    Capsule for REANIMAL REANIMAL

    "Game features exploration of interconnected map areas with hidden rooms and collectibles rewarding curiosity."

  • Expression

    Game with the same Expression vibe

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    "Limited character customization mainly through equipment and stat boosts; no avatar personalization."

    Capsule for Halfway Halfway

    "Limited character customization mainly through stats and skill setups; no avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting inspired by anime and classic metroidvania fiction with magical elements."

    Capsule for Record of Lodoss War-Deedlit in Wonder Labyrinth- Record of Lodoss War-Deedlit in Wonder Labyrinth-

    "Strong fantasy theme with monsters, magic, and an imaginative storyline typical of metroidvania and hentai genres."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary and individual."

    Capsule for DREDGE DREDGE

    "No social or community features; gameplay is solitary and individual."

  • Growth

    Game with the same Growth vibe

    4

    "Skill acquisition, leveling, and learning game systems provide strong personal development."

    Capsule for Astrox Imperium Astrox Imperium

    "Skill point system and stat adjustments promote learning and personal development in gameplay."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for The Forever Winter The Forever Winter

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and exploration; not designed for idle or background play."

    Capsule for DRAGON QUEST HEROES™ II DRAGON QUEST HEROES™ II

    "Requires focused attention during combat and exploration; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of forming close relationships; interactions are limited to game characters and narrative."

    Capsule for Garten of Banban 3 Garten of Banban 3

    "No evidence of forming close relationships; interactions are limited to game narrative and solo play."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate items, upgrades, skill points, and abilities to enhance character power and progress."

    Capsule for Gestalt: Steam & Cinder Gestalt: Steam & Cinder

    "Players accumulate skill points, unlock abilities, and collect items to progress and strengthen character."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Gameplay can be tense and challenging but also offers moments of flow and satisfaction."

    Capsule for Anomaly 2 Anomaly 2

    "Gameplay is challenging and tense at times, but also offers flow and satisfaction from overcoming bosses."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art, animations, music, and voice acting provide sensory stimulation and emotional engagement."

    Capsule for Kitsune Tails Kitsune Tails

    "Pixel art, animations, music, and voiced sounds provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

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    "No social recognition or ranking systems; achievements are personal."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social recognition or ranking systems; achievements are personal and local."

  • Story

    Game with the same Story vibe

    2

    "Basic narrative with character dialogue and unlockable lore, but story is simple and secondary to gameplay."

    Capsule for SMASHING THE BATTLE SMASHING THE BATTLE

    "Simple narrative with some dialogue and lore; story is secondary to gameplay and adult content."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan skill builds, gear loadouts, and combat tactics, especially in boss fights and higher difficulties."

    Capsule for Charlie Murder Charlie Murder

    "Players must plan skill point allocation and combat tactics, especially for boss fights."

  • Thrill

    Game with the same Thrill vibe

    3

    "Challenging boss fights and risk of death create suspense and tension."

    Capsule for Cataegis : The White Wind Cataegis : The White Wind

    "Challenging boss battles and risk of game over create suspense and tension."

  • Value

    Game with the same Value vibe

    0

    "Mixed opinions on price versus length and gameplay depth; many appreciate artistic value despite short duration."

    Capsule for Keeper Keeper

    "Mixed opinions on price vs. content; short length but good quality art and gameplay for price."

  • Violence

    Game with the same Violence vibe

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    "Combat involves defeating monsters and bosses with spells and weapons; violence is a core gameplay element."

    Capsule for Escape The Mad Empire Escape The Mad Empire

    "Combat against monsters and bosses with attacks and magic; violence is part of gameplay."

  • Survival

    Game with the same Survival vibe

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    "Some resource and unit survival management, but overall low risk and forgiving gameplay."

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    "Managing HP, SP, and lives to avoid game over; some resource and risk management involved."

Last update: 09/07/2026