Indies' Lies similar games & best alternatives
Should you play it?
A roguelike deck-building game where you craft a deck, spark talents, discover runes, and assemble your team with partners' cards! Play unique stories for every character and explore a world caught in the clash of gods. New Puppeteer DLC just released!
What works
- Deep and engaging deckbuilding mechanics
- Varied characters and classes with unique playstyles
- Party system with up to three heroes
- Strong meta progression and unlockables
- Beautiful art and sound design
Things to keep in mind
- Early game difficulty is low, late game can be unbalanced
- Some ui and translation issues
- Map variety and event diversity could improve
- Story mode presentation and localization lacking
- Mandatory online drm frustrates some players
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
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Similarity map
Explore nearby similar games and see why they’re close.
Indies' Lies: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Cooperation, Leadership, Fellowship.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to customize characters, choose equipment, and build decks, allowing control over playstyle and decisions."
"Players have freedom to choose characters, build decks with card replacement, select paths on the map, and customize talents and runes, showing high control over decisions."
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Competence
Game with the same Competence vibe
3"Game involves skillful deckbuilding, tactical decisions, and strategic play with feedback from wins/losses and leveling."
"Game offers skill-based deckbuilding, strategic combat with combos and positioning, and difficulty scaling, though early levels are easy and some randomness affects outcomes."
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Competition
Game with the same Competition vibe
-3"Focus is on personal progression and self-improvement rather than direct player-vs-player competition or leaderboards."
"Focus is on personal progression and self-improvement rather than direct player-vs-player competition or leaderboards."
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Continuation
Game with the same Continuation vibe
4"Players report long play sessions and habitual return to the game due to its emergent gameplay and replayability."
"Players report long play sessions, high replayability with many characters and modes, and habitual return to the game."
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Cooperation
Game with the same Cooperation vibe
2"Gameplay involves managing a party of up to six characters with support mechanics, but primarily single-player focused with no multiplayer cooperation."
"Game features party mechanics with up to three heroes cooperating in combat, but primarily single-player focused."
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Creativity
Game with the same Creativity vibe
3"Players create and customize decks, choose skills, and build combos; some customization of characters and equipment adds creative expression."
"Players can customize decks, socket runes into cards, and choose talents, enabling creative deckbuilding and strategy."
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Domination
Game with the same Domination vibe
-4"Interactions are balanced and cooperative within the party; no evidence of dominance or power imposition over others."
"Interactions are balanced and cooperative within the party; no evidence of dominance or power imposition over others."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a fun, immersive distraction with a fantasy setting and engaging combat."
"Players use the game for engaging in fantasy battles and story modes, providing distraction and immersion from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
4"Players try different character builds, spells, and strategies, exploring various playstyles and game mechanics."
"Players try different characters, talents, rune combinations, and deck builds, exploring new strategies and mechanics."
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Exploration
Game with the same Exploration vibe
3"Randomly generated maps and branching paths provide discovery opportunities, though map variety is somewhat limited."
"Procedurally generated maps and multiple paths encourage discovery, though map variety is somewhat limited."
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Expression
Game with the same Expression vibe
2"Some customization via unlockable costumes and upgrades, but limited character personalization."
"Some character customization via costumes and color variants is desired and partially implemented."
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Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with magic, mythical enemies, and imaginative weapons; highly fictional and immersive."
"Strong fantasy setting with magic, heroes, and mythical elements; immersive fictional world."
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Fellowship
Game with the same Fellowship vibe
-2"Primarily a single-player experience with limited social interaction beyond guiding AI characters."
"Primarily single-player experience with limited social interaction; party members are AI controlled."
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Growth
Game with the same Growth vibe
4"Players develop skills, learn strategies, and improve deckbuilding over time."
"Players develop skills in deckbuilding and strategy, unlock new talents and characters, and improve over time."
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Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity involved."
"Typical sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during battles and deck management; not suited for casual or background play."
"Requires focused attention during combat and deck management; not a casual or background game."
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Intimacy
Game with the same Intimacy vibe
-4"No evidence of close social relationships or emotional sharing; interactions are limited to gameplay."
"No evidence of close social relationships or emotional sharing; interactions are limited to gameplay."
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Leadership
Game with the same Leadership vibe
2"Players manage and lead a party of characters, making strategic decisions."
"Players lead a party of heroes and make strategic decisions for the group."
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Progression
Game with the same Progression vibe
5"Strong meta-progression with unlocking heroes, cards, artifacts, and leveling up characters."
"Strong meta progression with unlocking new cards, talents, characters, and difficulty levels."
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Relaxation
Game with the same Relaxation vibe
2"Some players find flow and enjoyment, though the game can be challenging and tense at higher difficulties."
"Game provides satisfying flow and fun, though some players find higher difficulties tense and challenging."
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Sensation
Game with the same Sensation vibe
3"Enjoyable art, animations, and sound design provide sensory stimulation and emotional engagement."
"Enjoyable art style, animations, and sound design provide sensory stimulation and emotional engagement."
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Status
Game with the same Status vibe
-3"No social status or recognition systems; focus is on individual achievement."
"No social status or recognition systems; focus is on individual achievement."
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Story
Game with the same Story vibe
3"Story mode and character arcs provide narrative immersion, though some find plot complex or secondary to gameplay."
"Story modes for each character add narrative immersion, though some players find translation and presentation lacking."
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Strategy
Game with the same Strategy vibe
4"Requires planning, deckbuilding, resource management, and tactical decision-making in combat."
"Requires planning, deckbuilding, and tactical combat decisions with combos and positioning."
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Thrill
Game with the same Thrill vibe
2"Some suspense from challenging battles and RNG elements, but overall controlled and predictable."
"Some suspense from challenging fights and RNG elements, but overall moderate tension."
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Value
Game with the same Value vibe
4"Players feel the game offers good content and replayability for its price, especially given ongoing updates."
"Players feel they get good content and replayability for the price, especially given ongoing updates."
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Violence
Game with the same Violence vibe
4"Combat involves attacking enemies and bosses with weapons and abilities, including destruction and damage."
"Combat involves attacking enemies with cards and abilities, including damage and destruction."
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Survival
Game with the same Survival vibe
3"Players must avoid defeat and manage resources to survive battles and progress in roguelike runs."
"Players manage resources and health to survive battles and progress through roguelike runs."
Last update: 10/07/2026