Indies' Lies similar games & best alternatives

Indies' Lies

Android, PC (Microsoft Windows), iOS • 2023

Should you play it?

A roguelike deck-building game where you craft a deck, spark talents, discover runes, and assemble your team with partners' cards! Play unique stories for every character and explore a world caught in the clash of gods. New Puppeteer DLC just released!

What works
  • Deep and engaging deckbuilding mechanics
  • Varied characters and classes with unique playstyles
  • Party system with up to three heroes
  • Strong meta progression and unlockables
  • Beautiful art and sound design
Things to keep in mind
  • Early game difficulty is low, late game can be unbalanced
  • Some ui and translation issues
  • Map variety and event diversity could improve
  • Story mode presentation and localization lacking
  • Mandatory online drm frustrates some players

What to play next

Top picks

Games that feel the closest overall

  • Battle Chasers: Nightwar

  • Heroes of Steel RPG

  • Caves of Lore

  • SteamWorld Heist

  • Lords of Xulima

  • Age of Reforging: The Freelands

  • Caves of Qud

  • Shadow Gambit: The Cursed Crew

  • Chrono Ark

Hidden Gems

Less popular games with surprisingly high similarity

  • Heroes of Steel RPG

  • Caves of Lore

  • Arcanium: Rise of Akhan

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Battle Talent

  • Progression

    Arcanium: Rise of Akhan

  • Autonomy

    Deep Sky Derelicts

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Indies' Lies: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Cooperation, Leadership, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to customize characters, choose equipment, and build decks, allowing control over playstyle and decisions."

    Capsule for Deep Sky Derelicts Deep Sky Derelicts

    "Players have freedom to choose characters, build decks with card replacement, select paths on the map, and customize talents and runes, showing high control over decisions."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful deckbuilding, tactical decisions, and strategic play with feedback from wins/losses and leveling."

    Capsule for Hero Realms Hero Realms

    "Game offers skill-based deckbuilding, strategic combat with combos and positioning, and difficulty scaling, though early levels are easy and some randomness affects outcomes."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and self-improvement rather than direct player-vs-player competition or leaderboards."

    Capsule for 20 Minutes Till Dawn 20 Minutes Till Dawn

    "Focus is on personal progression and self-improvement rather than direct player-vs-player competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long play sessions and habitual return to the game due to its emergent gameplay and replayability."

    Capsule for Heat Signature Heat Signature

    "Players report long play sessions, high replayability with many characters and modes, and habitual return to the game."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Gameplay involves managing a party of up to six characters with support mechanics, but primarily single-player focused with no multiplayer cooperation."

    Capsule for Atelier Escha & Logy: Alchemists of the Dusk Sky DX Atelier Escha & Logy: Alchemists of the Dusk Sky DX

    "Game features party mechanics with up to three heroes cooperating in combat, but primarily single-player focused."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players create and customize decks, choose skills, and build combos; some customization of characters and equipment adds creative expression."

    Capsule for NEOVERSE NEOVERSE

    "Players can customize decks, socket runes into cards, and choose talents, enabling creative deckbuilding and strategy."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced and cooperative within the party; no evidence of dominance or power imposition over others."

    Capsule for Escape The Mad Empire Escape The Mad Empire

    "Interactions are balanced and cooperative within the party; no evidence of dominance or power imposition over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, immersive distraction with a fantasy setting and engaging combat."

    Capsule for STRANGER OF PARADISE FINAL FANTASY ORIGIN STRANGER OF PARADISE FINAL FANTASY ORIGIN

    "Players use the game for engaging in fantasy battles and story modes, providing distraction and immersion from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try different character builds, spells, and strategies, exploring various playstyles and game mechanics."

    Capsule for Archmage Rises Archmage Rises

    "Players try different characters, talents, rune combinations, and deck builds, exploring new strategies and mechanics."

  • Exploration

    Game with the same Exploration vibe

    3

    "Randomly generated maps and branching paths provide discovery opportunities, though map variety is somewhat limited."

    Capsule for CD 2: Trap Master CD 2: Trap Master

    "Procedurally generated maps and multiple paths encourage discovery, though map variety is somewhat limited."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization via unlockable costumes and upgrades, but limited character personalization."

    Capsule for Bionic Commando Bionic Commando

    "Some character customization via costumes and color variants is desired and partially implemented."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with magic, mythical enemies, and imaginative weapons; highly fictional and immersive."

    Capsule for Battle Talent Battle Talent

    "Strong fantasy setting with magic, heroes, and mythical elements; immersive fictional world."

  • Fellowship

    Game with the same Fellowship vibe

    -2

    "Primarily a single-player experience with limited social interaction beyond guiding AI characters."

    Capsule for Oddworld: Abe's Oddysee® Oddworld: Abe's Oddysee®

    "Primarily single-player experience with limited social interaction; party members are AI controlled."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn strategies, and improve deckbuilding over time."

    Capsule for GWENT: The Witcher Card Game GWENT: The Witcher Card Game

    "Players develop skills in deckbuilding and strategy, unlock new talents and characters, and improve over time."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity involved."

    Capsule for Paladins® Paladins®

    "Typical sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during battles and deck management; not suited for casual or background play."

    Capsule for Krzyżacy - The Knights of the Cross Krzyżacy - The Knights of the Cross

    "Requires focused attention during combat and deck management; not a casual or background game."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing; interactions are limited to gameplay."

    Capsule for Onee Chanbara ORIGIN Onee Chanbara ORIGIN

    "No evidence of close social relationships or emotional sharing; interactions are limited to gameplay."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players manage and lead a party of characters, making strategic decisions."

    Capsule for Legend of Grimrock 2 Legend of Grimrock 2

    "Players lead a party of heroes and make strategic decisions for the group."

  • Progression

    Game with the same Progression vibe

    5

    "Strong meta-progression with unlocking heroes, cards, artifacts, and leveling up characters."

    Capsule for Arcanium: Rise of Akhan Arcanium: Rise of Akhan

    "Strong meta progression with unlocking new cards, talents, characters, and difficulty levels."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find flow and enjoyment, though the game can be challenging and tense at higher difficulties."

    Capsule for GT Legends GT Legends

    "Game provides satisfying flow and fun, though some players find higher difficulties tense and challenging."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable art, animations, and sound design provide sensory stimulation and emotional engagement."

    Capsule for Roguebook Roguebook

    "Enjoyable art style, animations, and sound design provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -3

    "No social status or recognition systems; focus is on individual achievement."

    Capsule for Lobotomy Corporation | Monster Management Simulation Lobotomy Corporation | Monster Management Simulation

    "No social status or recognition systems; focus is on individual achievement."

  • Story

    Game with the same Story vibe

    3

    "Story mode and character arcs provide narrative immersion, though some find plot complex or secondary to gameplay."

    Capsule for BlazBlue Centralfiction BlazBlue Centralfiction

    "Story modes for each character add narrative immersion, though some players find translation and presentation lacking."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, deckbuilding, resource management, and tactical decision-making in combat."

    Capsule for Monster Slayers Monster Slayers

    "Requires planning, deckbuilding, and tactical combat decisions with combos and positioning."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense from challenging battles and RNG elements, but overall controlled and predictable."

    Capsule for Siralim 3 Siralim 3

    "Some suspense from challenging fights and RNG elements, but overall moderate tension."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good content and replayability for its price, especially given ongoing updates."

    Capsule for Backrooms Society Backrooms Society

    "Players feel they get good content and replayability for the price, especially given ongoing updates."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves attacking enemies and bosses with weapons and abilities, including destruction and damage."

    Capsule for Kelipot Kelipot

    "Combat involves attacking enemies with cards and abilities, including damage and destruction."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid defeat and manage resources to survive battles and progress in roguelike runs."

    Capsule for Cross Blitz Cross Blitz

    "Players manage resources and health to survive battles and progress through roguelike runs."

Last update: 10/07/2026