Kelipot similar games & best alternatives

Kelipot

PC (Microsoft Windows) • 2020

Should you play it?

A mysterious plague befell ancient Celephais. What choices await the twins lost in the chaos? The Roguelite action-platformer Kelipot is here! With a rich story experience, frame-by-frame animations and hand-illustrated 2D visuals. Explore and uncover the truth beneath this twisted world!

What works
  • Beautiful hand-drawn art style
  • Engaging bullet hell boss fights
  • Rich rune and item customization
  • Compelling fantasy story and characters
  • High replayability with roguelike elements
Things to keep in mind
  • Incomplete english translation
  • Repetitive maps and enemy variety
  • Some balance and difficulty issues
  • Long load times and occasional bugs
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • 77p egg: Eggwife

  • Record of Lodoss War-Deedlit in Wonder Labyrinth-

  • Rhythm Witch: Beat Death

  • KIBORG

  • Samurai Bringer

  • 近畿霊務局 - Kinki Spiritual Affairs Bureau

  • Orbital Bullet – The 360° Rogue-lite

  • Pinball Storm: Lokanta

  • Battle Shapers

Hidden Gems

Less popular games with surprisingly high similarity

  • 77p egg: Eggwife

  • Rhythm Witch: Beat Death

  • Pinball Storm: Lokanta

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Touhou Blooming Chaos

  • Continuation

    The Spell Brigade

  • Escapism

    The Vagrant

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Kelipot: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Expression, Violence, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can customize character builds, respec skills and runes freely, and choose party loadouts, indicating a good degree of control over gameplay decisions."

    Capsule for Ruined King: A League of Legends Story™ Ruined King: A League of Legends Story™

    "Players can choose runes and build their character with various passive and active items, and select upgrades before runs, showing some control over playstyle."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers a moderate challenge typical of bullet hells, requiring skillful dodging and shooting, with some players noting difficulty especially at the boss."

    Capsule for Shotgun Witch Shotgun Witch

    "The game requires learning boss patterns and skillful dodging of bullet hell attacks, with some players praising the challenge and others noting some balance issues."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and individual runs; no mention of ranked modes or direct player-vs-player competition."

    Capsule for Survivors of the Dawn Survivors of the Dawn

    "Focus is on personal progression and individual runs; no mention of ranked modes or direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report addictive gameplay and long sessions, with desire to replay for new builds and content despite some repetitiveness."

    Capsule for The Spell Brigade The Spell Brigade

    "Players report addictive gameplay with repeated runs, post-game content, and replayability through different builds and challenges."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Game is single-player focused with no cooperative multiplayer or teamwork elements."

    Capsule for No More Heroes 3 No More Heroes 3

    "Game is single-player focused with no cooperative multiplayer or teamwork elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players create builds by combining spells and runes; some experimentation encouraged though limited by randomness and content."

    Capsule for Bosorka Bosorka

    "Players experiment with different rune and item combinations, and the game offers customization of builds and strategies."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are mostly solo and balanced; no evidence of exerting control or superiority over others."

    Capsule for Magicraft Magicraft

    "Interactions are mostly solo and balanced; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game for immersive fantasy experience and stress relief, enjoying the story and art."

    Capsule for The Vagrant The Vagrant

    "Players use the game to immerse themselves in a fantasy world with engaging story and art, providing distraction and stress relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, despite some frustration with bugs and polish."

    Capsule for Dread Dawn Dread Dawn

    "Players engage voluntarily out of interest and enjoyment, despite some frustration with translation and bugs."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different Rogues, abilities, and tactics; some experimentation with strategies and character builds is encouraged."

    Capsule for Rogue Company Rogue Company

    "The roguelike nature encourages trying new builds, exploring different rune and weapon combinations, and adapting strategies."

  • Exploration

    Game with the same Exploration vibe

    2

    "Game features multiple maps and dungeons with some exploration, though environments can be repetitive and limited."

    Capsule for Sword Art Online: Fatal Bullet Sword Art Online: Fatal Bullet

    "Game features multiple parallel worlds and some hidden areas, but maps and rooms are somewhat repetitive."

  • Expression

    Game with the same Expression vibe

    3

    "Character and build customization allow personal expression through gameplay style and choices."

    Capsule for Apocalypse Party Apocalypse Party

    "Players can customize character builds and enjoy detailed character animations and art style, expressing preferences through gameplay choices."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting based on Touhou universe with imaginative bullet hell combat and character roleplay."

    Capsule for Touhou Blooming Chaos Touhou Blooming Chaos

    "Strong fantasy setting with anthropomorphic characters, parallel worlds, and bullet hell combat in a fictional universe."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "No social or community gameplay elements; primarily a solo experience."

    Capsule for Spirits of the Hellements - TD Spirits of the Hellements - TD

    "No social or community gameplay elements; mostly a solo experience with minimal social interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills and knowledge of enemy patterns, and improve character through upgrades and runes."

    Capsule for DOOM DOOM

    "Players develop skills in dodging and combat, learn enemy patterns, and improve through rune upgrades and item collection."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay typical of roguelikes, no physical activity or health-related features."

    Capsule for Dice With Death Dice With Death

    "Sedentary gameplay typical of roguelike platformers; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention during bullet-hell combat; not suitable for casual or background play."

    Capsule for Princess Remedy 2: In A Heap of Trouble Princess Remedy 2: In A Heap of Trouble

    "Requires focused attention to dodge bullet hell attacks and manage combat; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing; interactions are limited to NPC dialogue."

    Capsule for Big Hops Big Hops

    "No evidence of close social relationships or emotional sharing; interactions are limited to NPC dialogue."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; gameplay is individual and self-directed."

    Capsule for Dyson Sphere Program Dyson Sphere Program

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through unlocking characters, spells, relics, and skill upgrades across runs."

    Capsule for The Hand of Merlin The Hand of Merlin

    "Strong progression through unlocking runes, items, and upgrades that persist between runs, enhancing character power."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and enjoyable; others note tension from bullet hell elements."

    Capsule for Good Robot Good Robot

    "Some players find the game relaxing and enjoyable, but bullet hell elements and difficulty can cause tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable art style, animations, and music provide sensory stimulation and emotional engagement."

    Capsule for Gladiator Guild Manager: Prologue Gladiator Guild Manager: Prologue

    "Enjoyable visual art style, animations, and music provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

    Capsule for Horizon Forbidden West™ Complete Edition Horizon Forbidden West™ Complete Edition

    "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    4

    "Includes narrative elements and character stories, though some players find translation issues."

    Capsule for CUSTOM ORDER MAID 3D2 It's a Night Magic CUSTOM ORDER MAID 3D2 It's a Night Magic

    "The game features a narrative with characters, parallel worlds, and plot development, though some players note incomplete translation."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan skill builds, weapon choices, and boss fight tactics to succeed."

    Capsule for GIBZ GIBZ

    "Players must plan builds, choose runes and weapons, and devise tactics to overcome bosses and challenges."

  • Thrill

    Game with the same Thrill vibe

    3

    "Bullet hell mechanics and boss fights create suspense and excitement."

    Capsule for Demon Hunt Demon Hunt

    "Bullet hell boss fights and roguelike permadeath create suspense and excitement through risk and challenge."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for price with many hours of content and replayability."

    Capsule for Have a Nice Death Have a Nice Death

    "Players feel the game offers good value for price with many hours of gameplay and replayability, despite some technical issues."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves attacking enemies and bosses with weapons, including destruction and fighting."

    Capsule for The PenguinGame 2 -Lies of Penguin- The PenguinGame 2 -Lies of Penguin-

    "Combat involves attacking enemies and bosses with weapons and abilities, including destruction and damage."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and manage limited health to survive through levels and bosses."

    Capsule for Steel Assault Steel Assault

    "Players must manage health and avoid damage to survive through levels and boss fights, typical of roguelike gameplay."

Last update: 09/07/2026